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Thread: Talk to the Team: Healer

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  1. #1

    Default Talk to the Team: Healer

    Quick thread, kind of open-ended. Wanted to collect folks suggestions for improvements or changes as well as any bugs they know of in the Healer school. Post here please.

    Update: I am not asking about issues with monster aggro so please don't bring that up. I'm asking about specific issues with the school itself (like we did in the other threads).
    Last edited by AmonGwareth; March 30th, 2012 at 12:30 PM.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  2. #2

    Default Re: Talk to the Team: Healer

    Amon,

    Would it be possible to create another Attack spell for the Life skill?
    Bolt, Wave, Fist, Spear? I think Mystic Blaze is really useful but very
    lonely in that line of spells.

    can we also do something about the (mostly useless) Purify spell?
    With the Cleanse Techs, PURIFY has become IMO null and void.

    that is all I can think of at this moment.

    As always, thanks for trying to improve the Game!
    Andaras

  3. #3

    Default Re: Talk to the Team: Healer

    Purify is available very early on and is therefore useful to those who haven't yet acquired tech'd stuff.
    "Ohoh...someone is actually trying to sell something, I see an attunement coming. LOL" - Teto Frum


  4. #4

    Default Re: Talk to the Team: Healer

    Leveling a healer, without other classes already completed, is the most mind numbingly boring experiences I've ever had in any MMO. Healers only get two real damage abilities/spells - mystic blaze & smash.

    Hopefully creative ways can be made to help make healer leveling/soloing more fun and interactive.
    Cauri BloodBane - Order
    100 DADV / 100 D C R A

  5. #5

    Default Re: Talk to the Team: Healer

    I would think healers should get life attacks which are particularly useful against undead but not so much against living creatures. I'm not sure if Blighted (e.g., kwellen) should be susceptible to the life attacks the same way undead would be, but I could certainly make an argument for it. The good-against-undead approach would give healers a direction for leveling a little faster but still be limited in many combats.

  6. #6

    Default Re: Talk to the Team: Healer

    My suggestion is about the healing master ability could you clarify how it works.
    For those that don't know or have the ability it stats the following

    Healing Master ability says "Permanent improvement to all healing spells"

    Increase heals by 0 - 45
    their other ability of life giver is better than healing master, is this 0 to 45 random amount or a random number given at the time the player gains the ability?

    if the latter and the random number ends up being zero its a pretty useless passive ability at that point.

    I agree that a healer does have very few attacks along with the weaker armor use, shield and one hand crush skill, the mystic blaze spell is a 30 second recycle so really they have no real offence alone and the fact a pure healer at lv 100 will be restricted to lv 71 armor making cleric a currently better choice for a pure healing class due to A: better armor and armor use B:abilities more suited toward both solo and group hunting.

    The Smash ability only does increased damage if the player uses the Red Stance but is 30 seconds recycle.

    A healers Illustrious stand IV is -152 chance to hit only against undead its ok if your spend the majority of the time hunting undead

    Perhaps keep healers armor use, one hand crush , shield the same as the clerics to compensate for the lack of offensive abilities or attack

    Change the healing master from the 0 - 45 to something that would be more suited to a healer like perhaps as example 20 to 50 life increase.

  7. #7

    Default Re: Talk to the Team: Healer

    If you have Healer as "stand alone" class, it is almost impossible to lvl up.
    I have a lvl 44 pure healer, and i cant hardly kill lvl a lvl 38-40.

    Maybe change the healer abit, so its possible to have it as a "stand alone" class.

    Also, some more life spell attacks.

    Would be good to have 1 or 2 healing spells only to the healer, that heal over time
    Abbie: 100 Sorcerer, 100 Wizard, 100 Conjurer, 100 Chaos Warrior

  8. #8

    Default Re: Talk to the Team: Healer

    How about a (mighty? ;)) damage spell that wounds undead but heals living enemies like animals. That would be real great.

    Personally I think that Healer should be hard to play solo and not multiclassed. It's a pure supportive class that helps other people doing their hunts. There should still be a considerable difference between cleric and healer.
    But it would not hurt to have some more capabilities that are exclusive to the healer. Maybe another group heal, like "improved group heal". I'd put it on another timer and make it a bit stronger than the ordinary group heal spell. Maybe make the timer a bit longer to not overpower healer. As far as my current healer experience goes group heal is the spell I cast most... but for that I don't need to switch classes. Getting a second group heal would be a sure thing to switch classes for every epic mob hunt out there. :)

    (Yeah, I know, supreme rezz and full live are nice... but you survive the hunts without them, so I often don't switch classes when I'm called in as healing biped. I'm not really recognizing much effect of the passive abilities that improve the healing power, also.)
    I wanna be ancient. Why is there no ARoP for Saris?

  9. #9

    Default Re: Talk to the Team: Healer

    Thinking more on this and seeing others suggestions, I've had another
    Idea.

    Guardian has an ability (non masterable) called Stone Hammer - it
    applies to their Crush weapon and converts to Nature Damage.

    Maybe Healer could get an ability like that - Call it "Life Hammer"?
    (Non-masterable, convert weapon damage to Life damage)

    Andaras

  10. #10

    Default Re: Talk to the Team: Healer

    also, i think that instant Group heal should not be masterable. Make the healer more unique, with more non masterable abilities ect.


    That goes for alot of classes. To many abilities are masterable
    Abbie: 100 Sorcerer, 100 Wizard, 100 Conjurer, 100 Chaos Warrior

  11. #11

    Default Re: Talk to the Team: Healer

    Quote Originally Posted by Abbie View Post
    That goes for alot of classes. To many abilities are masterable
    I disagree with this...

    If less abilities were masterable; what would be the point of lvling them all to 100? Just to say you did?

    Well I don't like doing stuff just to say I did. I want there to be a reason. And the best reason of all...? Mastered abilities.

    Just a little drunk dwarven bi-ped wreaking havoc in chaos.

  12. #12

    Default Re: Talk to the Team: Healer

    Quote Originally Posted by Andaras View Post
    Thinking more on this and seeing others suggestions, I've had another
    Idea.

    Guardian has an ability (non masterable) called Stone Hammer - it
    applies to their Crush weapon and converts to Nature Damage.

    Maybe Healer could get an ability like that - Call it "Life Hammer"?
    (Non-masterable, convert weapon damage to Life damage)

    Andaras
    Teach me to post without verifying skills first.

    I misnamed the skill I was thinking of. Even though "Life hammer"
    would make a cool extra attack for Healer, I was actually thinking of
    "Guardian's Force" skill which converts melee Damage.

    So a "Healer's Force" ability was what I really wanted to suggest.

    Thanks,
    Andaras

  13. #13

    Default Re: Talk to the Team: Healer

    being an old fashioned roleplayer,
    I dislike the idea, that healers could take /damage life of creatures seriously.

    So I would love to see them very strong against undead,
    and in my opinion healers should be best in defense- so I like to see something
    like CoT/spiked scales- but stronger- and only on the healer himself
    (makes sense, cause mobs tend to go for the healer first).
    YOU told me to play a dragon!

  14. #14

    Default Re: Talk to the Team: Healer

    I like the idea of a life bolt, and life attack, but both probably should be availabe to cleric as well.

    How about a thorns like buff that is castable on other players but instead of damaging the critter it heals the player its buffed with. Non masterable. Doesn't stack with other damage shields.

  15. #15

    Default Re: Talk to the Team: Healer

    So what about the suggestions for an epic weapon for healer?

    The mace of divine intervention is pretty weak. Hardly any stats, and an effect I am not sure actually works. The + Life could be bumped up quite a bit...
    Add to it the holy zeal effect from the priceless regal maces, maybe boost the effect some such as increase its chance to go off, and make sure the additional damage applies to spells:
    MaceofDivineInterventionVsPricelessMaceofZealVs.jpg
    Better version of the image above

    The adamantium priceless maces have strength and dex on them, not power focus and life like they should.. No one is using a priceless mace for melee, it shouldn't have high melee type stats required for equipping. Demonstaff was already fixed for this issue years ago, used to require 900 2 hand crush. Why does a sorcerer need to have 900 2 hand crush to use a staff? It's the same deal for the mace. Priceless mace. 70-82 damage, 33 delay, +36 one hand crush, +60 strength, +60 dexterity. 1050 one hand crush skill required to use. For a healer? really?

    There's other adamantium weapons which fill the one hand crush melee weapon role, the Warhammer.

    "But healers should use the cudgel..." you might say. This would be more along the lines of a druid weapon. But it still has a high 1 hand crush skill requirement. gives +36 one hand crush, +60 power, +60 focus. At least the power and focus are right. but the 1hc isn't really going to be of any use to a healer, druid, or any other caster school. Give it +spirit + nature + blight in place of the 1hc. Or give it magic evasion like the Staff has in place of the melee weapon skill:

  16. #16

    Default Re: Talk to the Team: Healer

    Here are my initial thoughts on this thread. Will make these for the next update as they are quick.

    * Change Full Heal to 15 minutes
    * Change Group Instant Heal to 5 minutes
    * Lower Instant Heal (and Primal Instant Heal) to 2 minutes (Leaving Superior Heal as is because its WAY more powerful)
    * Lower Superior Rez to 5 minutes
    * Modify Aura of Health to boost health by 4, 5 and 6% respectively (its 2, 3.5 and 5 now), but also increase the number of pulses from 3 to 6 and 9 on Aura of Health 2 and 3.
    * Add Improved Mystic Blaze
    * Add Life Range spell technique
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  17. #17

    Default Re: Talk to the Team: Healer

    Quote Originally Posted by AmonGwareth View Post
    Here are my initial thoughts on this thread. Will make these for the next update as they are quick.

    * Change Full Heal to 15 minutes
    * Change Group Instant Heal to 5 minutes
    * Lower Instant Heal (and Primal Instant Heal) to 2 minutes (Leaving Superior Heal as is because its WAY more powerful)
    * Lower Superior Rez to 5 minutes
    * Modify Aura of Health to boost health by 4, 5 and 6% respectively (its 2, 3.5 and 5 now), but also increase the number of pulses from 3 to 6 and 9 on Aura of Health 2 and 3.
    * Add Improved Mystic Blaze
    * Add Life Range spell technique
    Wow, very nice. I'm glad the aura of health was improved, should be very helpful now. Love the change to Full Heal.

    Any chance for some changes to Mace of Divine intervention? Or the priceless type cudgel/mace? Just switching the +2hc on the cudgel for something spellcaster/healer related would be nice.

  18. #18

    Default Re: Talk to the Team: Healer

    /bow
    That is marvelous!


    Edit: One more thought regarding the Aura of health. I think it is overwritten by dragon's Breezes and this might need reevaluation if the upper tiers of Aura are more powerful than the Quickening Breeze (or whatever the name is for the top breeze).
    On the other hand, it may as well be a non-issue that can be solved by the players themselves by educating the dragons around :)
    Northwind * Ancient, Crafter, Lairshaper * 100/100/100
    Northpole * Spoiled biped * 100 BTLM, 100 CLRC, 100 RVR, 100 RNGR, 100 MAGE, 100 WIZ, 100 SORC, 100 CONJ, 100 SPRT, 100 DRU, 100 HLR, 100 GRDN, 100 MON, 60 WAR, 44 BRSK/SPRM, 40 CHSW * 100 BLK, 100 OUT, 100 JWL, 100 ARM, 100 WPN, 100 FLE, 100 FIT, 100 MSN, 100 SCH, 87 SPL, 85 GTH, 85 MIN

  19. #19

    Default Re: Talk to the Team: Healer

    Quote Originally Posted by AmonGwareth View Post
    Here are my initial thoughts on this thread. Will make these for the next update as they are quick.
    Shaweet! Those would be some good changes.
    Death points are temporary, Glory is forever!
    Need game info? Try Istaria Reference or Istaria Lexica Wiki

  20. #20

    Default Re: Talk to the Team: Healer

    very much appreciated- Thanks a lot!
    YOU told me to play a dragon!

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