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Thread: Blight 386.5 - NPC Marker Issues

  1. #1

    Default Blight 386.5 - NPC Marker Issues

    NPC "Trader" npc's aren't showing on map. They are referenced with map_marker_pink.png which does NOT exist in the textures folder.

    There seems to be two different versions of the npc.def, please make them same across the board. Maybe you was testing and forgot to change


    Of the two version that exist on blight patch, if you choose to use Version 1 (see below), then you would need to add the missing .png files, in the texture folders, so it will work.

    Elseif you choose Version 2, then it works as is.

    So either revert (map_npc.def) to version 2 or add the missing .png files in the texture folder to make everything work.

    I know map_npc.def overrides everything (except when map pack is installed) but just FYI the map_New_Trismus_npc.def is the only "city" map npc.def file that is different. New Trismus is using Version 2, but all other city maps uses Version 1. So might want to update that, just to keep it the same across the board as well.

    Missing .png
    Add the missing .png files to texture folders listed in /resources/interface/maps/map_machines.def
    You only have 2/26 of the markers (map_marker_utility_anvil.png and map_marker_utility_cook.png) currently in the textures folder, but missing the other 24 markers (map_marker_utility_castbox.png, map_marker_utility_cauldron.png, etc). As of now, when I tick the Machines button, only the Anvil and Cooking table shows on map.

    Also if you use Version 1, then map_marker_city_vault.png needs added for the Vaultkeeper (referenced as "NPC_Vault_Keeper")

    Couple of days ago, it seems like you were using Version 2 on the map_npc.def file, but it changed to Version 1? Think that was backwards... Couple of days ago, I was seeing Red, Green and Blue markers for Trader, NPC_Trainer and NPC markers. I kind of liked that. Would have to see the pink marker to really decide



    Version 1 is in these files:
    /resources/interface/maps/NewTrismus/map_New_Trismus_npc.def
    /resources/interface/maps/map_npc.def

    Code:
    MAP_IMAGE
    {
    	UI_WINDOWDEF Image
    	{
    		string Name = "NPC"
    		string Image = "map_marker_blue.png"
    		float H = 9.0
    		float W = 9.0
    	}
    	UI_WINDOWDEF Image
    	{
    		string Name = "NPC_Trainer"
    		string Image = "map_marker_red.png"
    		float H = 9.0
    		float W = 9.0
    	}
    	UI_WINDOWDEF Image
    	{
    		string Name = "NPC_Quest_Step"
    		string Image = "map_marker_quest_step.png"
    		float H = 9.0
    		float W = 9.0
    	}
    	UI_WINDOWDEF Image
    	{
    		string Name = "NPC_Quest_Available"
    		string Image = "map_marker_quest_available.png"
    		float H = 9.0
    		float W = 9.0
    	}
    	UI_WINDOWDEF Image
    	{
    		string Name = "NPC_Trader"
    		string Image = "map_marker_pink.png"
    		float H = 9.0
    		float W = 9.0
    	}
    	UI_WINDOWDEF Image
    	{
    		string Name = "NPC_Vault_Keeper"
    		string Image = "map_marker_city_vault.png"
    		float H = 16.0
    		float W = 16.0
    	}
    }


    Version 2 is in these files:
    This is in all other /resources/interface/maps/*_npc.def (except NewTrismus) shows this:

    Code:
    MAP_IMAGE
    {
    	UI_WINDOWDEF Image
    	{
    		string Name = "NPC"
    		string Image = "map_marker_blue.png"
    		float H = 9.0
    		float W = 9.0
    	}
    	UI_WINDOWDEF Image
    	{
    		string Name = "NPC_Trainer"
    		string Image = "map_marker_green.png"
    		float H = 9.0
    		float W = 9.0
    	}
    	UI_WINDOWDEF Image
    	{
    		string Name = "NPC_Quest_Step"
    		string Image = "map_marker_quest_step.png"
    		float H = 9.0
    		float W = 9.0
    	}
    	UI_WINDOWDEF Image
    	{
    		string Name = "NPC_Quest_Available"
    		string Image = "map_marker_quest_available.png"
    		float H = 9.0
    		float W = 9.0
    	}
    	UI_WINDOWDEF Image
    	{
    		string Name = "NPC_Trader"
    		string Image = "map_marker_red.png"
    		float H = 9.0
    		float W = 9.0
    	}
    }

    I know this blight patch isn't really official yet and you guys are still testing, but just pointing stuff out for next patch before you forget and get on next patch

    These observations are based on a fresh install of Blight (no map pack installed), files rescanned as of the time of this post.
    Death points are temporary, Glory is forever!
    Need game info? Try Istaria Reference or Istaria Lexica Wiki

  2. #2

    Default Re: Blight 386.5 - NPC Marker Issues

    On a side note, anyway to get the maps.def to be sortable in the Maps pulldown menu? I don't see a logical pattern, it sorts randomly (clicking the pulldown menu of the map). It should sort by the map # or alphabetically.

    string map1 = "Aughundell"
    string map2 = "Balit's"
    string map3 = "Tazoon"
    string map4 = "Chiconis"
    string map5 = "Dalimond"
    ...


    P.S. You missing map9 on maps.def
    Death points are temporary, Glory is forever!
    Need game info? Try Istaria Reference or Istaria Lexica Wiki

  3. #3

    Default Re: Blight 386.5 - NPC Marker Issues

    Just in case anyone is working on custom maps, the list of maps will load in the order described if you change each numbered entry to be a two digit number. The list of maps is sorted alphabetically (by the string key) before being loading into the map list. Below is the next version of maps.def with the corrected keys:
    Code:
    GAME_MAP_LIST
    {
        string map01 = "Istaria"
        string map02 = "Aughundell"
        string map03 = "Balit's"
        string map04 = "Chiconis"
        string map05 = "Dalimond"
        string map06 = "Drakul"
        string map07 = "Dralk"
        string map08 = "Drowned"
        string map09 = "Kion"
        string map10 = "Kirasanct"
        string map11 = "Mahagra"
        string map12 = "NewBrommel"
        string map13 = "NewKoraelia"
        string map14 = "NewTrismus"
        string map15 = "NewVassarak"
        string map16 = "Sslanis"
        string map17 = "Serenity"
        string map18 = "Skalkaar"
        string map19 = "Spirit_Isle"
        string map20 = "Tazoon"
    }

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