Re: About a certain lin ein the delta 169 notes...
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Originally Posted by Xarog
What the rune does is make it possible for you to get teleported to a place near the edge of the world, with a cargo disc in tow, from any point on the map. Basically this means that no matter where you are, you can get from *any* resource field to your bind point in a matter of moments. And this is what makes the rune precisely so egregious. Change the way the rune behaves, and you change the usefulness of the exploit. No one's going to spend ages flying to the end of the world when legitimate portals are closer to the player than the world's edge.
I guess another question is, is it still an exploit if you use the rune to materialize @ outside the Council of Elders and drag it to Dralk to the portal there. If you're hauling say emeralds on Ice island and your options are to fly to Falathein, versus running with road bonus from the Council to the Dralk portal, it's still considerably shorter, but if it's now an "ancient/arop priviledge" then please let the rest of us ancients know.
Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Creme
I guess another question is, is it still an exploit if you use the rune to materialize @ outside the Council of Elders and drag it to Dralk to the portal there. If you're hauling say emeralds on Ice island and your options are to fly to Falathein, versus running with road bonus from the Council to the Dralk portal, it's still considerably shorter, but if it's now an "ancient/arop priviledge" then please let the rest of us ancients know.
Intereting question. The Rune is labeled as a "rune of teleportation" much like a gate is a means of teleportation (not recalling). We can all teleport with the right kind of disks... The Gates teleport us through the gate system to specific locations - the Rune used to teleport us to the Rift. For the longest time - I used to use the rune and then went back and forth to empty my disk until I could carry it... until one day I followed some folks from a guild that shall remain namele$$ - or had another name at the time... that went through "the gap" and saw what hapened... ok that part is definitely an exploit as was explained by Laughing Otter - I don't do that(anymore)... but now - the other part = using the Rune to go to the ledge of the council chamber and then go to nearby Dralk - is that also an exploit? If so Why?
Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Image
Since the cheat itself is the use of the auto recall when going over the edge of the world, why isn't that changed/fixed instead? Think that would be the better way and truly get rid of the cheat itself. Have the auto recall send you somewhere, maybe a deserted island you cant leave but by recall with your disk inside your inventory. :rolleyes:
Did the re-attuning yesterday, took a long while to find the right spot to use the gate. A friend could not find where the gate was, so I went to help and do it for myself. Thought we recalled inside the cave not outside. 1st was on path, "You are too far to use..." moved closer and fell in, (gap between gate and path is too wide, that needs a fix) flew back up and landed inside the gate... "You are too far..." What!!?? Flew up landed on top of gate ... "You are too far...." er...???? GRRRRrr..... Finally, found the spot UNDER the gate that let me use it. Now we cant use the rune to go back to start of the Riff without going through all those extra steps.
IMHO changing the auto recall destination would be a lot better and target those that used it to cheat and not punish everyone that uses the Rune of Teleportation for the Riff run only.
And after all of this controversy, that cheat is still there and will still be used, I'm sure. :(
Fully agree Image - and while I used what is now "labeled a cheat" I only did it as I saw others doing it and did not know or think it was "a cheat" until Laughing Otter identified it as such! Also don't forget how time consuming it will be for all concerned if/when a group member falls off the path and has to "rune back" and go through all the finding the right spot exercises (of course we never fall off anymore...)
Re: About a certain lin ein the delta 169 notes...
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Originally Posted by Creme
I'm sorry that the extra 100m you have to run now to get your disk to the rift has left you bitter to the point that you would falsely accuse others of using the same methods you feel are a priviledge due Ancients.
I guess the message didn't sink in the first time. Sour grapes are a sad thing indeed.
Re: About a certain lin ein the delta 169 notes...
Originally Posted by Creme
I'm sorry that the extra 100m you have to run now to get your disk to the rift has left you bitter to the point that you would falsely accuse others of using the same methods you feel are a priviledge due Ancients.
Quote:
Originally Posted by
Creme
I guess the message didn't sink in the first time. Sour grapes are a sad thing indeed.
By the way - no statement made was false.. I certaily did not "discover" or "invent" the actions involved and the priviledge describe in a prior post was not a "due" but rather something that I thought had been earned by Dragons going through AroP. However, the message from Laughing Otter was clear and concise and I am following it - I have not taken my loaded disk to the rift or jumped off the edge of the world since then!
No sour grapes at all. The only things I have to complain about in this game are excessive "lag" at inopportune times, some fermenting cabbage and a stale fish. But that is a different story.
I have asked a simple question - the same you asked! Paraphrasing = "what about using the rune to port to the ledge outside the council chamber - and then flying/running whatever - to Dralk?" I'd really like to know.
Re: About a certain lin ein the delta 169 notes...
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Originally Posted by Concoidal
The only things I have to complain about in this game are excessive "lag" at inopportune times, some fermenting cabbage and a stale fish.
I have asked a simple question - the same you asked! Paraphrasing = "what about using the rune to port to the ledge outside the council chamber - and then flying/running whatever - to Dralk?" I'd really like to know.
And one of the few complaints I have are excessive lag and players that have knowingly continued on in an exploit after being advised it was an exploit well over a year ago, that harass players because they don't want their exploit taken away and also falsely accuse other players of exploiting to try and cover up their own deeds.
I really have to wonder at human nature sometimes.
p.s. I too would like a declaration as to whether or not using the rune of teleportation with your cargo disk to arrive at the council of chambers is an exploit.
Re: About a certain lin ein the delta 169 notes...
this seems ridiculously simple to me... cargo disks (that are capable of porting) were only meant to go through portals. since the rune isn't a portal, it's an exploit no matter where it takes you. they need to fix the rune.. whatever they're doing now if it isn't this is a band-aid.
i must be old.. i remember when exploits were discovered with fair frequency and everyone understood what was and wasn't intended and either chose to exploit and keep quiet about it or submit tickets to the devs about it 'til it got fixed.
Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
dorrin
this seems ridiculously simple to me... cargo disks (that are capable of porting) were only meant to go through portals. since the rune isn't a portal, it's an exploit no matter where it takes you. they need to fix the rune.. whatever they're doing now if it isn't this is a band-aid.
i must be old.. i remember when exploits were discovered with fair frequency and everyone understood what was and wasn't intended and either chose to exploit and keep quiet about it or submit tickets to the devs about it 'til it got fixed.
While the rune is not a gate - it does claim to be a rune of teleportation and acts as a gate - now that seems to have changed because it takes you "close to a gate" I'm just asking for clarification. Unfortunately it is neither ridiculous nor simple.
Re: About a certain lin ein the delta 169 notes...
Quote:
Originally Posted by
Concoidal
While the rune is not a gate - it does claim to be a rune of teleportation and acts as a gate - now that seems to have changed because it takes you "close to a gate" I'm just asking for clarification. Unfortunately it is neither ridiculous nor simple.
The rune does not act like a gate. The gates are in fixed locations that you have to travel to in order to use, and have an option of destinations. The rune can be used anywhere, but only takes you to one place. Because of how the rift exiting works, it's like a multistep recall, and no disk enables recall.
Re: About a certain lin ein the delta 169 notes...
Ok, I read all of this and I will make some comments:
1: the Rune of Teleportation brings you to a section of Istaria far above the dragon's flight ceiling. This prevents flying there, or being able to fly in the rift except for gliding. It is given to adult dragons ready to do their trials and is retained for ancient dragons to assist the adults in their battles.
2: Due to developer programming, the rift already exists "past" the ocean default recall boundry so once you leave the rift, you will be forced to recall due to the fact you are outside the recall boundry already.
3: Yes, at present you are allowed to use a Rune with a fully loaded disk of your choice. The mechanism for the rune is far different than recall / gate systems. It simply moves your body to another point in the world without checks and balances, it just "does it"
4: Yes, I have used this exploit, but like others, felt that there has to be a better way, so now I just put myself on auto fly, point east, go have a cup of coffee, and in about 3 minutes I have flown off the edge of the universe to end up at my recall point.
All of you are right and wrong about what "IS" the exploit.
The "exploit" is being able to use the rune with an attached disk, as there are other ways of falling off the universe besides the rift.
I am pretty sure that the developers don't have the "means" necessary to "change" the programming on how the "rune" works in the way of teleportation. There probably are no checks to see if a disk is attached and give you the message "Something is preventing you from Teleporting" message.
The Devs only did what they had the programming ability to do... have the rune bring you to a different place in Istaria, to where you can "like the hermit" get attuned to a gateway to the rift. Perhaps the programming engine won't allow checks and balances when using a pack item to teleport.
Re: About a certain lin ein the delta 169 notes...
its an exploit if you knowingly use it in a way that is not intended to be used......this goes for everything.
you are an exploiter if you continue to use the exploit after knowing it is officially an exploit.
exploiters and exploiting are illegal and frankly, not kewl beans (personally).
personally, i have little love or patience for macropeeps. those are the kind of peeps who think they deserve everything without working for it and don't care about other players, as long as they get what they want. at least with powerleveling, you eventually have to use whatever bennies you get from the pl in the 'real world' on your own........
exploiters and exploiting and macroing and all those other forms of cheating (cause that's what they are, let's be frank) are for losers who can't be bothered to play the game correctly.
those peeps get no sympathy from me and i would rather see them leave in a huff, offended by real players' offense, then hang around.......
just my 2 copper pieces......
Re: About a certain lin ein the delta 169 notes...
This thread came up before folks realized it was an exploit rather than an earned priviledge of ancients. The original post was well-intended albeit unfortunate.
Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
awdz
This thread came up before folks realized it was an exploit rather than an earned priviledge of ancients. The original post was well-intended albeit unfortunate.
Thank you.
Re: About a certain lin ein the delta 169 notes...
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Originally Posted by awdz
This thread came up before folks realized it was an exploit rather than an earned priviledge of ancients. The original post was well-intended albeit unfortunate.
That might be what some people WANT you to think.
Re: About a certain lin ein the delta 169 notes...
Regarding all this I have thought of a way that would let the rune still teleport people to the rift and prevent people bringing cargo disks. Although I'll admit it's a bit silly and am I sure if it's even possible.
Have the rune only work when equipped. Have the equip slot that it fills be the cargo disk slot. If the rune is equipped a cargo disk can't be. If the cargo disk is equipped the rune can't be. End result- No porting to the rift with a full cargo disk.
Re: About a certain lin ein the delta 169 notes...
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Originally Posted by T-Sar-Goth
Regarding all this I have thought of a way that would let the rune still teleport people to the rift and prevent people bringing cargo disks. Although I'll admit it's a bit silly and am I sure if it's even possible.
Have the rune only work when equipped. Have the equip slot that it fills be the cargo disk slot. If the rune is equipped a cargo disk can't be. If the cargo disk is equipped the rune can't be. End result- No porting to the rift with a full cargo disk.
This is so brilliant! Of course the question is whether or not it's able to be programmed.
I thought if perhaps an effect like soul anchor could be applied while the cargo disk is equipped that would prevent (hopefully) the end of the world recall.
Re: About a certain lin ein the delta 169 notes...
That should have read 'not' sure if it's even possible.
Re: About a certain lin ein the delta 169 notes...
The bleeding edge client from steelclaw on bristugo.com changes flight behavior in places where you shouldn't be able to fly. This means that ancients won't be able to get to the hole because you can't "jump" in these places anymore, although you will still be able to skid.
Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
RuneDragoon
The bleeding edge client from steelclaw on bristugo.com changes flight behavior in places where you shouldn't be able to fly. This means that ancients won't be able to get to the hole because you can't "jump" in these places anymore, although you will still be able to skid.
Hardly a fix though, unless VI disables the older versions of the exe from working.
Quote:
Originally Posted by
Creme
This is so brilliant! Of course the question is whether or not it's able to be programmed.
I thought if perhaps an effect like soul anchor could be applied while the cargo disk is equipped that would prevent (hopefully) the end of the world recall.
Even easier and definitely possible : Have the teleportation command from the rune also include a "detach cargo disc" command. If there's no disc, no message is displayed. If there is a cargo disc, the game gives the usual message about detaching the cargo disc.
That way the rune will automatically detach any cargo disc a dragon may be using, and it would probably take the devs all of 5 minutes to patch it into the current game system.
Re: About a certain lin ein the delta 169 notes...
WOW that was a lot of reading, and since i took the time to read it i might as well add my two cents.
This is so clearly an exploit, I'd never heard of it before, but i steer clear of exploits because i pay to play the game not to find a way arround playing that still gets me my levels and xp. Luckily im in no competition here so i don't care about people who use exploits, they are cheating themselves not me. I seriously cant wrap my head arround anyone thinking breaking the games disc rules would be an awarded bonus of the rift. But i guess people can justify anything they want to themselves.
There are always gonna be a segement of any MMO population that is more concerned with finding unintended shortcuts(exploits) than just playing the game. No development team could ever head them all off, gamers and developers don't think like exploiters. However it gets closed off is fine with me, though i'll add anyone still using it knowing that the owners consider it an exploit will just find the next one when this ones gone.
Exploits are cheating to me, though i do understand that to the people that hunt for them they are part of why they play, to them outsmarting the developers gives them the same excitement I get from outsmarting monsters in the game. You've found it its not closed yet, keep using it if knowing its an exploit isnt enough to keep you from using it. But don't believe anyone seriously thought being a dragon and getting the rune somehow made them above disc rules as a right and that falling off the world with your disc to recall was an intended benefit by the developer team.
Just my opinion.
Re: About a certain lin ein the delta 169 notes...
Quote:
Originally Posted by Xarog
Hardly a fix though, unless VI disables the older versions of the exe from working.
Even easier and definitely possible : Have the teleportation command from the rune also include a "detach cargo disc" command. If there's no disc, no message is displayed. If there is a cargo disc, the game gives the usual message about detaching the cargo disc.
That way the rune will automatically detach any cargo disc a dragon may be using, and it would probably take the devs all of 5 minutes to patch it into the current game system.
Ah true, since there are players still using the previous client.
But this is a very good point. Currently the cargo disk detaches upon death and upon entering water.