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Monk Ability Ideas
I had some idea's for abilities I thought i would sahre, Maybe AE can adopt them or a variation of them as questable and class abilities (during the fabled rebalance)
Tiger Claw
Recycle: 10seconds
Duration: Until Death or debuffed
Effect: Converts Damage to slash
Description: The user changes their fighing style to use sweeping tiger like strikes on their opponent.
Active
Brawler
Increase to unarmed skill per tier
Effect: Passive boost to unarmedper tier
Description: Increases unarmed skill
Passive
Rapid attack
Effect: one extra attack
Description: You learn how to use more than one limb
Passive
Any one else have other ideas?
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Re: Monk Ability Ideas
sacrifice (one shot)
Recycle: 10 min
Duration: one hit
Effect: Converts monk health to damage
Description: The user uses its internal life to inflict damage
sacrifice I (lvl 25) : -500 life, +750 damage
sacrifice II (lvl 50) : -1000 life, +1500 damage
sacrifice III (lvl 75) : -1500 life, +2250 damage
sacrifice IV (lvl 100) : -2000 life, +3000 damage
Active
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Re: Monk Ability Ideas
Sounds good except -2000 life would kill a monk without tps/buffs/health jewel.
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Re: Monk Ability Ideas
yes, I agree.
but 3000 damage may save the group
sacrifice [;)]
But sure this idea should be heavely tuned before being send on live servers.
--
sprd 89, shaman 76, healer 21, monk 9, warrior 2
alchy 53, blk 55, fitter 40
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Re: Monk Ability Ideas
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Re: Monk Ability Ideas
>Remove Iron body and turn it into a line and make it passive
>Bronze, Iron, Steel, Cobalt, Mithril, Adamantium
>Effect: Increases armour by each tier perhaps adds some resists
>Description: Due to constant training of body your skin has become harder akin to..
>Passive
I especially like this idea. Would be same as the druid-line.
What i have in mind since i choosed to follow the path of the monk:
Ability: Di-Mak (The deadly blow), gained at lvl (somewhere from 80 to 100)
Effect: Does direct damage with surpassing all evasion or armor of the opponent.
Has a certain chance of instantly killing the opponent with this one strike.
(Percentage maybe depending on how much the levels differ. Same level -
25% Chance, every2 levels above or lower ->1%higher/lower chance.)
Description: As the monk has learned to use the power of his bare hands, he also has
become expert in knowing_where_ to hit his opponent.
Timer: 20 or 30 minutes
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Re: Monk Ability Ideas
Hurricane
Recycle: 5 min
Duration: 1 min
Effect: hitting every monters in range with normal damage
Description: The monk transforms in a hurricane hitting several time per round. Each mob in range is hit one time per round. Dodge improved by 20%, UA reduced by 20 %
Active
gained at lvl 102
Nota : I am not sure if melee flurry should be stackable (need to to be tuned).
"Hey I saw a blue tornado last night !" : a spirit disciple in spirit form, with etheral paroxysm activ, turning on himself as a Dervish. When he hit Melee flurry all mobs surrounding him where expulsed form the circle ...
"Hey I saw a red tornado last night !" : a flame disciple ...
"Hey I saw a white tornado last night !" : a ice disciple ...
"Hey I saw a green tornado last night !" : a storm disciple ...
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Re: Monk Ability Ideas
Hurricane sounds good.
Disciple self buff to convert their damage to their magic type for a period
Flame -> Firey Fists
Ice -> Ice fists
Storm -> Nature fists
Spirit -> Etheral Fists
Self buff only
20 sec recycle
Active until death or removed by player
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Re: Monk Ability Ideas
I just want firestorm to work like a finished spell ((IE: Having ACTUAL animations, does decent damage, not like that of a f*dwda tier I spell, etc...))
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Re: Monk Ability Ideas
Hardened Body
Description: Due to their intense training the users body has become inherintly more resiliant to physical attack
Passive
Effect:
Hardened body -10% damage reduction on all Melee attacks
Improved Hardened body - 20% damage reduction on all Melee attacks
Master Hardened body - 30% damage reduction on all Melee attacks
Not masterable
Strong Will
Description: Due to their intense training of their mind as well as their body monks and disciples gain resistance to attacks on the mind
Passive
Effect: Immunity to mind spells
Not masterable
Counter attack
Description: You have learnt the ability to counter all attacks from your current opponent
Active:
Duration: Until death
Recycle: 5 sec
Effect: Every time you are hit by the engaged opponent you return a hit outside your normal attacks (basically a single opponent damage shield for melee damage)
Just some more ideas
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Re: Monk Ability Ideas
double and tripple attack .. passive
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Re: Monk Ability Ideas
These are really cool, I like the ideas.
There might be a while line of styles. For instance, Tiger claw for slash, and maybe Snake Fist (or name it something not real like Fang Style) for pierce.
As for the ability to conver damage types for Disciples that's great, one suggestion, Spirit Disciples should be Spirit Fists, the word 'Ethereal' refers usually to that special type of damage though there seems to be some confusion even in the spells and such in game.
Also to add some more flavour with our current system , perhaps have our attacks do different damages based on stance or style. For example maybe have some of the Chains do more damage in Blue stance vs red, vs green. So far only Crit and Smash seem to care.
It would help give us a very 'active' play style. No longer just sitting there on auto attack or, hitting the 'chain' button.
-HratLi
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Re: Monk Ability Ideas
I like the idea of different stances affecting different chains that would definately lead to more active play.
What about different chains being altered if tiger claw or "Snake Fist" (maybe viper strike) is active?