Originally Posted by
Nambroth
Not to be off topic but this is something I am curious about- because lairs are 'hidden' in the ground from the camera, do they cause any less lag than terrestrial structures (such as ped buildings etc). It seems that my machine lags heaviest (and suffers highest drop in FPS and spike in texture memory) around terrestrial buildings, where I have not noticed this around lairs at all (and in fact pass by many without realizing they are even there, which I think is kinda neat as many dragons tend to be a little secretive). I don't know if I'm imagining things (this is entirely possible, knowing me!!) or if there is a difference in the way the client loads these structures.