Results 1 to 4 of 4

Thread: Instant crash on login

  1. #1

    Default Instant crash on login

    Hi everyone,

    I had the problem several hours ago and I still have it.

    As soon as I try to login, the window opens, I see the sky and then the game instantly crashes and asks me to send a crash report. I have send a few already.

    I have:
    - deleted my world cache
    - updated all files (with force update)
    - recalled my character through launcher
    - either blight or order update, both crash on login

    Still no help. Anyone else with the issue?

    the last few lines from my debug log:
    Code:
    STAT dprintf [[10/11/14 01:38:36] ] 20.00 FPS
    DEBUG TCompositeTexturePile::Update We're not doneImageResSetup for pile: body with ownerID: -1
    DEBUG TCompositeTexturePile::Update Something madeChanges for pile: head with ownerID: -1
    DEBUG TCompositeTexturePile::Update We're not doneImageResSetup for pile: head with ownerID: -1
    DEBUG TAGFModelResource::LoadImmediate Loading AGF model skydome_inner_cloudsthick.agf immediately
    DEBUG TAGFModelResource::LoadImmediate Loading AGF model skydome_fog_soft.agf immediately
    DEBUG TClient::CheckGlobalLoadStatus Still loading (no player creature)
    WARNING TCompositeTexturePile::Update Aborting Texture Composite because marked as needToUpdate but there's no changes and no items to update for pile: body with ownerID: -1 and number of items: 0 and number of subchannels: 2
    WARNING TCompositeTexturePile::Update Aborting Texture Composite because marked as needToUpdate but there's no changes and no items to update for pile: head with ownerID: -1 and number of items: 0 and number of subchannels: 2
    DEBUG TClient::CheckGlobalLoadStatus Still loading (no player creature)
    STAT dprintf [[10/11/14 01:38:37] ] 43.20 FPS
    DEBUG TClient::CheckGlobalLoadStatus Still loading (no player creature)
    STAT dprintf [[10/11/14 01:38:38] ] 58.80 FPS
    Research Assistant Pharaxes Sphaerideion (started playing 2007-09-08, ascended 2008-06-15)
    Dragon Adventurer: 100 (2009-01-05) Dragon Crafter: 100 (prior 2008-06-04)
    Dragon Crystalshaper: 100 (2013-12-21) Dragon Lairshaper: 100 (2013-09-28)

  2. #2
    Member
    Join Date
    Apr 2005
    Location
    Pacific NW, USA // Order
    Posts
    1,131

    Default Re: Instant crash on login

    Just logged in with no problem - some 16 other visible players on Order Shard - looks like you should submit a suport ticket..

    Knossos

  3. #3

    Default Re: Instant crash on login

    Try grabbing the latest 'test' istaria.exe and overwrite yours: http://community.istaria.com/forum/s...63-Test-Client

    I believe one of the issues this would fix is the infamous crash at login. If I recall, there was a bug for folks who had there graphics settings on minimum, but the game was trying to load a low quality version of the graphics, which did not exist, thus the crash. The debug log, seems to be crashing while loading graphics, which makes me think that. The ones who I think didn't get those crashes, were those that had their graphic performance above minimum. I'm not sure if it was the Graphic Detail or the Texture detail that was the issue (set at minimum).

    If still no luck, try making a backup of your prefs first. Then reset 'Global Prefs' from the troubleshoot button (Not character, but Global). This will reset your ClientPrefs_Graphic.def.

    By the way, the link to the .exe file is the same as from previous posts, but it is now on the 3rd update. So even if you might have updated it once before, can't hurt to try again.

    ---------
    A drastic last resort, is this experiment you can try. While I don't normally recommend swapping ClientPrefs_Graphic.def between computers, here is a copy of mine, that has the details set on max. Maybe if you make a backup of yours first, then replace with this, might also get you in the game. And of course a support ticket if all else fails. Good luck!

    You may not need to copy the entire code. I am thinking that the first two lines might be the key (int globalGraphicDetail = 2 and int globalTextureDetail = 2) .

    Also the latest test istaria.exe puts many more checks around where it crashes. So might get better debug logs as well.

    Code:
    TClientGraphicPrefs
    {
    	int globalGraphicDetail = 2
    	int globalTextureDetail = 2
    	int screenResolution = 10
    	int maxFullCharacters = 20
    	bool displayFullRemoteCharItems = true
    	int maxCharLOD = 0
    	int mainWinSizeX = 1440
    	int mainWinSizeY = 848
    	int mainWinPosX = 1
    	int mainWinPosY = 2
    	int debugWinPosX = 200
    	int debugWinPosY = 200
    	bool fullscreen = false
    	float loadDist = 274.67532
    	float unloadDist = 424.67532
    	float terrainLoadDist = 922.07794
    	float terrainUnloadDist = 972.07794
    	bool terrainTimeSlice = true
    	bool terrainLodEnabled = true
    	int terrainLODTextureRes = 128
    	float terrainLodSwitchDist = 386.03897
    	int terrainLodGeomRes = 25
    	int terrainTextureDetail = 32
    	float chunkLoadTimeStep = 0.003
    	int terrainLines = 0
    	bool plotLines = true
    	bool clutterEnabled = false
    	float clutterDistMult = 5
    	float fogStartDist = 347.43506
    	float fogEndDist = 772.07794
    	float fieldOfView = 90
    	float camZoomMaxSpeed = 15
    	float camZoomAccel = 40
    	float mouseWheelZoomMaxSpeed = 60
    	float mouseWheelZoomAccel = 180
    	float mouseWheelZoomDamping = 30
    	float camPitchMaxSpeed = 60
    	float camPitchAccel = 120
    	float camYawMaxSpeed = 90
    	float camYawAccel = 360
    	bool turnToSidestepInMouselook = true
    	float keyboardFreeLookSpeedUpMult = 4
    	bool invertPitch = false
    	bool firstPersonRotationSmoothing = false
    	float firstPersonRotationSmoothingTension = 9.5
    	float firstPersonFieldOfView = 90
    	float firstPersonVerticalRangeOfView = 160
    	float firstPersonHorizontalRangeOfView = 180
    	bool firstPersonCombatAutoTargeting = true
    	float mouseLookSpeed = 1.05
    	int numMouseFilterPositions = 2
    	float yawAutoPanSpeed = 3
    	bool headBobbingEnabled = false
    	bool headBobbingInCombatOnlyEnabled = true
    	float thirdPersonLookAtPitchOffset = 0
    	float thirdPersonCameraFollowTension = 7
    	float thirdPersonVerticalRangeOfView = 140
    	float thirdPersonFieldOfView = 90
    	bool thirdPersonInvertYaw = false
    	bool enableCameraCollision = true
    	int currentCameraMode = 1
    	bool enableCameraSnapback = false
    	bool noRotateThirdPersonCameraWithCharacter = false
    	bool displayHandItemsInFirstPerson = false
    	bool displayHandItemsInFirstPersonCombatOnly = true
    	bool charCreationWithNormalCamera = false
    	bool useMouseForMouseFreeLook = true
    	vector fogColor = 0, 0, 0
    	vector lightDiffuseColor = 1, 1, 1
    	vector lightAmbientColor = 0.5, 0.5, 0.5
    	vector lightDirection = 0, 0, -1
    	bool backfaceCullingEnabled = true
    	string defaultSkyDome = "default_skydome.ent"
    	bool celestialLighting = false
    	float globalMipmapBias = 0
    	bool enableMouseOver = true
    	bool selectionGlow = false
    	bool selectionBrackets = true
    	string selectionEnt = "selection_godray.ent"
    	bool autoSelectAttacker = true
    	bool gammaEnabled = true
    	float renderGamma = 1.3
    	float renderBrightness = 0
    	float renderOverBright = 1.3
    	vector defaultObjectColor = 0.3, 0.3, 0.3
    	bool lodEnabled = true
    	bool charactersEnabled = true
    	bool charLODEnabled = true
    	bool charFrameSkipEnabled = true
    	bool charTextureLODenabled = true
    	int charTextureLOD = 1
    	float charTextureLODdist = 15
    	float textureLODScale = 2
    	bool visMgrEnabled = true
    	bool visMgrTerrainEnabled = true
    	bool displayWorldCoastline = true
    	bool renderedTexturesEnabled = true
    	int displayShadowDetail = 0
    	bool enableBackBufferCopy = false
    	bool consolidateDefaultAttributes = true
    	bool globalShareShaders = true
    	float hydroFadeDistance = 2
    	float decalFadeDistance = 30
    	bool decalsEnabled = true
    	bool clothSimEnabled = false
    	bool useLowestLevelShader = false
    	bool globalReflectMapEnabled = false
    	int globalReflectMapUpdateInterval = 10
    	bool useGlobalReflectDebugMaps = false
    	int maxTextureSize = 2048
    	bool effectsOn = true
    	float effectMaxLoadRange = 50
    	bool environmentSystemLightingSystemOff = false
    	bool environmentSystem = false
    	bool environmentSystemDebug = false
    	bool combatFloatingNumbers = true
    	bool combatRegenFloatingNumbers = true
    	bool combatFloatingActions = true
    	bool combatFlashing = true
    	bool combatSpellEffects = true
    	bool combatSpellEffectsChangeStage = true
    	bool flipCharacterUVs = false
    	bool OnlyUserLight = false
    	bool CharacterLights = true
    	string floatingFont = "GaramondMed"
    	int floatingFontSize = 16
    	float nightTimeSlider = 0.5
    	int playerLightSources = 1
    	float effectMaxRange = 250
    	float effectMinRange = 75
    	int renderBitsAlpha = 0
    	int renderBitsDepth = 24
    	int renderBitsColor = 24
    	int renderBitsStencil = 0
    	bool enableObjectFading = false
    	int screenResolutionW = 1440
    	int screenResolutionH = 900
    	int minimumTextureLevel = 0
    	int minimumCharTextureLevel = 0
    }
    Last edited by Cegaiel; October 11th, 2014 at 03:07 AM.
    Death points are temporary, Glory is forever!
    Need game info? Try Istaria Reference or Istaria Lexica Wiki

  4. #4

    Default Re: Instant crash on login

    I had the test client from there. As well as normal blight istara.exe, both crashed instantly.

    Today I suddenly could login without any problems again, even so I didn't change anything. Very strange
    Research Assistant Pharaxes Sphaerideion (started playing 2007-09-08, ascended 2008-06-15)
    Dragon Adventurer: 100 (2009-01-05) Dragon Crafter: 100 (prior 2008-06-04)
    Dragon Crystalshaper: 100 (2013-12-21) Dragon Lairshaper: 100 (2013-09-28)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Did someone say crash upon login ?
    By Nestor_II in forum Game Bugs
    Replies: 6
    Last Post: September 27th, 2012, 08:01 AM
  2. Primal Instant Heal III
    By Hoberton in forum Quests
    Replies: 6
    Last Post: September 18th, 2012, 02:37 AM
  3. Instant De-rezing Mobs
    By Vandellia in forum Game Bugs
    Replies: 5
    Last Post: July 11th, 2006, 01:43 PM
  4. Crash on Port to Elnath, nolonger able to login.
    By Leviathan in forum Game Bugs
    Replies: 5
    Last Post: May 18th, 2005, 02:58 PM
  5. Instant Death
    By Altair in forum General
    Replies: 20
    Last Post: April 17th, 2005, 01:08 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •