Quick Shot + Alerted Stance not working
Doesn't seem to be firing the extra attack as it says in Quick Shot I's description
Also, not quite a 'bug', but New Trismus quest 6 I think, where you have to kill the 'gate guards' in the Deadlands, wants you to kill 4 but only 3 spawn, so it feels really awkward and kinda interrupts the flow of the quest to have to stand around waiting for them to respawn (or worse, go hunting for others only to realize there are no others!)
Re: Quick Shot + Alerted Stance not working
Also, Ishenar for Scout's Quest 2 is _nowhere_ near town, as the quest says, and it's a long haul for a level 6ish Scout way up to the NW part of the island. The quest says Ishenar is "somewhere in town".
Re: Quick Shot + Alerted Stance not working
Lone Wolf quest refers to "magic pond" but it's nowhere marked and the NPCs don't give any direction to it, elsewhere seems to suggest it should be referring to maggot drops or something which makes way more sense for the quest NPCs in question now!
Re: Quick Shot + Alerted Stance not working
The flaming tech kit for the Scout line of quests only works on bladed or club weapons.. a bit of a not very useful reward for a scout using ranged weapon, considering!
Re: Quick Shot + Alerted Stance not working
The Ruined Homestead (Part 1) gives no xp at all at the end, evidently?