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Thread: Talk to the Team: Single Machine Structures

  1. #21

    Default Re: Talk to the Team: Single Machine Structures

    I would support the introduction of single machine sheds. I would use them; however, I would propose going in the opposite direction of no or lessened bonuses. Make them all expert bonus shops that use T6 construction resources to build instead of the t5 they are now, and maybe need more resources to build. Would be a bit of an overkill on a casting box, but if you want the convenience of a smaller footprint, you pay for it with t6 construction.
    Tempus fugit, memento mori.

  2. #22
    Member velveeta's Avatar
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    Default Re: Talk to the Team: Single Machine Structures

    i would support single machine ws, as long as they are tiered (with the appropriate bonuses) the same way as full ws......
    you can't cast a play in hell and expect angels as actors
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  3. #23

    Default Re: Talk to the Team: Single Machine Structures

    The more I think about this, the more I think I don't really like the idea.

    The only reason we had a few machines as these huts, was because they were new, and it was a stop-gap measure due to limited dev resources. A whole new structure couldn't be put in at the time.

    I think I would rather see a few new choices for full size buildings, tiered with bonuses. Maybe add a machine to the normal shop that would make sense. Or make a whole new shop with a combination of machines that make sense for new schools.

    Scholar shop that's larger that the current ones, with essence shaper, scholars desk, and the papyrus processing machine (whichever that one is).

    A larger shop for leatherworking, that adds the distillery needed for tannin processing.

    Add the cauldron to the existing confectioners shop (or is it distillery?).

    A new processing shop that has the casting box needed for vials, the papyrus machine, and maybe the distillery and cauldron as well, all 4 in 1 new larger structure.

    Options.

    Players could then pick and choose and come up with some new interesting plot layouts.

    All the machines in those plain generic huts... no thanks. More uglyness that plots already suffer from.

  4. #24

    Default Re: Talk to the Team: Single Machine Structures

    Wel Guaran I agree with your idea on one hand, but on the other I can see it being just as "punitive/unavailable" to those who feel like these things wouldn't be used if they all carried no bonus (Or if the current single machines got nerfed to no bonus).

    If you're talking about BIGGER buildings then you're talking about people only on smaller plots either being left out of "new" buildings entirely, or having to choose just one or something because its all they have room for.

    Now I wouldnt' say don't put in bigger buildings that have room for the necessary/proper machines for their appropriate craft school. But I don't know that putting in bigger INSTEAD Of smaller would help the situation.

    I do agree iwth he idea of putting machines that "don't help" that particular craft off the buildings and putting in the "more correct" ones instead.

    But I had thought the suggestion was so that people who want more space to add more utility/beautification/whatever to their plots would have an option of a smaller unit. Instead of just filling up their plot with a few craft bildings and having room for nothing "personal" or something like that.

    Heck if it were up to me I'd say put it all in - and let everyone choose for themselves which building they prefer. The "small" version with only the one tool, the current version with several tools that's bigger, and then a "large" version that's even bigger equiped with all the tools necessary for completing that craft associated witht he building. They'd all have the same bonus, so it really would be down to player preference along with what space limitations they have.

    MORE OPTIONS!

    Wheras just adding current buildings and BIGGER bulidigns to me just means "more options for largest plot holders and no options for anyone else"

    More uglyness that plots already suffer from
    Well whos to say it all has to be the same huts? Perhaps the devs would put in various colors or designs to go with the individual units? (or maybe taht's dreaming lol).
    Frith-Rae BridgeSol
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  5. #25

    Default Re: Answer

    I vote yes to adding single-machine buildings, or "shacks".

    Said buildings should take less materials to build than larger buildings, but give either half, or no bonus to crafting.

    Existing buildings should continue to exist as-is, and these shacks would merely exist only for convenience, as some buildings are missing some machines pertinent to a craft, though a player might not want to build a huge building just for 1 machine and the other machine would see no real use and end up wasting lots of space on the plot.

  6. #26

    Default Re: Talk to the Team: Single Machine Structures

    Quote Originally Posted by Frith-Rae View Post
    Wel Guaran I agree with your idea on one hand, but on the other I can see it being just as "punitive/unavailable" to those who feel like these things wouldn't be used if they all carried no bonus (Or if the current single machines got nerfed to no bonus..).
    I would leave the existing shack structures in game alone, keeping the bonuses they already have.

    But don't add any more of them.

  7. #27

    Default Re: Talk to the Team: Single Machine Structures

    single machines would free up space for sure but if your needing a cauldren to work t6 purified radiant orbs without the bonus it would be very difficult. I wouldnt build it. on my plot i would rather have the bonus on the t6 items that need to be made for the guild at times.

  8. #28

    Default Re: Talk to the Team: Single Machine Structures

    I agree with Akrion and C`gan: quick to build and use on plots would be great for no bonus single structures but take away all my expert "porch" structures and I'll see red... heck, we put an ore refinery on North Crystal just 'cuz it looks cool... (two other b'smiths there and an anvil in the tink shed so no worries there).

    Nia : Blight Shard : Chronicles of the Twisted Guild

  9. #29

    Default Re: Talk to the Team: Single Machine Structures

    As a player that only really "plays dragon" I can't really comment with a lot of weight but anyway here is my two bob...

    If the devs are going to do something like this then I think that they have the right idea. Sheds that are T1 only with no bonus is the way to go. Also either leaving the current sheds as they are or adding "full" shops in their stead. I have to agree with Guaran, though, that having fully tiered sheds will: 1. make plots look more generic then they already do, 2. Make particular machines hard to find on plots and 3. make current structures more or less useless. So if these sheds are going to be put in give them no bonus so that the current system (which I don't think is broken btw) still has some kind of use other than "Wow, you built that shop just for the looks". But if you want to do away with the current system then why not give players a building (or more than one) which is fully tiered that they can pick which machines they to go inside? T1/T2 3 machines, T3/4 4 machines and T5/6 5 machines (normal bonuses apply).
    SoG? Where? :-P

    Alas gone are the days when this was easy to do.

  10. #30

    Default Re: Talk to the Team: Single Machine Structures

    I am truly not in favor of taking away the bonuses on the single machines if you make them small structures. Why not make them 2/3 or 3/4 of the resource cost of the large structure instead. That way the penalty lies in the difficulty of obtaining the materials to build them, rather than in their usefulness.

    For that matter, why not additionally introduce an industrial center (with the look of the buildings in New Rachival if I had my say) that has ALL of the machines but is insanely difficult to build. I'd do it, just to have all of my eggs in one basket and free up other space for decorative materials. As it is, my plot is such a warren of nooks and crannies from trying to cram all of those buildings on one plot. The only thing I could really play with was a bunch of trees and even that was difficult.

    Just a thought...

  11. #31

    Default Re: Talk to the Team: Single Machine Structures

    In favour if the sheds have buffs. Makes sense for them to not be full buff since a minimal building, or need over tier mats, as previously posted, to get full buff. Also, different looks to the sheds to avoid the cookie cutter plots would be nice.

    Not in favour if no buffs. May as well just use the nearest Imperial machine and process mats one load at a time rather then haul comps to my silos and process them on my May-as-well-be-Imperial machine that I wasted time crafting to get no buffs.

    I am NOT a master crafter needing his t6 buffs. I am a craftless little peck that needs his buffs at all times.

    My plot is small, and I have no hope in hells' half acre of fitting machines on it without it looking like another industrial zone. Sheds, useful sheds would allow niche crafting potential on a small-ish plot like mine (70x35). Especially when mine is more a themed outpost for my 'clan' (my alts) to have a nice place to relax. Choosing to rely on neighbor machines rather then have no room to do anything but silos and machines, like most every small plot I've seen. (Personal reasons, not necessarily valid from a developmental sense, I know :})

    And speaking of that theme (Saris outpost = ancient Egyptian outpost to me), could these sheds be in racial types? Saris architecture is bloody sparse and seriously lacking in variety. Be nice to just be able to build the Saris walls and gates and stuff, for pretty.

    *smacks self for going off topic and bounces into a corner after caroming off a rock*

  12. #32

    Default Re: Talk to the Team: Single Machine Structures

    Quote Originally Posted by Idana View Post
    For that matter, why not additionally introduce an industrial center (with the look of the buildings in New Rachival if I had my say) that has ALL of the machines but is insanely difficult to build. I'd do it, just to have all of my eggs in one basket and free up other space for decorative materials. As it is, my plot is such a warren of nooks and crannies from trying to cram all of those buildings on one plot. The only thing I could really play with was a bunch of trees and even that was difficult.

    Just a thought...
    This I like, and occurred to me in a diff way while typing prev post. Those big craft buildings in Kion and Par, with the trainers in them and the pile of various machines. Being able to build those would be cool, both from style and usefulness. Would even build them if only ever gave beginner buff.

  13. #33

    Default Re: Talk to the Team: Single Machine Structures

    I would like to see small machines, but why the rigid stance on tiers?

    Dress the fancier ones up a bit and make the price worth building them consumate with the building costs for structures of similar tier.

    I'll tell you this much. I plan to build every small machine available now, or in the future.

    Don't get me started on gambiling dens though. No one in their right mind would build one now.


    Developing a great plot has huge appeal to me as a player and is one of the reasons I came back after a three month stint at Horizons launch. That was a long time ago. I still recall that plot issues (at that time) were the reason why I moved on. Regardless, I always did miss this game.

    Whatever you can do to make plot developing better is a real winner in my book. Building personal structures is something that you rarely find in other games and believe me, I have tried a lot of them. Doing it well would make this game appealing to many more like myself.
    Last edited by Mick063; May 24th, 2011 at 10:40 PM.

  14. #34
    Member velveeta's Avatar
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    Default Re: Talk to the Team: Single Machine Structures

    Quote Originally Posted by Mick063 View Post
    Don't get me started on gambiling dens though. No one in their right mind would build one now.

    hey, i love casinos!!! ;-}p
    you can't cast a play in hell and expect angels as actors
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