The system of Stances and Styles in Istaria can be confusing. What impacts what, a style conflicts with a stance, or vice versa. Some abilities improve when used with certain stances, others don't. Monsters don't use them. And so on. The thought here is to streamline and make a bit more logical sense out of the system. This change would replace all existing Stances and Styles:


Red Stance "A" (1) = Rename to Offensive (Give +Bonus to Damage)
Yellow Stance "B" (2) = Rename to Defensive (Give +Bonus to Armor)
Green Stance "C" (3) = Rename to Focused (Give +Bonus to Melee/Ranged ToHit)
Blue Stance "D" (4) = Rename to Attuned (Give +Bonus to Spell ToHit)
LightBlue Stance "E" (5) = Rename to Shielded (Give +Bonus to Block)
Orange Stance = Use "F" and 6, Rename to Enraged (Give +Bonus to Str/Pow)
Purple Stance = Use "G" and 7, Rename to Passive (Give +Bonus to Evasion/MagDef)


This is an idea, not concrete implementation.