The aquamarine golem named Phryx in Basaravian Desert spawns probably way too fast. I killed one and less than a minute later I find him again. Even once I saw two Phryx near each other
Got it. Thanks.
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The aquamarine golem named Phryx in Basaravian Desert spawns probably way too fast. I killed one and less than a minute later I find him again. Even once I saw two Phryx near each other
Got it. Thanks.
not sure if its a bug:
the bronze golem- invasion on the sandstone field near Parsinia.
More bronze golems there than sandstone golems-
makes no sense for me.
I am looking for this, but don't see it.
Yew treants on Saratova. After spending some time hunting and working the respawn there seem to be no sapling or massive yew treants on the island. I only get normal yew treants and enraged yew treants. I haven't hunted at this location before so I don't know if this is typical or not.
Dracaena
There are no Saplings or Massives that spawn on Saritova. That is by design.
When compared to Kion or NT the flax spawns on Genevia island near Istarias loom are nearly non existent.
Got it. Thanks.
Order - Small Flame Beetles MIA / AWOL
I've been hunting and unable to locate the Small Flame Beetles
outside of Dralk for the last 3 days. I've made multiple runs
around the entire area, killing as I go to respawn - still no
Small Flames.
Fixed now with the content update.
Corrupted Elven Captains and Decayed Elven Troopers seem to have gone missing. I know I saw them roaming near Harro a week or two ago-but I don't see them anywhere now.
Talking about Chaos Server.
I can't reproduce this. May have simply been a result of the server needing maintenance.
South from Harro, the Thornwood treants are rarely seen. I got flying around the whole area where Thornwood is for 30 mins, and only founded 5 or 8 treants. They spawn too slow, or there's not enough of them spawning on the area. The area of spwaning is from the entrance of the Eastern Deadlans till the mini vally on the deadlands. Quite big area, and no Thornwood Treants.
I've split these apart (they were linked) for the next update so it should be better.
In Dralnok's Doom, the Fallen Guards, spawn too mutch of them, and Spirit of Drulkar isn't able to being dragged out, and like 5 ancient dragons needed to kill him, with all the massive spawning.
Got it. Spirit of Dralnok was spawning followers, but there were already Fallen Guard spawning around him.
Just outside, South fo Delgarath, massive group of anchors and gnomes spawning at the same time, like 20 in one bunch. We tried drag one or two from them with an huge group of ancients, and lvl 110 bipeds, and we all got killed. They spawn too mutch.
I can't find anything wrong with this to fix it. Still trying to figure it out.
Stygian Scorpions from Dralnok's doom respawn slow. Killing all of them, you need 10 minutes till one or two spawn again.
Fixed for the next update. Until then, the respawn is 2-4 minutes.
Granite Golems in Drift Point. There is too muth of them, not leaving to gather in peace. Awhile you gather, there come 6 or 7 of them at the same time. You kill all of them, and 2 mins after it, spwans another bunch attacking you again.
Will take a look.
Talking about Order Server.
Thats all Ive noticed for now.
~Tai
The frost hounds that should be around the Frozen Tower with Kalevala are missing. Only Kalevala seems to be spawning, this is on Order.
This is a known issue, but is not with the spawn itself. Rather, its with the server.
Cobalt golem respawn rate southwest of Kirasanct feels a little speedy. About 2 minutes after I finish mowing down what aggroes me (at level 100: 1-3 golems if I'm standing in their vicinity) they've repopped. I spent less time harvesting from actual nodes than I did mining the golems I killed, and that was only acting in self-defense.
Looking into it.
Shard: Order
Missing Bright Wisps outside Feladan.
To be more precise, West of Feldan in the woods just outside the walls. There is some bright wisp residue and one or two enraged bright wisps, but that's all.
There used to be plenty of brights wisps in all three appearances - dim, (normal) and enriched - now there are none.
This is a known problem. Its not with the specific spawn, but with the server.
Shard: Order
Elm Treants and Sapling Elm Treants aren't spawning on their usual spot north of Chiconis.
This is a known problem. Its not with the specific spawn, but with the server.
Jungle crawler hatchlings do not spawn when a jungle crawler breeder is engaged in combat. 2 breeders (along with several workers and a soldier or two) were engaged at the jungle crawler hatching grounds. No hatchlings were spawned. Groupmate had a (old?) quest for hatchlings and they are no longer spawned solo.
This is a known issue we're working on fixing.
Forest Crawler Hatchlings are also not spawning when a Forest Crawler Breeder is engaged in combat.
This is a known issue we're working on fixing.
Forest Crawler Workers are not spawning at all, just lots and lots of Soldiers instead.
There are no Workers anymore, so that is not a bug.
seems already several days emerald golrms not spawns at all
(island of ice, Saritova, Drakul)
only named one.
This is a known problem. Its not with the specific spawn, but with the server.
Shard Order, missing Enraged Glowing Wisps from the Oak forests located on the Shores North of Valey of Repose. Only Glowing Essence Residue found but not a single Enraged Glowing Wisp
Thanks for the answer Amon, but this raises another question: where are the Enraged Glowing wisps spawning these days?
Besides Acul, I personally checked: Heather Oak Forrests (plenty of glowing wisps but none Enraged ones), Drift Point (same as Heather) and Valey of Repose (no Enraged ones either).
The Spring Content Update patch notes doesn't mention anything about Enraged Glowing wisps being moved to some other location(s).
Thanks again Amon :)
PS. And where this elusive Trams Isle might be? No one seems to have heard of it