Delta 270-273+ Community Building bugs - Add here
Known Issues - Note these are reports from players in game or in Forums. Any issues that was submitted in a support ticket, but not listed here is ok, support got those just fine.
T1 Clothworking
New Trismus 460/144 - Not buildable on Live Shards currently. The plot window is empty. Currently fixed on Blight server, soon to Live Shards.
T6 Lair Rooms show "Storage Beginner Shop" instead of "Storage Expert Larger Shop". Fixed on Delta 273.
Chaos Issues
T1 Ore Refinery:
Miner's Mound 19788 22464. No smelter or anvil appear on this object. However, there is one on Blight in same location and it has both machines. So a glitch I think.
Blight Issues
T2 Ore Refinery:
Erichald's Hill 22282 22837 - No machines
T2 Cloth Factory:
Kenaf Port 16903 16607 - No machines - Plot permission information is missing feedback message
T3 Ore Refinery
Aughundell West 24903 25531 - No machines - Plot permission information is missing feedback message
If you know of any more or find any in future, please add them to the list here. There will likely be glitches to some buildings as they are built. These types of issues, only support/tech team can fix manually.
Re: Delta 270-273+ Community Building bugs - Add here
Chaos Issues
T5 Essence Circle:
Aradoth Frontier 284xx 253xx - No machine
Re: Delta 270-273+ Community Building bugs - Add here
Order Issues:
Gem Miner's Cave/Gemworking Shack on Lesser Aradoth is bugged. It is destroyed, but the construction panel does not have any materials listed for rebuilding.
Re: Delta 270-273+ Community Building bugs - Add here
Order: Wisp Isle Essence Circle does not have machines (tho it is showing storage)
Re: Delta 270-273+ Community Building bugs - Add here
Quote:
Originally Posted by
Daulnay
Order: Wisp Isle Essence Circle does not have machines (tho it is showing storage)
Cords of Circle: 18787/14177
same goes for: ore machinery in Acul: 280/355
Re: Delta 270-273+ Community Building bugs - Add here
gem miner`s cave, ID 14463 is unbuildable
20338/23894
(on Order)
Re: Delta 270-273+ Community Building bugs - Add here
3 machines lying on Faffnir-Road:
essence circle: 283/240
cloth working shop: 283/240
logging camp: 284/240
on Order
Re: Delta 270-273+ Community Building bugs - Add here
The Festival Tavern Tent's don't have storage even thou it has a cooking table, is this intended?
Re: Delta 270-273+ Community Building bugs - Add here
Quote:
Originally Posted by
LOVWYRM
3 machines lying on Faffnir-Road:
essence circle: 283/240
cloth working shop: 283/240
logging camp: 284/240
on Order
Hi Lov,
Can you specify exactly what the issue with these three structures are, please? Not buildable, already built but no machines, etc ? Thanks
Re: Delta 270-273+ Community Building bugs - Add here
Quote:
Originally Posted by
Sindala
The Festival Tavern Tent's don't have storage even thou it has a cooking table, is this intended?
Only the major structures got an update with storage. Festival Tavern Tents (or any tents) are not included for a storage upgrade. General rule, if the structure doesn't have the word of Beginner, Journeyman, Expert or Tier in the name of structure, then it was excluded on purpose.
Re: Delta 270-273+ Community Building bugs - Add here
Ceg- those shops lie on the roadside left on the way from Harro to blight gate (where blight hounds and Faffnir walk)
did not check if they are buildable- cause they definately do not belong there
Re: Delta 270-273+ Community Building bugs - Add here
Dragon Acceleration can only be cast while grounded. Wasting valuable seconds as you then have to take off to fly.
Can this be changed to trigger while flying or add the appropriate seconds it takes to lift off to the boost :)
Re: Delta 270-273+ Community Building bugs - Add here
Tinkering workbench in NT doesn't work. I'm not sure if it is intended or it should be fixed by builders though.
P.S. Forgot to mention that it's on Chaos.
Re: Delta 270-273+ Community Building bugs - Add here
Quote:
Originally Posted by
LOVWYRM
Ceg- those shops lie on the roadside left on the way from Harro to blight gate (where blight hounds and Faffnir walk)
did not check if they are buildable- cause they definately do not belong there
Ah, actually Velea also added 38 brand new community structure buildings that did not exist before. Those do belong there (these will be tricky to use since Fafnir and blight hounds patrols the area, but not impossible). Please read my latest Map Pack 3.7 (#179) post. This post will provide a link to show you locations of where these 38 brand new community buildings were added for Delta 270-272.
Re: Delta 270-273+ Community Building bugs - Add here
Quote:
Originally Posted by
Onoris
Tinkering workbench in NT doesn't work. I'm not sure if it is intended or it should be fixed by builders though.
The only tinkerer workbench on NT that I recall was in the building, next to the water well, in town. This was removed, as well as other machines in town with the City Under Siege update (when Withered Aegis burned the town down along with the machines). I'm a bit confused when you say it doesn't work. That suggests you see a tinkerer workbench, but doesn't work. If you are seeing a tinkerer workbench in town (next to water well), then you need to clear your world cache (Troubleshoot button on Launcher, tick the Clear World Cache box). If you're referring to another tinkerer workbench on New Trismus, please give the coordinates to the location.
Re: Delta 270-273+ Community Building bugs - Add here
Quote:
Originally Posted by
Sindala
Dragon Acceleration can only be cast while grounded. Wasting valuable seconds as you then have to take off to fly. Can this be changed to trigger while flying or add the appropriate seconds it takes to lift off to the boost :)
Please stay on topic. This thread is to only post issues with the Community (imperial machines) structures. This type of questions should be posted in other threads. But to answer your question, there isn't an option to make something work/not work work while flying. It's hard coded to only allow combat, spells, abilities, etc to occur while you're not flying. Tech team has said they will see about allowing the ability to set things to be allowed while flying. In meantime, I'll temporarily add an extra 10 seconds to Acceleration on Delta 274. But it would be reverted back to normal time if/when tech team can implement the ability to allow things to occur while flying. It should only take about 7s to get back in the air and cruising speed/altitude, so 10s should cover this issue, which I agree with.
Re: Delta 270-273+ Community Building bugs - Add here
Thread title don't say its community building only? To me it reads Bugs from Delta 270-273 "and" Community buildings.
Re: Delta 270-273+ Community Building bugs - Add here
Quote:
Originally Posted by
Cegaiel
The only tinkerer workbench on NT that I recall was in the building, next to the water well, in town. This was removed, as well as other machines in town with the City Under Siege update (when Withered Aegis burned the town down along with the machines). I'm a bit confused when you say it doesn't work. That suggests you see a tinkerer workbench, but doesn't work. If you are seeing a tinkerer workbench in town (next to water well), then you need to clear your world cache (Troubleshoot button on Launcher, tick the Clear World Cache box). If you're referring to another tinkerer workbench on New Trismus, please give the coordinates to the location.
I'd like to chime in here, all the machines in the building next to the well are still there (smelter, anvil, casting box (I think that's what it's called?) etc.), mistake or not? your post makes it sound like there are supposed to be none at all
Re: Delta 270-273+ Community Building bugs - Add here
Quote:
Originally Posted by
Cegaiel
The only tinkerer workbench on NT that I recall was in the building, next to the water well, in town. This was removed, as well as other machines in town with the City Under Siege update (when Withered Aegis burned the town down along with the machines). I'm a bit confused when you say it doesn't work. That suggests you see a tinkerer workbench, but doesn't work. If you are seeing a tinkerer workbench in town (next to water well), then you need to clear your world cache (Troubleshoot button on Launcher, tick the Clear World Cache box). If you're referring to another tinkerer workbench on New Trismus, please give the coordinates to the location.
Yes, I referred that exactly workbench near the well. I cleared cache as you suggested and workbench is disappeared. Thank you.
Re: Delta 270-273+ Community Building bugs - Add here
Clothworking Center in NT by Johald the Outfitter trainer is not buildable to me. No resources show up in the plot construction tab. This is on Chaos.
And, yes, I've cleared world cache and scanned several times due to other issues. Sorry if this has been reported. I couldn't find anything.