Page 1 of 2 12 LastLast
Results 1 to 20 of 21

Thread: Talk to the Team: Stances

  1. #1

    Default Talk to the Team: Stances

    The system of Stances and Styles in Istaria can be confusing. What impacts what, a style conflicts with a stance, or vice versa. Some abilities improve when used with certain stances, others don't. Monsters don't use them. And so on. The thought here is to streamline and make a bit more logical sense out of the system. This change would replace all existing Stances and Styles:


    Red Stance "A" (1) = Rename to Offensive (Give +Bonus to Damage)
    Yellow Stance "B" (2) = Rename to Defensive (Give +Bonus to Armor)
    Green Stance "C" (3) = Rename to Focused (Give +Bonus to Melee/Ranged ToHit)
    Blue Stance "D" (4) = Rename to Attuned (Give +Bonus to Spell ToHit)
    LightBlue Stance "E" (5) = Rename to Shielded (Give +Bonus to Block)
    Orange Stance = Use "F" and 6, Rename to Enraged (Give +Bonus to Str/Pow)
    Purple Stance = Use "G" and 7, Rename to Passive (Give +Bonus to Evasion/MagDef)


    This is an idea, not concrete implementation.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  2. #2

    Default Re: Talk to the Team: Stances

    I very much like this idea. I don't use stances at all, right now, simply because I could never figure out what each does (as mentioned in the OP) and I seem to do fine, without them. Also, because naming them 'red', or 'green', or 'blue', etc, is simply too vague. Every other game I have ever played used more descriptive, player-friendly descriptions....i.e. 'Defensive Style', 'Aggressive Style', 'Berserk Style', etc. Those, at least, give you a certain intuitive indication what each stance/style does...

    I really hope you do implement this suggested change, eventually!

    /signed

  3. #3

    Default Re: Talk to the Team: Stances

    Really a nice idea, I like it and the stances getting a lot more useful.
    Terao (Gnome, Grand Master Crafter, Order [Unity])|Draigourn (Ancient, Master Lairshaper, Lunus, Order)|Echentrial (Ancient, Lunus, Order)

  4. #4
    Member
    Join Date
    Jul 2014
    Location
    Right behind you when you're not looking!
    Posts
    119

    Default Re: Talk to the Team: Stances

    Love the idea!
    Light covers night, night fades, when it does, storms come. ~Storm Dragons
    I'm watching you hehe :3 ~Me
    Currently Getting Coppers, gaining Silver, making Gold, Pursuing Mithril!

  5. #5

    Default Re: Talk to the Team: Stances

    This is a good idea.
    Cixi
    Gnome Extraordinaire
    FREE RACHIVAL NOW!!!
    Join the GLF! *Gnome Liberation Front

  6. #6

    Default Re: Talk to the Team: Stances

    I really like this idea as well.
    Entropy isn't what it used to be...

  7. #7

    Default Re: Talk to the Team: Stances

    Two questions.

    Block Stance... will this conflict with Employ Shield, or stack? Will that ability be removed entirely then or will it be changed again? I currently enjoy Employ Shield as it currently is. If it would stack, that'd be fantastic, if it would conflict and overwrite with a lesser bonus... I'd not be to keen on such a change.

    Focused Stance.... will this conflict with Precision Style or other abilities that increase to-hit chance, or would it stack as well? Much with Shielded Stance, I'd not want something that is less effective and would overwrite a key ability to a class.

    Ri'ta'ra'thi Is'mi'nei: Season 100 ADV/100 CRA/100 BLK(former)/100 LSH/ 691 million hoard
    Kytitia Pyrrithia: Unparalleled Rating 206 Saris Sorceror, Rating 212 Crafter

  8. #8

    Default Re: Talk to the Team: Stances

    I like this idea as well. I do agree that it would need to be undertaken along with a review of how the various styles work in the new system as well. Maybe split the system up, so that "stances" are generalized across all schools, and then make the "styles" school-specific buffs that could not be mastered (although the same style might belong to more than one school). So then you could have a maximum of one (general) stance and one (school-specific) style up at the same time.

  9. #9

    Default Re: Talk to the Team: Stances

    re: some of the questions. Refer to part of my post: "This change would replace all existing Stances and Styles"
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  10. #10
    Member
    Join Date
    Jul 2014
    Location
    Right behind you when you're not looking!
    Posts
    119

    Default Re: Talk to the Team: Stances

    What about Ranger's Rapid Fire stance though? I kinda don't see a similar stance in there. :o
    Would be kinda sad to see it dissapear. :l
    Light covers night, night fades, when it does, storms come. ~Storm Dragons
    I'm watching you hehe :3 ~Me
    Currently Getting Coppers, gaining Silver, making Gold, Pursuing Mithril!

  11. #11

    Default Re: Talk to the Team: Stances

    great idea- Flame and me like it!
    YOU told me to play a dragon! [SIGPIC][/SIGPIC]

  12. #12
    Member
    Join Date
    Nov 2007
    Location
    Western North America, near a fault and far from volcanoes.
    Posts
    124

    Default Re: Talk to the Team: Stances

    Let's see if I understand this:

    Red Stance "A" (1) = Rename to Offensive (Give +Bonus to Damage) [currently called Power Style]
    Yellow Stance "B" (2) = Rename to Defensive (Give +Bonus to Armor) [currently called Defensive Style]
    Green Stance "C" (3) = Rename to Focused (Give +Bonus to Melee/Ranged ToHit)
    Blue Stance "D" (4) = Rename to Attuned (Give +Bonus to Spell ToHit)
    LightBlue Stance "E" (5) = Rename to Shielded (Give +Bonus to Block) [currently called Shield Stance]
    Orange Stance = Use "F" and 6, Rename to Enraged (Give +Bonus to Str/Pow)
    Purple Stance = Use "G" and 7, Rename to Passive (Give +Bonus to Evasion/MagDef) [Currently called Evasive Style]

    Rapid Fire Stance goes away, and Shield Stance can no longer be used at the same time as a Style, and all the confusing and mostly ignored Red/Green/Blue stances and their bonuses go away.

    If that's essentially correct, sounds good. I'd prefer a range bonus or +attack/firing rate stance to a +Str/Pow stance, since there are many ways to get +Str/Pow
    --
    Daulnay
    Tamlis Askereth, Saris, Order
    Thorncloud Moonskimmer, Dragon, Order

  13. #13

    Default Re: Talk to the Team: Stances

    Some revisions and more thoughts.


    • Rename "Enraged" (Orange) stance in the previous post to "Alerted" and instead of a bonus to str/pow make it a bonus to recycle/delay.
    • Change Shielded (LightBlue) to give a bonus to Parry as well as Block
    • Change Passive (Purple) to give a bonus to Dodge as well as Evasion and Magic Defense.


    I also had some thoughts about how the basic abilities could interact with certain stances. The idea here being that an ability might have different secondary effects if you are in different stances.

    Matter/Flame/Ice/Energy/Spirit/etc Bolt, Breath of Fire
    • Red Stance - +Damage
    • Yellow - % Chance to Ward vs Spell Damage
    • Green - None
    • Blue - Improved Recycle
    • LightBlue - None
    • Orange - % Chance to gain an Extra Attack/Hit
    • Purple - % Chance to gain a bonus to the Abilities' Skill


    Power Strike, Power Shot, Claw Strike
    • Red - +Damage
    • Yellow - Improved Recycle
    • Green - % Chance to cause a Bleed
    • Blue - None
    • LightBlue - +Agro (Taunt)
    • Orange - % Chance to avoid next incoming attack
    • Purple - None


    Thoughts?
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  14. #14

    Default Re: Talk to the Team: Stances

    Bolts are repeating spells, this will add in average more power to spellcasters - Power Strike, Power Shot and Claw Strike are special abilities. If a boon is given to repeating spells, it should be given the same boon to those who use weapons on claws.
    Terao (Gnome, Grand Master Crafter, Order [Unity])|Draigourn (Ancient, Master Lairshaper, Lunus, Order)|Echentrial (Ancient, Lunus, Order)

  15. #15

    Default Re: Talk to the Team: Stances

    Should have been clear, when I typed "Bolts" I was thinking of some abilities that you get from the school, not the scribed spells.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  16. #16
    Member
    Join Date
    Jul 2014
    Location
    Right behind you when you're not looking!
    Posts
    119

    Default Re: Talk to the Team: Stances

    Quote Originally Posted by AmonGwareth View Post
    Some revisions and more thoughts.


    • Rename "Enraged" (Orange) stance in the previous post to "Alerted" and instead of a bonus to str/pow make it a bonus to recycle/delay.
    • Change Shielded (LightBlue) to give a bonus to Parry as well as Block
    • Change Passive (Purple) to give a bonus to Dodge as well as Evasion and Magic Defense.


    I also had some thoughts about how the basic abilities could interact with certain stances. The idea here being that an ability might have different secondary effects if you are in different stances.

    Matter/Flame/Ice/Energy/Spirit/etc Bolt, Breath of Fire
    • Red Stance - +Damage
    • Yellow - % Chance to Ward vs Spell Damage
    • Green - None
    • Blue - Improved Recycle
    • LightBlue - None
    • Orange - % Chance to gain an Extra Attack/Hit
    • Purple - % Chance to gain a bonus to the Abilities' Skill


    Power Strike, Power Shot, Claw Strike
    • Red - +Damage
    • Yellow - Improved Recycle
    • Green - % Chance to cause a Bleed
    • Blue - None
    • LightBlue - +Agro (Taunt)
    • Orange - % Chance to avoid next incoming attack
    • Purple - None


    Thoughts?
    Can't come up with any reason why I wouldn't like it haha, so:
    Love the idea! :o
    Light covers night, night fades, when it does, storms come. ~Storm Dragons
    I'm watching you hehe :3 ~Me
    Currently Getting Coppers, gaining Silver, making Gold, Pursuing Mithril!

  17. #17

    Default Re: Talk to the Team: Stances

    Flame, I like the idea even if it might make things more complex. I just had a thought about this stance stuff.
    When I play ELAR and use head shot, it changes automatically to blue stance. If I use power shot it changes auto
    to red stance. However, when my goat plays Ranger, she has to manually pick red or blue stance just like
    she has to pick the other stances Ranger has. I find this slows me down a lot.
    Now if we get all these stance abilities, we are going to be
    going rather nuts going from one to the next?
    Cixi
    Gnome Extraordinaire
    FREE RACHIVAL NOW!!!
    Join the GLF! *Gnome Liberation Front

  18. #18

    Default Re: Talk to the Team: Stances

    I like this system as well, especially with the additions to parry, delay, and dodge. When it comes to affecting abilities in the individual schools, I'm thinking this should be coded in each ability as the schools are redone, and the benefits noted in the tool tips. Much like how now crit strike benefits from blue, power strike from red. Also, I'm wondering about abilities that act like some of the replaced stances or styles, and share timers with some of them-- like "flow like water" and "melee flurry". How will this change affect them, if at all? As part of the new system, I'm guessing that nothing that is not one of the new stances would share a timer with a change in the new stances? Evasive style shares a timer delay with "flows like water." Would that go away in the new system (i.e. activating purple stance would not suddenly cause a delay in the ability to activate "flow like water" right after)?

    I'm thinking the stances could be changed all at once, and then changes to the abilities affected by stances could happen more slowly and in limited sets of schools per patch. This makes it much easier to keep balancing and bug-fixing to a small scale task. And coincidentally allow players to absorb the changes over time.

  19. #19
    Member
    Join Date
    Jul 2014
    Location
    Right behind you when you're not looking!
    Posts
    119

    Default Re: Talk to the Team: Stances

    Quote Originally Posted by Ming View Post
    Flame, I like the idea even if it might make things more complex. I just had a thought about this stance stuff.
    When I play ELAR and use head shot, it changes automatically to blue stance. If I use power shot it changes auto
    to red stance. However, when my goat plays Ranger, she has to manually pick red or blue stance just like
    she has to pick the other stances Ranger has. I find this slows me down a lot.
    Now if we get all these stance abilities, we are going to be
    going rather nuts going from one to the next?
    Huh, you hotkeyed them to automaticly switch stances with attacks?
    And I think it would make things less complex actually, as you'd probably want to stick with one stance, or 2 at most, depending on the situation, atleast that's my guess, seeing the new stances. Instead of switching green-red-blue everytime an ability comes off cd.

    Personally my 3 stances would be orange/yellow/green :P
    For melee/ranged , sometimes switching not all times, as there's usually 1 stance, maybe 2 that jumps out for your playstyle.
    Mages would probably be orange/blue/purple. For me that is.
    Light covers night, night fades, when it does, storms come. ~Storm Dragons
    I'm watching you hehe :3 ~Me
    Currently Getting Coppers, gaining Silver, making Gold, Pursuing Mithril!

  20. #20

    Default Re: Talk to the Team: Stances

    Quote Originally Posted by AmonGwareth View Post
    Some revisions and more thoughts.

    I also had some thoughts about how the basic abilities could interact with certain stances. The idea here being that an ability might have different secondary effects if you are in different stances.

    Thoughts?
    I like this idea of secondary effects. Also may make a stance you would normally not use interesting.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Talk to the Team: Abilities UI Tab
    By Yfelvik in forum Talk to the team
    Replies: 9
    Last Post: February 27th, 2016, 11:33 PM
  2. Talk to the Team: Stuns
    By AmonGwareth in forum Talk to the team
    Replies: 49
    Last Post: September 6th, 2014, 08:25 PM
  3. Talk to the Team: Neo Schools
    By AmonGwareth in forum Talk to the team
    Replies: 41
    Last Post: May 27th, 2014, 03:53 PM
  4. Talk to the Team: Metals
    By AmonGwareth in forum Talk to the team
    Replies: 55
    Last Post: September 20th, 2011, 10:59 AM
  5. Talk to the team: Plots
    By Velea in forum Talk to the team
    Replies: 38
    Last Post: August 31st, 2010, 12:38 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •