Originally Posted by
Guaran
I disagree.
It's the lightning bolt effect. That's it. Identical. So why change the effect on the crystal? If you are playing with a druid using lightning bolt, it's an identical situation. Or playing with someone using spirit bolt. Its has a repeating graphical effect. Or a caster dragon using prime bolt. Again, a repeating graphical+audible effect. It's no different than these, so I don't see the point in changing it. If someone dislikes spell effects, those can be turned off in the client. That way someone who is "annoyed" solves their annoyance without affecting others.
As far as putting a level requirement above level 1, also see no need. It's a t1 crystal, with t1 damage amounts. Base damage is determined by your strength. A lowbie toon using this in a level 1 weapon will get likely 3 to 10 damage per hit. It scales up as the player levels. For a multiclass player it will hit more, but thats coming from their "mastered Strength" stat, that carries over, which also buffs their melee damage by a nice amount, even when using a t1 weapon. There's no reason to change that. It's part of how multiclassing works. Level 1 weapon, for a player with a lvl 100 school under their belt, with the crystal will hit for 50 to 75 for the weapons dmg, and similiar numbers for the crystal damage. It's fine as it is. level 1 player with level 100 spiritist under their belt, will hit for 150 to 175 with spirit bolt 1. That effect is integral to multiclassing.
Leave the crystal alone.