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Blight Client 388.45
Blight has been updated with a small update that will be released soon.
- Add back in aspect ratio checking - this code was catching bad aspects and preventing rendering.
- More fixes to moving between resolutions / window resizing / minimized or maximized / full screen.
- Fixes so that gamma doesn't persist when changing between windowed and non-windowed mode.
- Initial changes to support Steam integration.
This update also includes some changes that may improve rendering performance on higher end computers.
As with all bug reports, please provide clear instructions on how to reproduce. Coordinates, items, etc. are all helpful in helping the developers to understand any issue. If you have character specific issues, or would like to submit logs, please visit the support site.
For instructions on how to enable logs, please see this KB article.
Thank you for your help in reporting issues.
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Re: Blight Client 388.43
Just a suggestion to maybe merge the fpswindow and lagwindow into a single entity, diagwindow, or something. And could we please get the texmem counter in the lagwindow fixed? It has never worked correctly, it just constantly increments to ridiculous numbers even if you just stand still for an hour.
DEV: The texture memory value is a carry over from different times when texture memory was an absolute value. Today, texture memory is allocated dynamically and querying the amount of texture memory available is almost always inaccurate. This value will be removed in the near future, as it confuses rather than provides clarity. These windows don't get a lot of care because they are "developer" windows and there's many other items that are non-developer that needed attention.
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Re: Blight Client 388.43
Giving this client a try, so far so good.
When can we expect to see inscriptions fixed?
DEV: Please see this thread. There are test items on Elissana with inscriptions. If you can reproduce the problem, please place an item you tried to inscribe on Elissana with notes on what you tried to inscribe (and the name of the item).