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I really want to see an MMO with weather. Why don't we have one yet where weather affects the player?
If you stay too long in blizzards/heavy snow, your stats get reduced due to cold/hoypothermia
Sandstorms will tick away at your health. ('cmon being pelted by tiny pieces of sand sucks) so players should try to seek shelter rather than stay out in it.
No player should be able to survive a tornado or some other "large" natural disaster. Well.. maybe really epic players, but they need to be using consumable items/have all the best gear to keep thier health about "0" during such an event. Meaning it should really be something to be able to brag that you survived it.
Sometimes I wonder if I'm the only one that would want such a thing as I'm sure alot of people are labeling it as "inconvienient". Well duh! It's supposed to be. If you can't go out and hunt because there's a blizzard outside, stay inside and craft. In SWG's case, the game is so dynamic there is always something different to do because there are so many mini-games you can busy yourself with.
Emotes
Good for immersion and trying to convery such. And I don't mean just put in /dance.... being able to show emotions and proper humanized gestures is nice (and makes for good screenshots! ^_^) Moods are also nive to have. Meaning, set a mood and your character will sit or walk differently.
Mini games
Make lots of them. Little perks that people can do if they get bored with slaughtering things and make them complex enough so that they are fun.
SWG's Fishing system-it's not a point click. It's interactive.
EQ2's Crafting system- also complex enough of a mini game to make crafting very fun, but not difficult. As you craft, you get "tics" that you need to hit the correct ability to counter such a tic in time. If you don't, you get a hit to your endurance! (I hear it's also possible to die at the crafting table if you try to AFK it and miss every single tic)
Gambling-Present in most games, makes for a good time sink for those that have too much cash.
EQ2 also recently introduced Legends of Norrath- a simpler Magic the Gathering type card game that you can play during downtimes and time sinks. Perhaps way out of scope, but putting in a jan ken or other simmilar simple game.
"Fluff Stuff"
Is VERY important. Make silly items like a paintball or snowball gun that dosen't really do anything for combat, but running around town pelting it with red or pink paint is fun.
Celebrating holidays is cool too. Have IG events to correspond to a few RL holidays. Make up a few holidays for the game too!
April 22nd. (pull date out a hat) Just another day? Nope! It's when <insert IG town here> was built. There will be a parade four times today and vendors will be selling special foods and items! Lots of lore to read from the townspeople too!
Also in game references and tiny hints to things that are outside the game. IE WOW and EQ2's list of references. They're REALLY fun to find and understand. Like WOW's Firefly. It means nothing and is nothing out of the ordinary unless you have seen the show and can telll that it is a reference to an actual show.
One of the appeals for me that is a must have in the MMO's I play is player housing. I can't really play a game that dosen't have it. The game seems too basic without it. (Hey, are you really all that surpised?)
PVP and PVE should be kept as seperate game mechanics- seperate games altogether really. The two do not and will not ever work together. There is always SOMETHING that will work in PVE that dosen't work so well in PVP and vice versa. So players will complain that "special 13 is too strong in PVP" and a nerf makes it totally useless in PVE.