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Thread: Blight Update 190

  1. #1

    Default Blight Update 190

    Blight Update 190 has been applied to the Blight Testing Shard on Thursday, October 14th and includes the following additions, changes, and fixes. Please use this thread to post bugs only. Do not use it for discussion of changes. Non-relevant posts will be moved and/or deleted.



    Additions

    • Lairshaper's Cogs (Dim through Radiant) can now be found throughout Istaria.
    • A new mini-dungeon (as well as nine new quests) can be found on the Dalimond Peninsula and is available through the quest series "Plundered Tombs" which continues from Archbishop Tomas Aqua at the Cleric's Tower.
    • Scrolls will now be filtered on the "Usables" section of the Trade window.
    • Enchanted Skeleton Key formulas can now be found in Istaria.
    • A new forest the Empire is calling the Misted Forest (Tier 5) has grown west of Morning Light and has become populated with Yew, Ironsilk, and some dangerous beasts including Feral Bloodsnouts, Gloomwolves and Soldier Flies.
    • Rhahool The Oddities Broker has setup shop in Bristugo. Rhahool is willing to purchase a new category of items that other pawnbrokers don't seem to want for full price. These items can be found on many of the "lesser" creatures of Istaria.


    Loot Revamp
    With this patch the loot revamp is in full swing. The bulk of Tier 5 has been adjusted so please take the time to go fight creatures across the Tier and then give us your feedback. Encourage your friends to do this as well, either on the forums or through the support site. Your feedback is important to us to tweak the loot and make this revamp balanced and fun for all players.

    Key points about the Revamp:

    • Monsters have been classified into categories: Animal, Insect, Elemental, Semi-Intelligent, Undead, Aegis-Construct, Aegis-Animate, and Chests.
    • Each category drops specific types of loot, some more than others, some better than others.
    • Technique Components no longer drop from the undead or the withered aegis.
    • Loot is not guaranteed from every single monster you kill.
    • This covers Tier 5 only at this time.
    • Satyr islands of Corvus, Dahibi and Elnath have not been adjusted yet. Alged, however, has so please test it out.
    • Quartermasters have once again had the techniques they carry redone. Specific changes are listed below.
    • Ability, Adventure, Defense, Spell and Dragon Techniques are now loot-only.
    • Expert Formulas which are purchased from trainers will no longer drop as loot.


    Changes

    Satyr Island of Alged

    • Complete revamp of spawns on Alged.
    • The Island is now populated solely by level 81 to 85 Withered Aegis and Undead.
    • Satyr Undead are now the only type of Undead that can be found on the island.
    • Energized Kwellen, Enduring Fyakki, Red Vexator, Purple Tarantulas (and Breeders) and Grey Necrofly no longer spawn on the island.


    Items

    • Like potions, Scroll formulas now produce two scrolls instead of one.
    • Blighted Hound Hides are no longer attuned.
    • Flaming Weapon tech kit now attunes on install.
    • Frozen Weapon, Bone Arrowhead and Rune of Flame now have a 25% chance of proc'ing instead of 100%.
    • Bone Arrowhead tech kit now attunes on install and does 3-5 pierce damage.
    • Calimir's Hide Grip and Dire Wolf Hide Grip now have a 10% chance to proc instead of 5%.
    • Fanged Arrow-Tip tech kit now attunes on install.
    • Tech Kits now contain more detail about what they do.
    • Ruxus Jaws have been renamed Ruxus Skulls, and quests updated accordingly.
    • Flaming Weapon tech now has a chance to proc a damage effect and will no longer do direct damage.


    Quests

    • Updated "Avariatus' Quest: Slap Around Some Beetles With Tail Whip" to reflect new locations for tiny grass beetles.
    • Quest "Go Bag 5 Angry Gruok Tusks" is now known as "Go Bag 5 Brownsnout Tusks"
    • Quest "Trials of the Gifted: Test of Knowledge" NPC's have been moved to the island of New Trismus. The quest provides updated directions to these NPC's.
    • Quest "Tradok: Disrupt the Attacks" no longer gives Corroded Transistors as a reward.
    • Reworked quest "Prove Gangaf Is Innocent" to track the looting of both the Automaton Core Circuitry and the Intact Mainboard since neither is a technique component any longer.
    • Updated the location for the Ogre Thieves in the quest "Attunement to Aedan".


    Monsters

    • Ogre Zombies in the Eastern Deadlands will spawn more frequently and reliably.
    • Adjusted the spawn rates of Bright Wisps and Dwarven Skeleton Raiders in the Valley of Tolrath.
    • Cleaned up the Travertine Golem spawns (Travertine and Travertine Boulder Golems no longer spawn amongst each other).
    • Cleaned up the spawns within the Stormy March, Proving Grounds, Rachival Outlands, Autumn Forest, Abandoned Shore, Dralnok's Doom, Myloc Colony, Frozen Peninsula, Staging Grounds, Drakul, Saritova, Bannock's Ridge, Valkor's Lair and around Delgarath. Monsters in these areas will spawn more reliably and frequently.
    • GaleStorm will now spawn more frequently.
    • Cleaned up the Shadow Spider spawns in the Rachival Outlands and near Old Rachival, resulting in more clearly defined areas in which the spiders spawn with less overlapping and more reliable spawn times and quantities.
    • Cleaned up the spawns on the Dalimond Peninsula, resulting in better spawn rates and times.
    • Mohs the Diamond Golem will now spawn more frequently.
    • The Forest Skulk Shaman no longer spawns incorrectly within the village near Central Valley. Forest Skulk Fishers now spawn there instead.
    • Tiny Grass Beetles are now found in more locations around New Trismus. Weaker beetles have been spotted very close to the New Trismus town itself, with ones slightly more challenging appearing in the grass across much of the island.
    • Arbotus spawns along the road into the Feladan Woods now spawn more reliably and in a more progressive manner.
    • Increased the spawn quantities of Fiery Dire Wolves (except Ravager), Giant Flame Beetles and Giant Fire Beetles on the Island of Fire.
    • Angry Gruok are now known as Brownsnouts and are scaled appropriate to their type.
    • Rebalanced the Brownsnout spawns on Lesser Aradoth.
    • Level range of Bloodskulk has changed dramatically - Bloodmages now only spawn from 96 to 100, Soothsayers from 91 to 95 and Spearfishers from 86 to 90.
    • Yew Treants are no longer aggressive, but some Massive Yew Treants have become enraged.
    • Enraged Shining Wisps have been spotted in some locations around Istaria.
    • Nah'guk Ogres are now known as Nah'guk Warriors.
    • Nah'guk Pygmies are now known as Nah'guk Gatherers.
    • Nah'guk Tribe members now have updated aggressiveness and social behavior.
    • Cleaned up the Nah'guk Tribe spawns. Named Nah'guk tribe members now spawn more frequently.
    • Dwarf Skeleton Raiders and Sergeants in the Valley of Tolrath are now known as Risen Raiders and Risen Sergeants.
    • Tweaked the spawn of Risen Raiders in the Valley of Tolrath, they will spawn a bit more quickly now.
    • Marrow Guards within Valkor's Lair are now known as Valkor's Guards.
    • Adjusted the spawn rate of Storm Blights around the Fallen Outpost.
    • Adjusted the spawn rate of Icy Dire Wolves around the Tower of Magery.
    • Radiant Wisps now have a chance to spawn wherever a wisp (of any standard type - excluding Flame, Storm and those on the Satyr Islands) spawn.
    • Unlinked some Dim Wisp spawns on Genevia Island and Lesser Aradoth.
    • Unlinked the Bright Wisp spawns in Feladan Forest.
    • Regular Radiant Wisps now have a chance to spawn amongst the Enraged Radiant Wisps near Harro.


    Miscellaneous

    • Dragons will now have head shapes matching their normal design when in khutit form.
    • Terry the Harro Guard is no longer an active guard.
    • Melli (Sslanis) now carries Craft and Socket techs for Tier 1.
    • Marcus (Kion) now carries Statistic and Dye techs for Tier 1.
    • Elmond (Dalimond) now carries Statistic techs for Tier 2.
    • Nalithess (Chiconis) now carries only Craft techs for Tier 2.
    • Holm Nestlaven now carries only Tier 3 Statistic techs.
    • Edison Maberly now carries only Tier 3 Craft techs.
    • Janner Cinderfall now carries only Tier 4 Statistic techs.
    • Azmedai in Kirasanct is now a Quartermaster.
    • Azmedai now carries Tier 4 Craft techs.
    • Grendan Stonemeld now carries only Tier 5 Craft and Statistic techs.
    • Aidan the Reasonable in Bristugo now accepts Techniques in addition to Technique Components. Also, due to Imperial subsidies he no longer charges a fee for consigning items.
    • CLIENT: Increased the number of available layers for the map window beyond the previously set 15.


    Fixes

    Items

    • All Trophies now have tints appropriate for their tier (Copper, Silver, Gold, Platinum, Mithril, Adamantium).
    • Sovereign Cargo Flyers now attune on equip.
    • The following items have had their icon sizes corrected:
      • Gem-Encrusted Ring (Sources of Power quest series)
      • Goldem-Bloom (Tier 2 Resource)
      • Silver Chalice (Sources of Power quest series)
      • Map of the Dalimond Peninsula (Plundered Tombs quest series)

    • Quest Item "Assorted Grass Beetle Pincers" is now known as "Assorted Ulmus Beetle Princers" and are stackable and attuned.
    • Icy Tokens are no longer attuned and can be used once again to purchase formulas at the Tower of Magery.
    • Medallion of the Storms will now properly boost Nature skill.
    • The following trophies now have the correct coin and hoard value for their rank: Forest Skulk Crude Slate Spearheads, Muck Fly Thorax, Amethyst Golem Gemstone, Forest Skulk Elder's Cracked Amulet, Forest Skulk Shaman's Sacred Drum, Rose Quartz Golem Gemstone, Forest Skulk Chieftain's Skull-Staff, Diseased Brownback Skull, Brownback Skull, Brownback Claw, Brownback Paw, Tremendous Sand Beetle Compound Eye, Weak Arbotus Knot, Ravenous Bloodsnout Hooves, Purple Tarantula Breeder Sacs.
    • Yew Longbow will now be properly created when someone uses the Customization options when creating this particular item.
    • Metal Bar formulas now give proper XP for alloy metal bars.


    Quests

    • Fixed quest "Vandus Confederation: Traitor in the Midst II" so that some steps don't show up that are meant to be hidden.
    • Quest "Dragon Instant Heal I: The Power of Healing" will now properly accept level 8 and 9 Garnet golems.
    • Quest "Vandus Confederation: Traitor in the Midst II" now requires you to kill 10 Henchmen instead of 1.
    • Quest "Jemmei's Late Delivery" now properly tracks the gathering of uncut Rose Quartz and Jemmei's dialog properly says four-hundred instead of five-hundred.
    • Quest "Vladtmordt's Replica Tempered Scale" now gives the player directions using Chiconis as its center-point instead of Dalimond.
    • Chat links in quest "Lunus Path 2: Acquire a Crystalline Vessel For Your Phylactery" have been fixed.
    • Quest "Biggletorque: The Archmage Darkstaff" now takes the Vandus Confederation storyline into account when speaking with NPCs in Dalimond.
    • Quest "Help Out Thanthor the Fisher" will no longer complete before returning to Thanthor with the Elemental Droplets.
    • Quests "Replace the Lost Mushrooms", "Deal with the Pesky Gruoks" and "Take care of the Wild Gruok Matriarch" now offer XP rewards in addition to coin.


    Monsters

    • Dung Pile near Old Rachival will now spawn in its proper place instead of in the middle of the road.
    • Henchmen Adepts/Guards/Captain no longer drop skeleton specific loot.
    • Henchman Captain now drops more loot.
    • Brecah the Marble Golem will now spawn anywhere within the Marble Quarry rather than only in the southwestern portion.
    • Mhedon the Mithril Golem is no longer tied to the spawns of other Mithril and Platinum Golems.
    • Gregory the Traitor no longer has "Henchman Captain" as his name.
    • Undead spawning in Copperton will now properly spawn south of Heart.
    • Risen Apprentices and Risen Necromancers now properly have the zombie keyword instead of mummy.
    • Eclipse, the Obsidian Boulder Golem, as well as a few friends, now will appear around the Katja Volcano on Trandalar.


    NPCs

    • Guran the Blacksmith will now allow biped characters of all level ranges to join the Blacksmith school.
    • Noncas Fizzlebot will now properly join you to the Tinkerer school when you ask him to.
    • Dialog for existing blacksmiths who greet Maari Joest.
    • Kiva the Tailor Trainer now has a proper label beneath her name.
    • Many Expert level trainers have had the formulas that they sell changed to reflect changes in the revamped loot system.


    Miscellaneous

    • Breath of Acid now uses the updated dragon_breath_acid effect file and will no longer hit the Dragon using it.
    • Terrain clutter near the Blackhammer Farmstead will no longer show through the structures.
    • Neo-Druid will no longer show up as being able to use a Large Axe.
    • Waterlogged lair in Guild: Sakon community has been fixed.
    • Imperial and all Tiered Cauldrons will now have proper icons and associated ambient sounds.
    • CLIENT: Abilities which have no special effect associated with them will now still provide combat feedback to players. We believe this fixes all abilities (both abilities and spells) so that combat feedback will be seen. As such, we ask that you please report any ability which does not provide combat feedback.
    • CLIENT: /chatjoin should now work with passwords. To create a channel with a password, use /chatjoin channel password. To join an existing channel, use /chatjoin channel. If a password is required, you will be prompted. You can use /chatjoin channel password to skip the prompt. The password will be cached so you don't have to re-enter the password when logging in again. The password will be un-cached if you leave the channel, are kicked, or the channel's password has changed since you logged out.
    • CLIENT: Fixed a bug where names were not being properly appended to chat when someone used the /em prefix and when the "Emote" channel is the default channel for a window. Now custom emotes will always properly display the person who sent the emote.
    Last edited by AmonGwareth; October 14th, 2010 at 03:48 PM.

  2. #2

    Default Re: Blight Update 190

    Since update mobs not attacking and bodies not being removed from game.
    tested on several different mobs all same.
    Unity

  3. #3

    Default Re: Blight Update 190

    Quote Originally Posted by thumbelina View Post
    Since update mobs not attacking and bodies not being removed from game.
    tested on several different mobs all same.
    Thanks, we're looking into it.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  4. #4

    Default Re: Blight Update 190

    There is a big rock floating in the air at 27502/27891 also the animal bone and broken animal bones are a ?mark for the icon and the pig things outside of M/L have a really nasty aggro.
    OK the old sig was too long , this one is better.

  5. #5

    Default Re: Blight Update 190

    The icons for the new "junk loot" items are a known issue. I apologize that that portion of the notes did not get posted.

  6. #6

    Default Re: Blight Update 190 Discussion

    I tried to continue the plundered tombs questline earlier to try to get to the new dungeon, but i'm pretty stuck, I completed the tomb of moravvis and have the rune, but not sure what im supposed to do now, I have a letter for the paladin in Dali, not sure if that is at this step or if its from a step before this because he just gives me the standard dialogue

  7. #7

    Default Re: Blight Update 190 Discussion

    Quote Originally Posted by meepsa View Post
    I tried to continue the plundered tombs questline earlier to try to get to the new dungeon, but i'm pretty stuck, I completed the tomb of moravvis and have the rune, but not sure what im supposed to do now, I have a letter for the paladin in Dali, not sure if that is at this step or if its from a step before this because he just gives me the standard dialogue
    Yep, take the letter to the Archbishop at the Cleric's Tower.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  8. #8

    Default Re: Blight Update 190 Discussion

    Quote Originally Posted by AmonGwareth View Post
    Yep, take the letter to the Archbishop at the Cleric's Tower.
    ok, I got far enough to get the quest: tomb of ashlander vandus, tells me to enter the tomb of ashlander vandus, but how do I actually attune there lol?

  9. #9

    Default Re: Blight Update 190 Discussion

    Quote Originally Posted by meepsa View Post
    ok, I got far enough to get the quest: tomb of ashlander vandus, tells me to enter the tomb of ashlander vandus, but how do I actually attune there lol?

    Well, there are three by that name. The first is given by the ARchbishop and he talks and then sends you to Bishop il'Tor. He then sends you to the exterior of the Tomb to kill some undead and return to him. The third quest by that name sends you into the tomb and I just verified that it was indeed broken. Which stinks, cause the tomb is cool IMHO.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  10. #10

    Default Re: Blight Update 190

    Quote Originally Posted by AmonGwareth View Post
    • Radiant Wisps now have a chance to spawn wherever a wisp (of any standard type - excluding Flame, Storm and those on the Satyr Islands) spawn.
    This is frustrating. We've found 1 in Heather, 1 in Parsinia, and have spent a couple hours looking for these. (None in NT, Valley of Repose, Papa, Drakul, Drift Point, Acul, Feledan, NT, the swamp....)
    I thought it was bad when we had to hunt for them in 6 places and herd them to Feledan every Teusday just to make it nice to get this T6 resource, but with the increased ground to cover, I spend my online time looking for these instead of harvesting them.
    And with no way to herd them, we may end up being stuck in a fied far from a portal sucking on ONE wisp at a time instead of the current 5-6 at Feledan.

  11. #11

    Default Re: Blight Update 190

    Quote Originally Posted by Shian View Post
    This is frustrating. We've found 1 in Heather, 1 in Parsinia, and have spent a couple hours looking for these. (None in NT, Valley of Repose, Papa, Drakul, Drift Point, Acul, Feledan, NT, the swamp....)
    I thought it was bad when we had to hunt for them in 6 places and herd them to Feledan every Teusday just to make it nice to get this T6 resource, but with the increased ground to cover, I spend my online time looking for these instead of harvesting them.
    And with no way to herd them, we may end up being stuck in a fied far from a portal sucking on ONE wisp at a time instead of the current 5-6 at Feledan.
    Acknowledged. It wasn't my intention to make it worse, rather it was to make it more widely available. I'll rethink that change.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  12. #12

    Default Re: Blight Update 190

    ohh thy Amon- I did not hope for that
    YOU told me to play a dragon!

  13. #13

    Default Re: Blight Update 190

    Adventure: Nature 5 has a typo: calls for 2 firey dire wolf fangr
    Misted forest: Only found one little patch of yew and one little patch of ironsilk, both right next to meadowhill.
    Frozen tech does no damage.
    Last edited by Trust; October 16th, 2010 at 08:56 PM. Reason: removed opinions, just left the facts
    Tempus fugit, memento mori.

  14. #14

    Default Re: Blight Update 190

    The following items don't appear to have been amended to reflect the changes in comps

    Fine Yew Heavy Round Shield
    Grey Necrofly Wing
    Mithril Golem Fragment

    Fine Yew Reinforced Round Shield
    Red Vexator Fringe
    Veteran Ghost Vapor

    Fine Yew Round Cross Shield
    Purple Tarantula Venom
    Veteran Abomination Chest Skull

    Fine Yew Round Shield
    Giant Ice Beetle Mandible
    Purple Weaver Venom

    Yew Heavy Round Shield
    Grey Necrofly Wing
    Mithril Golem Fragment

    Yew Reinforced Round Shield
    Red Vexator Fringe
    Veteran Ghost Vapor

    Yew Round Cross Shield
    Purple Tarantula Venom
    Veteran Abomination Chest Skull

    Yew Round Shield
    Giant Ice Beetle Mandible
    Purple Weaver Venom

    Also have you changed quests that require you to loot a specific comp?

    There are 2 dragon ones I can think of that might be impacted by the changes.
    Chasing
    Chaos Shard
    Scarlet Dawn


  15. #15

    Default Re: Blight Update 190

    Quote Originally Posted by Chasing View Post
    Also have you changed quests that require you to loot a specific comp?

    There are 2 dragon ones I can think of that might be impacted by the changes.
    Do you remember off-hand which those are?
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  16. #16

    Default Re: Blight Update 190

    Quote Originally Posted by AmonGwareth View Post
    Do you remember off-hand which those are?
    Primal Mastery VIII - Loot a Veteran Abomination Chest Skull

    Drainbolt VIII - Kill 1 Marrow Guard and Loot its Skull (Skull drops while the quest is active but the mobs name has been changed to Valkor's Guard)
    Chasing
    Chaos Shard
    Scarlet Dawn


  17. #17

    Default Re: Blight Update 190

    not just dragon quests. off the top of my head, 'the ghostbuster' calls for ghost vapors, gangalf quest calls for mainboards... pretty sure there are others.
    Tempus fugit, memento mori.

  18. #18

    Default Re: Blight Update 190

    Tooth and Claw V tech asks for Gloomwolf Fnag -typo

    Scrolls listed as a resource, when there is a box to check for scrolls in Knowledge menu/formula tab/box options on the left

    Calimirs Hide Grip gives +25 to bow but this tech can go on non long distance weapons, will tech give bonus to 2hand slash if put on a 2 handed weapon?

    Same with Direwolf Hide Grip

    Withered Bane tech has no description on the tech on what it does.

    T4 chest in The Lost Library opens with a key but not lootable.

    If this isn't appropriate here send it to bugs, wasn't sure.

  19. #19

    Default Re: Blight Update 190

    alged:
    still quite a few purple tarantulas on the north coast, not sure if this is oversight or design.
    south cove has a spawn of 4 blue vexators, again not sure if this is oversight or design.
    as Riaken stated previously, MULTIPLE famine spawns, like a dozen or so.
    Tempus fugit, memento mori.

  20. #20

    Default Re: Blight Update 190

    again, not sure if this is oversight or design:
    purple tarantulas on the north coast are all hatchlings.
    satyr undead are all mighty, not veteran. satyr undead come in 4 styles(ghost, zombie, skellie, and mummy) but only 2 classes (merc and oracle).
    abominations of pain spawning in the first large structure on the road. takmaster of terror patrolling middle road.
    wraith lord at the crystal has no minions.
    south beach has 2 spawns of 4 blue vexators.
    Last edited by Trust; October 18th, 2010 at 02:47 AM. Reason: adding as i go
    Tempus fugit, memento mori.

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