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Thread: Resource nodes floating names

  1. #1

    Default Resource nodes floating names

    Brought on by the Wisp Colour discussion.

    After fiddling around with the shaders a bit, then poking my nose into the netlogs, I noticed that while I could alter the appearance of the wisps to a certain extent, I would not be so lucky with the residue. The residue objects all use the exact same model and texture - only the name gets sent by the server to differentiate them.

    The next best thing I could do, however - or even better depending on your taste - was to slap a name tag on the residue. So I did. And it worked out just great! There's one caveat - all non-plant resource nodes will have a floating name on them, meaning stone, metal, gems, etc. Of course, this might also be seen as a benefit.

    To install: Simply extract this RAR archive into your Horizons directory, overwriting when asked to do so.

    For an example of how it will look:



    Ps, a request for any devs: Make the residue models and textures unique for each tier. You don't need to actually change anything in them (except pointing the new model to the new texture, that is) if you don't want to - we can do the rest.
    You're looking at now. Everything that happens now is happening now.

    Incessantly prodding Gezsera while getting rid of hibernation hangover.

  2. #2
    Member Zexoin's Avatar
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    Default Re: Resource nodes floating names

    Best MOD I've ever seen. Thank you !

    Edit : maybe uploading a ZIP file would be better, since not everyone can open .rar files. Still, great mod

  3. #3

    Default Re: Resource nodes floating names

    Down with ZIP! Boo! :P

    AFAIK, WinZip can read RARs, too. If someone can't extract the RAR, use WinRar - it's better than WinZip, anyway.
    You're looking at now. Everything that happens now is happening now.

    Incessantly prodding Gezsera while getting rid of hibernation hangover.

  4. #4

    Default Re: Resource nodes floating names

    I was able to find a free winrar 40 day test to download the file.
    Bring me my Broadsword, and clear understanding.

  5. #5

    Default Re: Resource nodes floating names

    This is a fantastic mod, think I'm going to really enjoy this especially in the gem fields as well as the essence.

  6. #6

    Default Re: Resource nodes floating names

    Ooh, that's snazzy...thanks!

  7. #7

    Default Re: Resource nodes floating names

    The name is probably the best way to go. This is because the residue nodes don't use separate shaders or models or tints.
    "Alea iacta est" -- Julius Caesar

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  8. #8
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    Default Re: Resource nodes floating names

    yes yes yes (I like the colour idea better, but this is a great alternative!)

    Thanks tramsan

    (I have pretty colours in my inventory for essence, orbs, spheres etc, coloured by tier too, so it helps me differentiate when I'm collecting for more than one item)..
    Bobda Bilda (Chaos) - www.hzconfectioner.org.uk
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  9. #9
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    Default Re: Resource nodes floating names

    Quote Originally Posted by AmonGwareth
    The name is probably the best way to go. This is because the residue nodes don't use separate shaders or models or tints.
    <cough>

    Quote Originally Posted by Tramsan
    The residue objects all use the exact same model and texture
    That had already been noticed

    As much as I'd love to see nodes and wisps of varying colour or glowiness, floaty names is still much more useful than playing clicky-clicky on the nodes - especially when one is a dragon and therefore blocks the view of the nodes with their rear.

    Antonath

  10. #10

    Default Re: Resource nodes floating names

    Nice Mod!

    But it leads me to another question:

    Is there and text command or shortcut to toggle all those nicknames, guildnames, nodenames?

    Just because I like o take screenshots like the world woul look like if you where really in... without text flying around though.

    I toggle UI via shortcut but the names remain.

    Thanks in advance!
    Unitys Eisdrache Nemesis of Helian
    Orders Finiaroth Helian

  11. #11

    Default Re: Resource nodes floating names

    /setpref displayFloatingNames false

    This oughta disable the floaty names for you. You can add it to a hotkey. To bring the names back on, you change "false" to "true"
    You're looking at now. Everything that happens now is happening now.

    Incessantly prodding Gezsera while getting rid of hibernation hangover.

  12. #12
    Member Zexoin's Avatar
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    Default Re: Resource nodes floating names

    that can be changed in the options too if I remember well

  13. #13

    Default Re: Resource nodes floating names

    Thanks Tramsan!

    I knew it is changegable in the options but that lasts to long if I like to take a photo.

    That leads me to the next question:

    Is there a text command to take a screenshot?

    I know the F12 key, but i have a macro in mind:

    toggle UI
    /setpref displayFloatingNames false
    "take screenshot"
    /setpref displayFloatingNames true
    toggle UI

    Maybe with a wait between or the toggle UI via "execute Hotkey" command
    Unitys Eisdrache Nemesis of Helian
    Orders Finiaroth Helian

  14. #14

    Default Re: Resource nodes floating names

    Have you tried just /screenshot, or looking in the actions menu?
    You're looking at now. Everything that happens now is happening now.

    Incessantly prodding Gezsera while getting rid of hibernation hangover.

  15. #15

    Default Re: Resource nodes floating names

    Great MOD! Thanks Transam.
    Firebrandcrest Arma: Ancient Helian Dragon | Dragon 100 / Dragon Crafter 100 / Dragon Lairshaper 100 / Dragon Crystalshaper 100 (Order) | My MODs: Zexoin's and Firebrand's Sound Emotes Pack v2.5.4.0, Alternate Dragon Bolt Casting v1.4, Old Istarian Ambiance v1.0.8.

  16. #16

    Default Re: Resource nodes floating names

    No I did not look, because I wwrote before...

    But you are perfectly right Tramsan. Both possibilites exist and work.

    So my macro works too and fine!

    Thanks!
    Unitys Eisdrache Nemesis of Helian
    Orders Finiaroth Helian

  17. #17

    Default Re: Resource nodes floating names

    Very nice tramsan! Now that you've got the nodes with names, maybe you can figure out how to label silos/tents/storehouses/etc similar to naming a plot so that it doesn't just appear locally. I've been trying for years.

  18. #18

    Default Re: Resource nodes floating names

    Quote Originally Posted by Piira Laxdaela View Post
    Very nice tramsan! Now that you've got the nodes with names, maybe you can figure out how to label silos/tents/storehouses/etc similar to naming a plot so that it doesn't just appear locally. I've been trying for years.
    Not possible. This needs server-side coding, and simply cannot be done with a mod.
    You're looking at now. Everything that happens now is happening now.

    Incessantly prodding Gezsera while getting rid of hibernation hangover.

  19. #19

    Default Re: Resource nodes floating names

    Ooh, I know, try to mod the server! o.O

    I think this is a great idea, and even though I don't really think I'd need it (I don't know what's up with your rear, Antonath, but mine never gets in the way of my face!), I'll still download it for convenience sake. Keep up the good work!

    I wish I could figure out how to mod... XD

  20. #20

    Default Re: Resource nodes floating names

    This mod is great o.o
    The times I've been spending hunting down certain types of residue's.. Glad I can finally see what type they are without having to click em first now
    This is also great for other resources. Easier to find the motherlodes and such :P
    So yeah. Thanks

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