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  1. Istaria: The grind, the economy, and me (Part 2 of 2)

    3. The veteran populace, like any other in any other game, are highly resistant to changes that would be helpful to Virtrium (but take the offering closer to mainstream interests for product-market fit); so much so that most attempts to engage discourse and present ideas is frequently derided to the point of silencing new opinions/eyes.

    The fact is, today's gaming market IS shorter on TIME than it is upon MONEY: ...

    Updated December 14th, 2016 at 09:51 AM by Beryl (typos pwn me, especially at 2:45am)

  2. Ideas for Reinvigorating Istaria (while advancing effort & avoiding the dread "p2w")

    Quote Originally Posted by Beryl View Post
    Despite the community's fear of an influx of "undesirables", etc, there are several ways this game could easily become "free to play" without necessarily being "pay to win", or "releasing the Kraken", etc:

    1. Kickstart with this game becoming free to play when player has backed at a particular funding level (Play for free while we use your backing to complete our porting/redesign efforts.)

    2. Implement a social collectibles system