Nothing to report on the features listed on patch notes. They seem to work as intended. Very nice
However, I just wanted to toss out a few things that need to be considered and corrected before a live patch.
Since reporting an issue with Dalimond last Blight patch, Dalimond offset appears to be fixed internally now; but markers are still slightly off because of bad code on a file. You need to update the map.def (in Dalimond folder). The below code makes all the markers align perfectly (locations derived from map_dalimond_terrain.def):
Code:
string Name = "Dalimond"
float WorldGlobalLeft = 22500
float WorldGlobalTop = 23000
float WorldGlobalRight = 23000
float WorldGlobalBottom = 22500
Currently this appears in map.def and does NOT work (this is code from a previous live patch):
Code:
string Name = "Dalimond"
float WorldGlobalLeft = 22444.000000
float WorldGlobalTop = 22956.000000
float WorldGlobalRight = 22956.000000
float WorldGlobalBottom = 22444.000000
I verified ALL the maps in the pulldown menu. The markers all align correctly in every possible map, except these two (and Dalimond, see above):
Chiconis
Kirasanct
If you visit Chiconis or Kirasanct and sit on the arrival pad, open the map. You will see the map shows you sitting a significant distance from your real position. Something needs updated internally? Thus, this will make all npc, machine markers, etc be offset as well and not in the correct position on map.
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Side note. Drakul map markers do align correctly. But something is wrong with the images. You should try to regenerate them. The images have a weird background light/white tint on some of them. Look at the Drakul map on the pulldown menu. You can't help but see what I'm refering to. On about 6 of the tiles (left side and top/middle), they have this bright background tint, that the remaining images do not.
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Please add "Machines" button on Istaria map (located above NPC's button, maybe, that would coincide with location of button, 2nd from bottom, on the "city" maps). This is very nice feature to find machines near you while visiting Guild/Settlements or out in the boondocks I really love the machine buttons thing. I added it manually to test it out and it work beautifully. Hopefully just an oversight, since the button is on "city" maps, it certainly should be on "Istaria" map.
Suggested code for map.def in Istaria folder (to add Machines button):
Code:
UI_MAP
{
string Name = "Istaria"
float WorldGlobalLeft = 13500
float WorldGlobalTop = 41000
float WorldGlobalRight = 31500
float WorldGlobalBottom = 13000
float MaxZoom = 4
float MinZoom = 0.125
float MetersToPixels = 7.8125
UI_MAP_SYSTEM_LAYER
{
int SystemLayerID = 1
string LayerName = "Terrain"
string LayerGraphic = "graphic19_edit.png"
string LayerDef = "map_Istaria_terrain.def"
bool Hidable = false
}
UI_MAP_SYSTEM_LAYER
{
int SystemLayerID = 2
string LayerName = "Character"
string LayerDef = "map_character.def"
string LayerGraphic = "graphic19_equipped.png"
bool Hidable = false
}
UI_MAP_SYSTEM_LAYER
{
int SystemLayerID = 3
string LayerName = "Group Members"
string LayerDef = "map_groupmember.def"
string LayerGraphic = "graphic19_group_invite.png"
}
UI_MAP_SYSTEM_LAYER
{
int SystemLayerID = 5
string LayerName = "Players"
string LayerDef = "map_players.def"
string LayerGraphic = "graphic19_equipped.png"
}
UI_MAP_SYSTEM_LAYER
{
int SystemLayerID = 6
string LayerName = "Markers"
string LayerGraphic = "graphic19_points.png"
}
UI_MAP_SYSTEM_LAYER
{
int SystemLayerID = 11
string LayerName = "RegionsEdit"
string LayerDef = "map_Istaria_region_edit.def"
string LayerGraphic = "graphic19_surveyor.png"
}
UI_MAP_CUSTOM_LAYER
{
string LayerName = "City Names"
string LayerDef = "map_Istaria_cities.def"
string LayerGraphic = "graphic19_flag.png"
}
UI_MAP_CUSTOM_LAYER
{
string LayerName = "Settlements"
string LayerDef = "map_Istaria_player_cities.def"
string LayerGraphic = "graphic19_flag.png"
}
UI_MAP_CUSTOM_LAYER
{
string LayerName = "Communities"
string LayerDef = "map_istaria_community.def"
string LayerGraphic = "graphic19_flag.png"
}
UI_MAP_CUSTOM_LAYER
{
string LayerName = "Geographic Areas"
string LayerDef = "map_istaria_geography.def"
string LayerGraphic = "graphic19_flag.png"
}
UI_MAP_CUSTOM_LAYER
{
string LayerName = "POI"
string LayerDef = "map_istaria_POI.def"
string LayerGraphic = "graphic19_flag.png"
}
UI_MAP_SYSTEM_LAYER
{
int SystemLayerID = 12
string LayerName = "Machines"
string LayerDef = "map_machines.def"
string LayerGraphic = "graphic19_machine.png"
}
UI_MAP_SYSTEM_LAYER
{
int SystemLayerID = 3237
string LayerName = "NPCs"
string LayerGraphic = "graphic19_edit.png"
string LayerDef = "map_Istaria_npc.def"
}
}