- The take-off from run animation has had some slight adjustments to speed and transitioning.
- Timer window crash
- Animation fix for entering sleep state
- The movement (primarily running) animations of elves, fiends, half-giants, humans, khutit, saris, satyr, and sslik have been adjusted to be a more appropriate speed compared to real movement speed.
- Fafnir no longer plays Boss music. Gruk now plays Boss Music.
- Mesh clothing does not adjust to body
- Mouse can click/hover/highlight/interact with hotkeys/UI while cursor invisible (free look, etc.)
- Shopping List Window and Second Item
- Dragons now play a unique animation when entering and exiting sleep. (Bipeds to come!)
- Environment Effects Persist (sometimes)
- Provide feedback if unable to update java launcher
- Ulmus Beetles (green) appear red on certain graphic cards
- Floating black spot behind the fins on dragons using head style 2
- Mobile resource nodes will perform proper distance to gather check
- When a dragon dies in the air, death to ground animation is shown to everyone surrounding (no longer stuck in the air)
- Special effect locators for bows fixed (for playing special effects with bow weapons)
- Add time to casting bar
- Dragons will now play a unique animation when taking off from a run.
- The dragon sleep animation has been given slight adjustments to feel more natural.
- Visual Timer for Buffs / Debuffs
- Updated Map Tiles for Drakul Map
- Remove dev debug messages for flight
- Attune on Equip Messages
- Stuck in running animation when transitioning to Khutit form or Dragon form while running
- Fix for Parry, Block and Dodge feedback
- Attuned Item disappears when swapped to a container that is for sale
- If applying novians, can only apply to plot owned by player (so that players can't apply novians to empire projects)
- Remove skipping school feedback message
- Only send the death point timer info when reducing death points (was sending bind location, etc. which was confusing in feedback)
- Health check constraints (future content)