Since I rarely loot any hoardable stuff from the regular mobs and I like doing quests like ARoP.
I would really like to see either the trophy hunter or a completely different NPC give out quests that dont give a cash or XP reward...
I would like to see that the random quests given to be either Craft or Adventuring of nature...
I would like to see both adventuring and optionally crafting to have 3 different choices... Beginner, Journeyman or Expert...
I would like to see the Adventuring quests be a short combination of Killing mobs (self looting certain mob tokens or tech components as proof) and talking to various NPC's.
Beginner: Minor NPC contact and little killing of normal mobs. (short quest)
Journeymen: Minor NPC contact and a reasonable amount of killing both named and mostly normal mobs.. (longer quest)
Expert: Reasonable amount of NPC contact and a reasonable amount of killing both named and normal mobs in equal amount. (longest quest)
(optional)
I would like to see the crafting quests to be a combination of bare stuff or teched stuff.
Beginner: Crafted stuff is unteched.
Journeymen: Crafted stuff is teched, but components dont have to be self looted.
Expert: Crafted stuff is teched, but 25-50% of the components have to be self looted.
Quests and of course the rewards would be given according to tier:
Beginner: Bell - Journeymen: Urn - Expert: Crown
Tier 1 (lvl 0-19) : Brass
Tier 2 (lvl 20-39): Silvered
Tier 3 (lvl 40-59): Golden
Tier 4 (lvl 60-79): Platinum
Tier 5 (lvl 80-99): Royal
Tier 6 (lvl 100-120) :Imperial
This is not because I am a lazy dragon, but I think that my 4mil. worth of hoard is filled by 95% scales and thats not right...
I like to do quests that actually take some time and effort to complete.
With quests like this more costly hoard abilities could be added in the future...