Talk to the Team: Sorcerer
So, I was reading OLD (2004-2005) suggestion threads just to see what was being suggested post-merge and I came across a good thread about Mind spells and Sorcerer. It got me intrigued so I jotted down the suggestions and then I wanted to post here and get your feedback and ideas.
That original thread called for one new additional technique: Mind Range. But, I think you'd also need Mind Damage.
It also called for a number of new abilities and spells. Some of which were:
Mind Wrack
Mind Damage, DoT
% chance of short stun
Mind Lock
Stun, varying length (short to long)
Ablative (damage breaks it)
Psychic Shockwave
Mind Damage, AoE
% chance of short stun
Blindness
Lowers target's range by an amount for a duration
Mind Lasher
Mind Damage
Chance to apply a debuff that causes future mind spells to do extra damage
Reduce Will
Debuff, damage does not break
Chance to increase (make worse) recycle of abilities
Confusion
Debuff, damage does not break
Chance to increase delay (make worse) delay of abilities
So, given the above I also wanted to get your thoughts and feedback and suggestions regarding the Sorcerer school.
Re: Talk to the Team: Sorcerer
This actually exciting to see. I play a sorcerer and really, they are not entirely different than a standard mage in most cases. These abilities would actually make the sorcerer DIFFERENT and a worth while path to go down!
Re: Talk to the Team: Sorcerer
Adding these would definitely put sorcerer on the more offensive side of the classes. I approve.
Re: Talk to the Team: Sorcerer
This is good to see, i LOVE sorcerer class.
One thing thats also needed for mind skill, is mind bolt. Like there are energy and gflame bolt, we also need mind bolt, and maybe some other mind spells. And maybe a spell that makes the monster run away in fear?
Re: Talk to the Team: Sorcerer
As for new Sorcerer Abilities, it would be of interest to those who are/will be multiclassed: Which of these (of those to be adopted) will be masterable when gained by Sorcerer at level 50 or below?
Knossos
Re: Talk to the Team: Sorcerer
Quote:
Originally Posted by
Knossos
As for new Sorcerer Abilities, it would be of interest to those who are/will be multiclassed: Which of these (of those to be adopted) will be masterable when gained by Sorcerer at level 50 or below?
Knossos
Didn't say any of them would be for sure. Just some ideas. Hence the post asking for suggestions, ideas, feedback.
Re: Talk to the Team: Sorcerer
Overall I like this idea. I vaguely recall reading it when it
was first posted.
I agree with Knossos, it would be nice to know which
abilities/spells would be masterable and which Class-restricted.
Sorcerer class should have something unique that makes you
want to stay in that class and make groups desire your company.
(Druid - COT, Bloodmage - Blood Bolt, Healer - Superior Rez, etc..)
Mind spells definitely need some combat help, Bolt is best
idea. Can I suggest that Mind Bolt be class-restricted just
like Blood Bolt is to Bloodmage??
This will give me some incentive to work on my Alt that I have
planning to make Sorcerer his Main.
Re: Talk to the Team: Sorcerer
Just to have a little more variety in classes I think that SORC should have more dots and crowd control than other classes. Not having them all masterable of course so as to make them class specific. It may even encourage group play a little more with sorcs I think.
They currently have spellbind and area spellbind as some nice crowd control. They also have passive abilities that lower defense or something of the like. Could they have an area stun like clap of thunder but without the ridiculously long recycle of 10min.
Re: Talk to the Team: Sorcerer
Aura of Foreboding Doom? :D
Re: Talk to the Team: Sorcerer
OOOh! I'm very much liking these thoughts, Amon, I agree with some of the others, more mind damaging spells, like mind bolt and the like are much needed.
Most, if not all the current mind spells are debuffs and maybe a mez or two, but what good is mind skill... if you can't directly attack someone's mind with it? O-O;
I'm certainly in favor of some of these suggestions, as I have a Saris that is meant to be a powerful Sorceror (and she is... but the lack of mind spells hurts!)
Re: Talk to the Team: Sorcerer
I really love the spell ideas. Sorc really does need more spells, and spell techs. And if there are new spells with techs... 1 more point of mind skill per level might be needed. Only 960 base at level 100 if I remember correctly.
Before anything totally new gets added, it could use a quick overhaul of what's already there though... some redundant spells and overlapping abilities need looking at.
Lessen Power vs. Stupidity
Lessen Focus vs. Scatterbrain
The Lessen spells really belong to the mystic caster domain. Perhaps move the Lessen power/focus to the blight skill like the other Lessen spells? All four of those are classified as mind skill and I don't think it's needed.
Abilities:
Disconcert (15% chance proc on mind dmg)
1 min target debuff: 80% base focus and power, 20% delay. The stat reduction is a % of base, so it has odd stacking problems with the spells stupidity and scatterbrain (-115 power/focus reduction at tier 5). Remove the stat reduction and buff the delay a little? And naturally, more mind damage sources will help this ability tremendously.
Mystify (cast, 2 min cool down)
80% dex and focus, 65% base speed. For a level 70 ability, this one seems weak. Sorcs have debase, which is a much better speed reduction. The dex/focus reduction is a little confusing. Shouldn't it be dex/str anyway? Focus is already debuffed by disconcert. I would totally revamp this one and incorporate one of your great ideas into this ability to bring it on par with the other level 70 abilities.
Also I love the ideas for the DoT, and the AoE spell.
Re: Talk to the Team: Sorcerer
Good ideas. What about an epic mind damage spell?
Re: Talk to the Team: Sorcerer
Good suggestions on the Lessen spells. You are correct, they overlap so they aren't needed as mind spells.
Some additional ideas:
• Mind Bolt – (Active) Bolt spell similar to Blood Bolt, repeater (class-restricted)
• Night Terrors – (Active) Epic single-target mind damage spell, % of mind DoT, and % of debuff that powers all core stats. (Uses Banshee effect)
• Psionic Blast – (Class-Restricted) AoE damage spell
Re: Talk to the Team: Sorcerer
Quote:
Originally Posted by
AmonGwareth
Good suggestions on the Lessen spells. You are correct, they overlap so they aren't needed as mind spells.
Some additional ideas:
• Mind Bolt – (Active) Bolt spell similar to Blood Bolt, repeater (class-restricted)
• Night Terrors – (Active) Epic single-target mind damage spell, % of mind DoT, and % of debuff that powers all core stats. (Uses Banshee effect)
• Psionic Blast – (Class-Restricted) AoE damage spell (NOTE: Not available on live, add to the game)
Now where talking Amon :D
I know that the Banshee effect have been missed for years, so i claps my hands now :D
Any idea what kind of effect the mind bold might have?
Re: Talk to the Team: Sorcerer
Quote:
Originally Posted by
Abbie
Now where talking Amon :D
I know that the Banshee effect have been missed for years, so i claps my hands now :D
Any idea what kind of effect the mind bold might have?
Bolt. So, same as Flame or Energy Bolt. Straight damage.
Re: Talk to the Team: Sorcerer
I love the idea for mind bolt, LOVE it! If it is a repeater, would it be a craftable spell that could be teched?
Re: Talk to the Team: Sorcerer
I haven't tried sorcerer yet. I like the idea of mind magic/psionics. One of the things that's been holding me back from training sorcerer right now is that their current spells, and such, aren't very mind oriented.
How about a "Focus Mind" stance, that increases To Hit/Damage by 10% (level 25), 20% (level 50), 30% (level 75) and 40% (level 100), but penalizes armor and evasion by 10%, 15 %, 20% & 25%?
Re: Talk to the Team: Sorcerer
Quote:
Originally Posted by
AmonGwareth
Good suggestions on the Lessen spells. You are correct, they overlap so they aren't needed as mind spells.
Some additional ideas:
• Mind Bolt – (Active) Bolt spell similar to Blood Bolt, repeater (class-restricted)
• Night Terrors – (Active) Epic single-target mind damage spell, % of mind DoT, and % of debuff that powers all core stats. (Uses Banshee effect)
• Psionic Blast – (Class-Restricted) AoE damage spell
Name suggestion for night terrors: Nightmare? :D
Re: Talk to the Team: Sorcerer
Quote:
Originally Posted by
RuneDragoon
Name suggestion for night terrors: Nightmare? :D
Night Terrors are actually very severe nightmares.
Re: Talk to the Team: Sorcerer
I am loving the banshee effect idea.