Talk to the Team: Portals and Pads
Been a while since this topic was brought up, but given that I added a few more portals today I wanted to ask players where they felt more portals and/or pads were needed.
The three I added this morning are: Darvus, Kenaf Point, and Bridgehold.
I'm sure there are others that are needed. Where are they?
Re: Talk to the Team: Portals and Pads
Re: Talk to the Team: Portals and Pads
A portal out in the middle of Dralk someplace such as Naka’jira, Desokul, or Char would be wonderful. There are a great amount of resources out there, but it is a painfully long trip back and forth to those resource areas.
I don’t know if this is a possibility, could we maybe get a portal that is closer to the WD?
Could we please have a way to reach the Observatory Outpost? It has a pad there, but no portal anywhere that leads to it.
Re: Talk to the Team: Portals and Pads
Quote:
Originally Posted by
Arzel Rashemi
A portal out in the middle of Dralk someplace such as Naka’jira, Desokul, or Char would be wonderful. There are a great amount of resources out there, but it is a painfully long trip back and forth to those resource areas.
I don’t know if this is a possibility, could we maybe get a portal that is closer to the WD?
^ that
I would also love it if not only bristugo had portals to dalimond peninsula places. Maybe Genevia too and cities?
Also a portal/pad in Pleasant Canyon and Isle of Fire, and a portal on Isle of Ice and Desert's Edge would be nice.
Re: Talk to the Team: Portals and Pads
A portal to the location of the Flame Disciple trainer at the tower of Wizardry. Pretty please :D
Quote:
A portal out in the middle of Dralk someplace such as Naka’jira, Desokul, or Char would be wonderful.
/support
Re: Talk to the Team: Portals and Pads
Quote:
Originally Posted by
Arzel Rashemi
Could we please have a way to reach the Observatory Outpost? It has a pad there, but no portal anywhere that leads to it.
You can reach the Observatory Outpost from Bristugo (Dalimond Peninsula).
Please add the destinations of Dalimond Peninsula to Genevia, and Genevia Islands to Bristugo (in my opinion one porting hub would be enough and genevia could be dropped)
Please add the destinations: Eastern Outpost, Imperial Outpost, New Trismus and the Resorts to Bristugo.
Re: Talk to the Team: Portals and Pads
Quote:
Originally Posted by
Terao
You can reach the Observatory Outpost from Bristugo (Dalimond Peninsula).
Thank you!! I never knew. It is the same with Wintervale, there is only one portal that takes you to these places, and that is in Bristugo. It makes it difficult to find them.
Case in point, I thought that Wintervale, being a gnomish outpost, could have been reached from both New Rachival and Bristugo the way that Delgarath is reached by both Aughundell and Bristugo. Not the case unfortunately.
Could you please add the destination of the Observatory to Dalimond, and add the destination of Wintervale to New Rachival or Aughundell?
Quote:
Originally Posted by
Terao
Please add the destinations: Eastern Outpost, Imperial Outpost, New Trismus and the Resorts to Bristugo.
Agreed and signed. Please.
Re: Talk to the Team: Portals and Pads
Isle of Ice and Fire are no-gos. Sorry. There is a pad and portal on the island between them.
Fixed Eastern outpost, Imperial Outpost, and Winter Vale.
T3 pads/portals are on the plan for the T3 revamp which is coming up very soon so will hold off on any of those (that includes one closer to the WD).
A pad out in Char is a good idea, though the real tricky part is that the communities out there are in the middle of monster spawns. So not easy to find a good spot, but its on my list and will keep looking.
Thanks for the feedback! Keep it coming.
Re: Talk to the Team: Portals and Pads
Just to be clear, adding New Trismus and the Resorts to Bristugo isn't something which is going to happen. The setup was designed around the concept of two hubs, one lower levels (Genevia), one upper (Dalimond Peninsula and up which is Bristugo).
Re: Talk to the Team: Portals and Pads
I would like to finally see a portal placed at Guild:Yewn.
As for Char, one spot that I noticed is around a rocky spire around 21578/28222 - No mobs, Three routes to take and has a source of obsidian, dark iron, gold, granite, terra cotta etc. Gems are a few steps away too. No machines save for the smelter further east.
Makes for a safe spot to grab a few of those necessities!
Re: Talk to the Team: Portals and Pads
Quote:
Originally Posted by
Kyala
I would like to finally see a portal placed at Guild:Yewn.
As for Char, one spot that I noticed is around a rocky spire around 21578/28222 - No mobs, Three routes to take and has a source of obsidian, dark iron, gold, granite, terra cotta etc. Gems are a few steps away too. No machines save for the smelter further east.
Makes for a safe spot to grab a few of those necessities!
I don't really see any good spots around that location. There are lots of beetle spawns.
Regarding Yewn, the destination pad in Yewn is only 470 meters from the portal in Clearport so thats a no go.
Re: Talk to the Team: Portals and Pads
I didn't see any beetles when I was there. My thoughts were to find a spot that is close to resources without being bang on top of motherlodes and shops. If that was the case, just drop a pad at the obsidian south of dralk, and cobalt north of it. At my point you still have to atleast walk a short distance to the shop east of there while encountering small batches of resources along the way. The other routes are of course guarded by the local mobs. Plus it brings you a little closer to the tower, and the fires/golems.
There will be mobs regardless of whether Char gets a portal or not, but this spot is at least safe to port/crash in.
Re: Talk to the Team: Portals and Pads
Quote:
Originally Posted by
Kyala
I didn't see any beetles when I was there. My thoughts were to find a spot that is close to resources without being bang on top of motherlodes and shops. If that was the case, just drop a pad at the obsidian south of dralk, and cobalt north of it. At my point you still have to atleast walk a short distance to the shop east of there while encountering small batches of resources along the way. The other routes are of course guarded by the local mobs. Plus it brings you a little closer to the tower, and the fires/golems.
There will be mobs regardless of whether Char gets a portal or not, but this spot is at least safe to port/crash in.
Likely they are in the one of the patches on blight. I'll keep looking, but so far I'm not seeing anything that jumps out as a good spot.
Re: Talk to the Team: Portals and Pads
Very happy with Darvus on the list :)!
About a portal / pad at Char or somewhere else in the Dralk area, I would rather have one with some mobs in the neighbourhood that none at all.
Re: Talk to the Team: Portals and Pads
Quote:
Originally Posted by
Sigi
Very happy with Darvus on the list :)!
About a portal / pad at Char or somewhere else in the Dralk area, I would rather have one with some mobs in the neighbourhood that none at all.
Here here.. although what about just up the hill to the east of the forge near the plat.. dont recall any spawn up that way.though there is that dragon npc nearby.. so maybe a no go.
Re: Talk to the Team: Portals and Pads
Quote:
Originally Posted by
Dracillion
Isle of Ice.
The "Isle of Fire and Ice" port shows up on 2 different rings in Bristugo.
One of them should be changed to "Isle of Ice"
The Isle of Ice landing pad still exists. There are still ports that go to this pad. One at top of tower of sorcery, as well as some of the trandalar teleporters iirc.
There's no reason one of the Bristugo rings could not be fixed to point to this pad.
Re: Talk to the Team: Portals and Pads
Quote:
Originally Posted by
Guaran
The "Isle of Fire and Ice" port shows up on 2 different rings in Bristugo.
One of them should be changed to "Isle of Ice"
The Isle of Ice landing pad still exists. There are still ports that go to this pad. One at top of tower of sorcery, as well as some of the trandalar teleporters iirc.
There's no reason one of the Bristugo rings could not be fixed to point to this pad.
Island of Ice is in the Trandalar group at Bristugo.
Knossos
Re: Talk to the Team: Portals and Pads
Wasn't the game massively screwed up without water last time they touched the pad?
Still, the pad still exists. Don't see why we couldn't keep the port at least.
I mean, it can't get any worse than the Morning Light woodworking station being you know, "activated."
Re: Talk to the Team: Portals and Pads
Personally I would not mind having a pad out in Char being close to mobs, just having one out there at all would be a great relief (and would probably convince me to work on t4 lairshaping more). It's easy for a dragon like myself to fly out to anywhere in the area but I pity the people who are stuck running all that way just to get to some decent t4 resources (often with a lot of mob harassment on the way there and back if they don't know the /safe/ routes yet).
Keep up the great work guys! I'm super excited for some new portals and pads coming in!
Re: Talk to the Team: Portals and Pads
I agree, somewhere in Char, even close to mobs. Consider the portal in Draak. Its in the middle of all kinds of mobs, if you wander a few seconds from the pad, you in the mobs. Would work, but traveler beware :)