Originally Posted by
Racktor
Guaran, no one is complaining about fixing EXP cheats. (Except maybe one person in the last page or so) What's being complained about is the nerf on group EXP in general - in short, generally you get less EXP for grouping overall than you would if you're fighting alone depending on what you play as. Perch leveling has been shot down by everyone or almost everyone so far. Unless you refer to Lovwyrm's post about the dragon flying or whatever? I can't tell if she's supporting it or not, but personally I wouldn't support any exploit to jump your exp to an unearned amount.
I'm not sure if the 'group exp bonus' is what was hurt or the general exp. I think Azath's post is giving numbers total EXP overall, so including any sort of bonuses. Either way, if you're the damage dealer and your friend is a healer, you're outta luck because you're kiling everything at the same rate but getting half the exp. Your friend benefits because they can barely kill anything in reasonable times and you're speeding it up. You just get some heals. (Which, if you're fighting on level, generally are only really needed between fights) The amount of variables in classes, builds, and fighting times makes a 50/50 split unfair for most players and ends up discouraging grouping because, most of the time, one benefits while the other loses. 60/60 would give a bonus that would make up for lost time for the 'losing' player, at least. (70/70 or 80/80 like Azath suggested would be nice, but I honestly sort of doubt it)