Should patching to blight also allow the guild window sorting by points option? Cause not working for me.
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Should patching to blight also allow the guild window sorting by points option? Cause not working for me.
Blight Client 390.19.0
Fix:
- Terrain disappearing
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we should have gotten it this time.
Blight Client 390.24.0
Feature:
- aghConvert new parameter added to disable level generation. Do not generate levels for character / weapon / etc. textures. Only world objects (things that don't have composited textures) should have levels.
Fixes:
- Fix for fonts becoming distorted
- Fix for world objects so that they are -not- occluders by default (needs to be explicitly set in the ent file)
- Correct bad pet prediction coordinates
- Correct how textures are mip mapped / texture creation - should slightly improve texture quality (depending on texture size / scale / view distance)
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While we have culled a number of reasons the world might be turning invisible, it seemingly still happens for some, this patch should contain another fix, and hopefully takes care of the issue.
Blight Client 390.25.0
Feature:
- Add large memory support (thanks Jstntron)
Fix:
- Mouse movement under Vista
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This new feature means that Istaria is now capable of taking more memory than just the limit of 2GB it previously had, it can now take a total of 4GB, but from what we have seen it shouldn't take more than 2.5 for the average player.
Blight Client 390.30.0
Fixes:
- Fine tuning Idleanims
- Teleport pads were setup to be occluders - this would break dPVS (source of the problem teleports to Dralnok’s Doom)
- Myloc combat results don’t appear - this issue of combat results not showing in the chat window affected other monsters, but especially the Myloc Queen
- If UI dropdown doesn’t fit below, and doesn’t fit above, then show it below (used to show above)
- Crash fix for item requirements check and never joined an Adventure school
- Frost hound names float in their belly
- Fix for Abomination boss music playing
Blight Client 390.31.0
Features:
- Filter for General Abilities
- Even more idle actions
Blight Client 390.34.0
Feature:
- Display warning if trying to delete a large number of raw resources or refined resources
Fixes:
- Pet jitter / position
- Prevent Auto Deconstruct from trying to deconstruct resources
Thanks!
Should also be something that makes sure the slider for optimal/not optimal is always at max. I used to use that to see what the max efficiency was when making stuff like lair mats.. anyway I burned thru a whole load of t6 lair comps with the darn slider nearly at 0. it just basically deletes them.. you get like 10% the mats you should have got, plus only about 10% of the exp.
Blight Client 390.35.0
Fix:
- More pet movement tweaks
Blight Client 390.38.0
Feature:
- Minor adjustments to Idleactions Action_Text amended to include Channel
Fix:
- Potential fix for delayed combat actions
Blight Client 390.43.0
Fixes:
- Texture on cargo disk
- Change ability being removed feedback message
Feature:
- Vendor confirmation/warning when item being traded is not usable
- ENB Converter integration - Thanks Boris!
Blight Client 390.47.0
Fix:
- Fix for crash during trading.
Blight Client 390.53.0
Fixes:
- Combat Music Repeats
- Fix for idle movement and objects
I'd like to post a few extra notes about this, so it can work as expected and you are aware of some things that might affect this, including music tracks.
Many of you might have turned off combat music or all music because it wasn't working as expected. Many tracks got stuck, looped and played forever until you just turned music off (out of frustration) to stop the repetition.
If you're a player who currently has music (audio option) or combat music disabled, we'd like for you to enable it and give it another chance; to be enjoyable.
Here's some notes:
Combat Music: When you engage in combat, combat music will still plays (as it always has). Once combat ceases, the music will fade out and stop (not play/loop forever). This will work regardless if you play with environmentSystemEffects true or false (thats the weather and sky effects on/off).
This is the main fix, combat music should fade out within a few seconds after combat ends (you killed monster). Not play the entire track or play forever.
Region Music: When you enter a region (that's assigned to play specific music/tracks), sometimes the same track got stuck and looped forever (even if there was more than one track available). Ideally if more than one track was available, it should at least loop between the different tracks, instead of getting stuck on one. This should also be fixed! If a particular region only has one track defined, it will now only play it once and then stop (not loop forever).
If the region has more than one track defined, then it will loop back and forth between the tracks. It might have a random chance to play the same track twice, but at least it won't get stuck on one track forever.
Notes for those that play with environmentSystemEffects off (no weather and no sky (sun/moon)). This is the /setpref environementsystemeffects true | false :
If you have this to false, then note you will NOT hear most of the music that normally plays in certain regions. enviromentSystemEffects also controls the region music.
You will still hear some music from certain things in game; but the music that should be playing in a certain city, etc will be silent if you have this disabled.
So to enjoy ALL the music again, you would need to enable the environmentSystemEffects to true. If you're not aware of this option, then don't worry, this won't apply to most players, only those aware of this setting and have disabled it.
The patch notes, seem very vague. But I am totally stoked and excited about the update after playing with it. I wanted to explain a bit in detail to hopefully get you as excited as I am and at least try it out (those who have combat and/or music disabled) from the reasons I've mentioned from past experience.
Blight Client 390.54.0
Feature:
- Valkor the Impaler now uses boss music
Fixes:
- Added default greet for NPCs with action sets
- Problem with position hopping when high network lag
- Attempt to fix pixelated fonts
Blight Client 390.55.0
Feature:
- Add new format for ChatPromotePlayer
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what this entails is that players can now use /cpp <player name> <chat name> to work with chats that have spaces in them.
Blight Client 390.60.0
Features:
- Dragons can now experience the true joys of picking fresh springtime flowers (requires delta 285)
- New music for peak of storms region - thank you Shawn Badolian
Fixes:
- Support for dragon tool animations (starting with essence shaping)
- Allow the use of £ and other special characters
- Equip the highest quality tool for the job works for Khutit form
Blight Client 390.63.0
Fixes:
- Prevent IdleActions when in Trade
- Make completed quests names / dates sortable
Blight Client 390.64.0
Features:
- Sleep animations for some biped races/genders
- Support for relaxed and canine dragon sit states
Fix:
- Allow /emote command to specify an emote to play (instead of automatically converting to ** your character <does something>)
Blight Client 391.6.0
Fixes:
- Shadow calculations for pets
- Descriptions for complex items are truncated
- Enraged Azular don’t show combat feedback properly
- Camera position for adult / ancient during character creation
Using Blight client on chaos breaks the down keybinding, dragons can't fly down.
Shouldn't it have been 391.0.0 ?
Like the fixes to item descriptions :)
I did patch to blight, and my down key still works when flying the Dragon..
Blight Client 391.10.0
Fix:
- Monster positions warping ticket
Feature:
- For dragons, allow any of the three sit states to be bound to the z key
Blight Client 391.12.0
Fix:
- Detect if system clock is out of sync and try to correct
Blight Client 391.13.0
Fix:
- Correct problem with pets walking in the air in some situations
Have started getting a messages filling my Main chat tab consisting of the following:
WARNING TCHaracterentity::PetUpdate would be below terrain xxx.xx - xxx.xx = -0.00
Seems everytime I go up/down terrain while running Webster (my faithful spider buddy) spews out repeatedly the above warning.
Im using the patch to client option.
After todays little patch i have now that error message on chaos too
Blight Client 391.16.0
Fixes:
- Disable Idleactions while chat window is open
- Allow custom layouts for items in storage structures
- Remove debug message about pet position
Blight client 392.4.0
Features:
- Sell all junk button
- Display popup for new news
Fix:
- Health Regeneration causes Hotkeys to interrupt
Would it be possible,after hotkeying abilities from Combat allies,to refresh gained Ability when swapping pets? Currently,when you swap pets,you have to either wait 1 or 2 minutes or hit another ability in order to bring acquired ability from greyed out status to active status. Its vital they refresh fast during combat. hope that makes sense.
Very happy for this one,thank you!Quote:
•Sell all junk button
Not sure if these are part of this update but along with the junk and hoard sell all buttons (thankyou very handy) I see two new tabs "global" and "construction" with search options. The search doesn't seem to work yet but if they gonna work way it seems they are awesome addition.
So hey in the future could it be possible to:
I - Stop the window from popping up after the first time? It gets boring after relogging a lot since it appears after every time you log onto a character, but once until more new news is good.
II - Allow it to show blight delta/client news? Or more ideally client? Perhaps if patch to blight is checked in the launcher it shows new blight client news, whereas if it is not checked it only shows live shard news?
Blight client 392.8.0
Feature:
- Better Hot Key Management
Fixes:
- Health Regeneration causes Hotkeys to interrupt
- Not castable Hotkeyed Spells should be greyed out
Isn't the Adult/Ancient preview supposed to be fixed yet?
This client is definitely a no-go. They hotkeys are often grayed out when they should be usable, or appear usable when the ability is still recycling. It's not 100% of the time but it is every little bit, and really annoying.
Macro hotkeys when used, go grayed out and stay that way. Something simple like a text command /loot hotkey you get to use once then have to wait a few minutes before it decides to work again.
Blight client 392.9.0
Fixes:
- Fix for hot keys
- Fix for fish visible through water
Strange I wasn't having any trouble with them yesterday, tbh the new tab in editing window (save/load) didnt work but I didnt have any keys greying out and the hotkey i had Loot on worked fine. I do have 3 commands on it, select nearest, loot all, setscale .2 maybe thats why mine working same as always?
Also just yesterday discovered that Jysanix's texture is gone, its just a gray figure without texture. It might be just me or something, but tought of reporting it anyway.
Yeah todays' client still has a bug with the hotkeys. Titles still couldn't be used. Didn't test it any further than that, logged out and put old client back in.
I am also seeing Dragon npc's with no textures. Just 100% gray. The one I usually see that with is Trikoz at Eastern Outpost. No idea the pattern that's causing it.. At first, it only seemed to be one of my 2 game installs that would see it. So thought maybe its something in override, but there's not much in override, the 2 main things are original ancient models, and Valornyxs' icon pack. But it can't be either of those since both installs have those exact same things in the override. Then the textures were back on Trikoz, so I thought maybe it was fixed. Then noticed today the issue was back. It's possible the new client fixed this, and the reason I see it again is because I put an older client back in to get around the buggy hotkeys.
Patched to blight on live shards and the hotkey issue is definitely still apparent. I cannot use drain bolt (of any tier I have scribed), I can't use the vast majority of my titles since the hotkeys for them are constantly greyed out as if I don't meet the requirements for using the titles somehow even if I make a brand new hotkey for them they're still greyed out, and any hotkey with more than one thing on it is intermittently unusable and often at the most inconvenient times. The loot hotkey I have in particular is exceptionally inconvenient to use when it consistently greys out every time I pick a new corpse to loot.
EDIT: patching back to live shards did not help with the hotkey issues either.
On mine if i right click the hotkey and select edit then just hit save without making any changes, the hotkey becomes usable again. Though it greys out once used and have to do the whole edit/save routine to use again. and again and again......
Edit: doesnt work with all though, my dark cyclone remains unavailable :(
I play on Blight - about half my hotkeys are greyed out near permanently. However, if I roll the bar up to a new row and back again, I have a small window of about 5 seconds where all the hotkeys on the bar are usable. But after ~5 seconds, or if I click any of them, they grey out again.
Blight client 392.10.0
Fix:
- Item constraints shows any dependent quests
I just realized, this might not go here but I think once it was anounced that the stacking your inventory with Vault items exceeding carry capacity was fixed. But its not. What I mean is that when you pull a large cuantity of the same item from a storage/silo to your inventory/cargo, it automaticaly splits and fills only the space you ahve avaiable. When you pull a larger cuantity than you can fit in your inventory/cargo from your vault, it just won't move. You have to manualy split the stack or split 1 and place it in your inventory/cargo, and then it fits. I find this quite annoying because you have to be splitting and moving all the time, instead of just filling the inventory with that you can and moving on.
"I just realized, this might not go here but I think once it was anounced that the stacking your inventory with Vault items exceeding carry capacity was fixed. But its not. What I mean is that when you pull a large cuantity of the same item from a storage/silo to your inventory/cargo, it automaticaly splits and fills only the space you ahve avaiable. When you pull a larger cuantity than you can fit in your inventory/cargo from your vault, it just won't move. You have to manualy split the stack or split 1 and place it in your inventory/cargo, and then it fits. I find this quite annoying because you have to be splitting and moving all the time, instead of just filling the inventory with that you can and moving on."
I asked about this several times (http://community.istaria.com/forum/s...ntory-disk-pet), never got an official response either way.
Blight client 392.12.0
Fix:
- Recover from crash when receiving actions but source entity is missing*
Feature:
- New Idle Action Types - Activate/Deactivate NPC and NPC Visible
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*This is a potential fix for the crashing many have experienced in Eastern Deadlands