Originally Posted by
Azath
I was toying with a pretty...abstract? I guess idea. Make bosses significantly tougher and have them 100% chance to drop, or by quest rewards, an item like a "soul of strength" or an "essence of power" or something like that - all bosses drop the same item, quantities dropped differ upon the boss' difficulty. NPC who provides boss related quests gives formulas (for coin or the exclusive boss drop, the exclusive boss drop would be the primary item in the crafting of what i'm boutta suggest), or the items themselves (traded for boss drop only) of either consumables or tech kits or something that when used/put on a weapon provide obscure buffs - things like +10% damage vs all ogres, +chance for max damage vs elementals, +chance to inflict <debuff> on enemy, +chance to avoid attacks from <thing>, +chance to survive a one-hit-kill shot (think epic bosses like reklar's GR) with low health, +chance to absorb (negate damage + heal) 50% of damage done when hit, +chance to get the rarer component drop, +chance for an extra roll from the available loot trables, amongst many other potential buffs. The better the thing/higher the teir the more of the exclusive boss drop you need to get/make it.