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| General Discussion about Istaria and the Istarian Community |
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#1
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Developer
Join Date: Oct 2004
Location: St. Louis, MO
Posts: 4,429
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Game Systems Update for August 27, 2008:
New Feature Support for items that must be equipped to get the effect Change Adjusted monster agro so that there is a 33% slower build-up of aggro towards healers in the game.
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"Alea iacta est" - Julius Caesar Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files) |
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#2
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Member
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hmm what does this mean? you need to equip the bhm now to use it?
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#3
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Developer
Join Date: Oct 2004
Location: St. Louis, MO
Posts: 4,429
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Nope, it means exactly what it says. That the technology for requiring an item to be equipped to use it is now available.
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"Alea iacta est" - Julius Caesar Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files) |
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#4
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Member
Join Date: May 2005
Posts: 1,988
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Quote:
Out harvesting with a guildie, we aren't even grouped, Maple treant sees "level 58 healer" and "level 100 ranger" and goes to pick on the healer. As soon as I threw 1 revitalize at the healer, the treant switches targets almost instantly. I became his best-a-buddy. All of the attacks the healer did with spell damage / etc. did not sway it from me. I will be happy to know that heals to others and myself isn't an instant aggro magnet Justa Casts Aggro Magnet IV (which is what heal spells should be called) Not understanding the first part: unless there is something I am missing, you never could use an item unless it was equipped ??
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Justa Mirage: Ranger 100 / Healer 92 / Carpentry 100 / Confectioner 100 / Fletching 92 / Weaver 62 / Gatherer 34 Flatspin: Ancient Lunus Dragon 100 / Craft 100 / Lairshaping 100 |
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#5
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Member
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As far as I know you could use the BHM effect without equipping it, now you cant anymore.
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#6
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Member
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i dont understand the first part too ^^ my example of the bhm has not been correct (so i read the answer of Amon)
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#7
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Member
Join Date: Oct 2007
Posts: 2,209
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I thought that the BHM was fixed long ago.... Not sure what else you can use without eqipping.
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#8
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Emissary
Join Date: Oct 2004
Posts: 3,213
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I think what is meant is that now they have the engine work to add something that says heals you over time as long as it is worn. I.E. a ring of regeneration that is always on unlike an item like the boars mask that would have to be "turned" on for each use. Basically the activation would be wearing the item and not right clicking using.
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#9
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Member
Join Date: Jul 2006
Location: Everlasting, Bliss
Posts: 878
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The Boar's Hide Mask was earlier set to Attune On Equip, but not required to Equip to Use.
The technology for requiring an item to be equipped to use has now been added. This covers not just the BHM, but any other item that can be equipped and has a 'Use' function. If I remember correctly, one of the epic staffs has this type of function. Quote:
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Grandmaster of Flame: Simultaneous solo of 4 Phantom Mages, 2 Death Dealers, 1 Ogre Bodyguard Siggurd's Protégée: Smelting 1600+ |
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#10
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Member
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Quote:
This is purely to close the loophole for items such as the BHM which could be hotkeyed and used while still in your inventory, un-equipped. Personally it's a good fix so they can add more diverse items to the game moving forward, without them ending up as overpowered as the BHM. Of course, as an owner of a BHM I hate to see it happen. ...not that I use it much anyway (CHSW's get a little self-haste and 2HS skill does me no good), but I'll probably be more selective about when I want to wear it since I like the AC and persistant stats of my Mithril plate mask.
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"There are but three loves in a Dwarf's life, young lad: battle to make one thirsty, ale to quench the thirst, and friends to bring more ale! Make no mistake about it... good friends are by far the most important." - Steele |
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#11
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Member
Join Date: Oct 2004
Location: UK
Posts: 725
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I've only ever had one BHM and it was always a pleasure to lend it to friends back on Unity who were better suited to taking advantage of its benefits. Now on Chaos I have discovered that due to the attunement I can't take the risk anymore incase something goes wrong and they can't give it back when we're done hunting.
Now I find that according to this information, I will never be able to lend it out again if I want to get it back. The time has come to decide whether the BHM remains a part of my Dryad event collection, or gets passed on to someone who will have no qualms about attuning it to themselves. I must admit that I am surprised. I was told that the attunement of the BHM was meant to deal with people who had multiples of the item, but I thought that had already been addressed with the shared timer (a change which I approved of at the time). Truth be told, I only ever knew one person on Unity who admitted to having more than one. Without making this sound like a rant, I feel that beyond the linking of the timer across BHMs the rest of the changes made that affect the item are simply fun-quashers. |
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#12
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Member
Join Date: Mar 2006
Posts: 411
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The Lunus and Helian phylactery's for the ROP are not equippable but have a right click use function and can be hotkeyed.
Does this update have any impact to them?
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Chasing Chaos Shard Crimson Dawn Website for game guides and much more Dragon Cheat Sheet - June 2010 |
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#13
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Member
Join Date: Oct 2004
Posts: 486
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No items have been altered. The technology to allow alterations and additions (of the type listed) as needed later has been added. Don't know how it could have been any clearer. *shrug*
Drev |
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#14
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Member
Join Date: Oct 2004
Location: UK
Posts: 725
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Cheers for the clarification Drevar. I was a bit quick with my exclamation earlier and I should have refrained, instead waiting until I get an opportunity to log in and review the actuality of the change.
In fact it's a little after ten in the evening, all the work is done, now might be a good time to log in since it's been several days since I last paid a visit to Istaria. |
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#15
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Member
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then this update has no real impact to the living servers at the moment?
but it will allow new stuff in the future? confusing update then ^^ but you got us guys to awake hehe |
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#16
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Member
Join Date: Jun 2008
Location: Kansas State University (currently)
Posts: 607
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Another exploit down!
Great work, VI! Love the healer update.. had to always have my healer like 10 levels higher than anyone else in the group to avoid them being targetted right off the bat. This will make things more realistic. |
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#17
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Member
Join Date: Oct 2004
Posts: 2,424
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Quote:
It is a way of slowing removing them from the game alltogether, possibly spurred by the crazy prices they sold for in recent history (on chaos one was rumoured to sell for 1.3 mithril).
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#18
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Member
Join Date: Jul 2006
Posts: 1,182
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This is VERY good to hear, it's nearly impossible to protect a healer due to the major agro they get right now.
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#19
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Member
Join Date: Dec 2005
Posts: 49
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I guess tweaking healer aggro is a start, but the whole aggro mechanic has been pretty well broke from the beginning.
Perhaps a mulligan at some point? The grouping and mob mechanics are extremely simplistic. Have a lot of debuffs and stuff that don't seem to make much of a difference. |
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#20
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Member
Join Date: Oct 2004
Posts: 219
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Gangaf's boots need to be equiped now as well.
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The Lost Ranger EoI, Chaos "It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change." - Charles Darwin |
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