Quote:
Originally Posted by
evilkarl
Handwraps 2 handed weapon without the benefits all other two handed weapons have.
Not really sure what the "benefits" are that are referred to here, unless you mean the nice damage all the other 2 handed weapons do.
Quote:
Having specific armor like robes and headbands
I'd much rather that the core parts of the school were fixed first.
Quote:
Pillage spirit (10min recycle, transfers 100% of damage to attackers health) - Often misses and considering our damage for one hit 60-80 health doesn't help, Timer should be reduced or effectiveness increased
This was updated. It auto-hits now and does maximum damage. But it's still ridiculous. Even with 1600 strength, it barely does more than 300 damage. I *already* have vampiric touch III, which mimics the effects of pillage spirit very well. The other life-stealing abilities are on a 5 minute timer, so why isn't this one? Also, even with 1600 strength, it only heals for about 300, and that's WITH unbridled energy + nature's fury + power style III. It's pointless. If I don't need the health, I'd much rather use a chain attack, and if I DO need the health, I'm going to use a healing spell. Critical strike does WAY more damage, it autohits, and for a single-class disciple with 1k base strength from fitter, it does about 600 damage. That's 1200 damage over 10 mins, with the average self-healing also being about 300. (50% leeched 50% of the time).
The ONLY time I bother with pillage spirit is when fighting against annoying things with high evasion, and that's because of the autohit ability. If the ability recycled every 2 minutes, then it might be "worth it" for what it does, but at 10 minutes it's just a joke.
Quote:
Many abilities we gain at a much later level than other spirit users. EG Area Siphon I at level 76, this is gained at 14 by a Pure spiritist and I think 27 for a reaver.
The Siphons (ability) we get are low level and late in the game by the time we get them they are of little use.
I would boost the siphon line for disciples. However, Area Siphon I has been useful to me at lvl 100 for a long, long time. If you use it in the correct situation it can literally be a life-saver.
Quote:
The delay cap on attacks (1/sec) prevents us reaching our true speed of attack. While our weapon weilding companions get faster and faster we hit a brick wall and do not get faster.
This is and is not fixed. For raw attacks it is fixed, but there's a little hitch. If you use any attack abilities, the 1 second delay returned. Disciples have 10 chain attacks with a 1 minute recycle, which means at least 1 attack every 6 seconds if you want to use the damage increasing ability that disciples so sorely need. Then there's all the other special attacks such as critical strike, spirit punch, ki strike and what have you.
I personally like to alternate between a chain attack and then a non-chain attack. I almost exclusively use attack abilities from the time I start attacking until the time that the monster is dead. This means that I'm once again stuck behind the 1 second wall, and it forces me to either choose between attacking slightly faster and foregoing all abilities, or having my abilities and attacking slowly again.
I can understand the delay behind spell-like abilities such as siphon, but I think weapon-based abilities should also be able to go below the 1 second cap.