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Type: Posts; User: Krakkanoth

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  1. Replies
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    6,277

    Pelts and the Winter Vale

    Brunt : Liquidate the icy dire wolves quest at wintervale functions incorrectly. I went to the tower of magery and killed a few. When i did loot a hide i was given 10 of them but the quest did not...
  2. Thread: Game Bugs

    by Krakkanoth
    Replies
    48
    Views
    8,946

    Re: Game Bugs

    Brunt : Liquidate the icy dire wolves quest at wintervale functions incorrectly. I went to the tower of magery and killed a few. When i did loot a hide i was given 10 of them but the quest did not...
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    Re: Bug with seeing armour on characters

    Both saris

    one is male the other female
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    749

    Bug with seeing armour on characters

    Noticed this a while ago but assumed it a computer / installation related issue but recently a friend and i have been raising biped classes together (both healer) and the problem is consistent.

    I...
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    Re: Incorrect Trophy Quest - Mahagra

    Same issue with 46-51 trophies in mahagra

    List as Winter Gruok and should be Palesnout
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    [Fixed] Incorrect Trophy Quest - Mahagra

    Mahagra Trophy Hunter offers for 41-46

    go bag 5 winter grulet tusks

    this should be

    go bag 5 palesnout youngling tusks

    Additionally the quest text and location refers to grulets...
  7. Replies
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    1,115

    Re: Fixing loots on mass kills

    What about a loot window based on area?

    Say you kill a bunch of things the loot window pops up and its an area of effect loot window. So for 10 things dead in radius 20 units or whatever you get 1...
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    1,115

    Re: Fixing loots on mass kills

    It works but for example if i kill ogres and pygmys on abandoned isle and use a flame burst alot fall directly on top of each other. setscale shrinks them but the snc loot command still seems to get...
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    Fixing loots on mass kills

    Was hunting the other day en mass and found it incredibly hard to loot things that died on top of each other. Tried the setscale but it work only to an extent.

    This got me thinking. Is it possible...
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    Re: weapon crystals

    Why not remove the % all together. Using a percent xtal isn't very attractive. I think percentages should be reserved for xtals such as misty, % chance to life leach, effects that lower armour and...
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    Re: Trading for Reklar Pieces

    Make that

    After
    Reklars Tower Shield 1,2,3,4
    Reklars Sash 3
    Reklars Cudgel 3,5
    Reklars Chakram 3,4,6

    Have for trade
    Coin
  12. Replies
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    3,018

    Trading for Reklar Pieces

    After
    Reklars Tower Shield 1,2,3,4
    Reklars Sash 3
    Reklars Cudgel 3,6
    Reklars Chakram 1,2,3,4,6

    Have for trade
    Coin
    Demon claw
    Demon Maul
  13. Replies
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    1,229

    Why aren't all techs tech kits?

    Was thinking about this the other day. How often do you go to the consigner and see a scale or item piece that is teched once and you think hey you know i'd like that item if only it had X tech as...
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    1,093

    Re: Virtrium - Gift for 12 month subscription

    Linky? I'd like the veteran rewards stuff and would hope so much of it was exclusive to that deal as i "did" sign up for it and all of us were "promised" something. Therefore it should be uniqueish...
  15. Multi-select inventory items to customise

    Had a situation the other day after long hiatus that i had to resell a bunch of items on the consigner ... after selling the previous time the item customise held the value on that sale... needless...
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    1,093

    Virtrium - Gift for 12 month subscription

    A while ago (around october 2007 from memory) there was a deal going where if you signed up for a 12 month subscription at the time which i think had a title something like a gifted subscription...
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    6,334

    Re: Boss mob suggestion

    What about like the confectioner quests. You have 4 different confec quests and 4 different houses all are launched from looting of that form. Could solve the multi spawn location thing so they...
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    Re: dragon hall requirements lowered????

    Ok so how does that work...? Someone that did say 40% of their grand hall now has a completed grand hall because of an unintended lowering of resources that causes them to pop.

    And those that had...
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    6,288

    Re: dragon hall requirements lowered????

    There would have to be something run regulary to check if plot usage isn't happening by a player on blight then release the plot/lair back so an active tester can test it. That or make certain plot...
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    Re: dragon hall requirements lowered????

    Good to see some quick action on this. However one other final question

    If you applied alot of units to a t6 smelter in say maelstones, flowstones, lattice but didn't do the excoriations / pri...
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    Re: dragon hall requirements lowered????

    Another thing i'll throw out there. When a structure is completed it moves out of the construction tab and into the plot info tab. Now those structures that have "popped" due to this. If lets say...
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    Re: dragon hall requirements lowered????

    Sure the announcement said halls weren't included... Wouldn't take long to test on blight you just need to snag a lair jump into planning and place a grand hall to see its requirements.

    If this is...
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    6,288

    Re: dragon hall requirements lowered????

    Also there are reports of structures popping that aren't ready due to over allocation. e.g. 200 lattice completed where as 32 needed.

    The percentage seems to trigger the structures completion.......
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    6,288

    dragon hall requirements lowered????

    Is this a bug or something? My grand hall dropped in most requirements by like 70%. I believe halls were meant to be not included in the reductions.

    Max requirements are on the maelstones,...
  25. Re: Developer Discussion: Big Changes in Delta 120

    It was a bug i found that enabled a dragon player to create a dragon with i guess technically limitless killing ability.

    Path of lunus gives +20 tnc and +40 flame res. Imagine having 300 x path of...
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