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Thread: Blight Client Updates Compendium

  1. #161

    Default Re: Blight Client Updates Compendium

    Blight Client 394.30.6


    Fix:
    • Correct goofy quest / greet icons with new posh versions - thank you Pastle!
    The schedule might be tight, but there is always time.

  2. #162

    Default Re: Blight Client Updates Compendium

    Blight Client 394.32.0

    Fix:
    • Crash fix if player is slow to load and shopping window is open
    The schedule might be tight, but there is always time.

  3. #163

    Default Re: Blight Client Updates Compendium

    Blight Client 394.34.0

    Feature:
    • New pref to allow player emotes to be muted use:
      /setpref muteEmotes true


    Fix:
    • Crash fix for message from NPC but NPC has already unloaded
    The schedule might be tight, but there is always time.

  4. #164

    Default Re: Blight Client Updates Compendium

    Blight Client 394.37.0

    Fixes:
    • Correcting Blue Mimic lacking teeth. (What kind of mimics don’t have teeth?!)
    • Allow inventory UI to have a lot more item (fixes Milicent showing items for sale)
    The schedule might be tight, but there is always time.

  5. #165

    Default Re: Blight Client Updates Compendium

    Blight Client 394.48.0

    Fix:
    • Character’s load default appearance, then reload appearance from server


    This is not something you will notice visually, but expect loading times to be somewhat faster with this client.

    Edit: I was just informed this also fixes the head swapping khutit-glitch.
    Last edited by Liseth; March 23rd, 2017 at 06:29 PM.
    The schedule might be tight, but there is always time.

  6. #166

    Default Re: Blight Client Updates Compendium

    Blight Client 394.50.0


    Fix:
    • When underground, don’t do drowning checks
    The schedule might be tight, but there is always time.

  7. #167

    Default Re: Blight Client Updates Compendium

    Blight Client 394.53.0

    Fixes:
    • Player search "tell" button should be a chat button
    • Player chats going to the "npc chat" window
    The schedule might be tight, but there is always time.

  8. #168

    Default Re: Blight Client Updates Compendium

    Blight Client 394.58.0

    Features:
    • Idleanimation single file controlling multiple NPCs with same name (like ‘New Rachival Defender’ )
    • Add right click ignore for players
    • Fix movement of pets on irregular terrain (they will stay on the terrain when running really fast)
    • Allow some monsters to stick to the the terrain
    The schedule might be tight, but there is always time.

  9. #169

    Default Re: Blight Client Updates Compendium

    Npc chat is still broken.

    Issue for awhile now: Cannot stretch the hotkey edit window. The window stays one size, and you just expand the outer shell of the window. Really annoying when working on a hotkey that equips 21 items...

    The way the npc chat window works is a bit goofy too, perhaps the section with the quests could be moved to the top, and each half (quests, vs chat) could be individually resized? Not really sure the best solution, Maybe just change it back to the old way it worked, instead of separating out the quests.

    As far as the quest offerings chat goes, Perhaps writing a single sentence of npc chat for each available quest, with the link to start the quest as part of the sentence, or an "Accept Quest" link at the end of each? Something that makes it a more natural looking conversation.

    I'll post that in suggestions.

  10. #170

    Default Re: Blight Client Updates Compendium

    Blight Client 394.63.0

    Fixes:

    • Crash fix for right click on player and select ignore
    • Crash fix for greet
    • Fix pet flying
    • Synchronize pet animation scaling with player animation lod (no more choppy pet animations when viewed from a distance)
    • Small improvement to performance of playing animations
    The schedule might be tight, but there is always time.

  11. #171

    Default Re: Blight Client Updates Compendium

    Blight Client 394.66.0

    Fix:
    • Updated map tiles to be accurate
    • Reduce shadow size of sand beetles
    • Formatting of quest available list
    The schedule might be tight, but there is always time.

  12. #172

    Default Re: Blight Client Updates Compendium

    Blight Client 394.66.5

    Fixes:
    • Hubert Hufflebing and Lem Berenrick now use the proper channels when talking to the player during The Cult of Telak questline.
    • The two new dragon markings (tiger striping and ripple) have gotten a hefty anti-pixelation treatment and should appear much smoother and clearer.


    Features:
    • The dragon eating animations have been redone to be much more natural to the race.
    • Create Special Target Frame For GM
    • Support for teleporter regions
    • Idle animation support for a quest not being completed


    -----

    I'd like to add that this specific part of this client update:
    Support for teleporter regions
    Will change up the UI of the teleporters, and it will need a delta (that will be applied to blight soon) to properly work, and thus using the blight client on live is not recommended.
    Last edited by Liseth; May 16th, 2017 at 11:06 AM.
    The schedule might be tight, but there is always time.

  13. #173

    Default Re: Blight Client Updates Compendium

    Blight Client 394.66.5

    Fixes:
    • Gem resource nodes are sometimes colorless
    • Correction for texture env / specularity rendering and multiplied env / specularity when re-equipping items


    Feature:

    • The beginning of the revamp for emotes with sound has begun. Dragons are the first to receive changes, though other races will be following suit in the future.This means:
      • All emotes for the dragon stages (hatchling through ancient) no longer require or support /emote_s to add a sound to it. Sound is played by default. Emote sounds can, however, be silenced still with /setpref muteemotes true
      • Nearly all dragon emotes have had their sounds changed to use existing and/or more natural sounds rather than music, sound effects, or chimes.
      • The emote “dance” has been renamed to “cower” and given updated text to reflect the new purpose.
      • A replacement brand new “dance” emote animation has been added to fill the gap.
      • Emotes have been placed in proper alphabetical order.
    • Keep in mind that these changes will likely make the Blight client incompatible with Live upon release when it comes to what emote is playing on each individual person’s screen. This also means any player modifications that edit the emote files will break your game’s compatibility with other players’ emotes.
    The schedule might be tight, but there is always time.

  14. #174

    Default Re: Blight Client Updates Compendium

    Blight Client 394.84.0

    Fix:
    • Region columns in the teleport window no longer cut off the region names and the destination list now properly alphabetizes by default.


    Simulation Fixes:
    • Adjust all combat so there’s a 2% of failure, and 2% chance of success, no matter the stats
    • Change DeathPointTimerReduction so that it only checks adventure school (was checking craft)
    The schedule might be tight, but there is always time.

  15. #175

    Default Re: Blight Client Updates Compendium

    Blight Client 394.89.0

    Fix:
    • Steelsilk Cargo Wristband doesn’t show color/tint when a dye kit is applied


    Feature:
    • Experiment the color of feedback error (make slightly less red)
    The schedule might be tight, but there is always time.

  16. #176

    Default Re: Blight Client Updates Compendium

    Blight Client 394.97.0

    Fixes:
    • Target window : creature rating
    • Some normal weapons (blighted not verified this round) have broken textures (normal + tricking options)
    • Cancel AFK if player moves
    • Planning Window Structure Not Scaled


    Feature:
    • Support for hotkeys holding state about things they consume
    The schedule might be tight, but there is always time.

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