Re: I'm really worried that Istaria will fall apart.
Quote:
Originally Posted by
Ahael
He is entitled to his opinion just like everyone else. I can see his point clearly.
You've written enough, that is a given. Many have understood you've managed to insult others several times. I resent such arrogant attitude. Nobody will be receptive to your thoughts if you keep insulting them.
Let me show your what it means to understand: It's written in this very thread before but the many can't/don't wanna comprehend: there's no need to nerf a counter-mezz, just have the mobs use stun instead - we can't break stun. Duh.
Insulted? You have on your own selves.
Now back to zombie nation.
Re: I'm really worried that Istaria will fall apart.
*does not understand what the big fuss is about a change that could have been done another way if the other way would be acceptable*
Re: I'm really worried that Istaria will fall apart.
I feel a bit unhappy about such a conversation style.
Insulting is no option!
THAT is another reason for people to leave, or just not to join.
Imagine an interested person who looks into a game forum the first time and all he read is threads with player flaming each other.
I would switch my interests to a different game.
Re: I'm really worried that Istaria will fall apart.
People, if you begin (or rather continue) to attack one another this thread will quickly be closed and deleted. Return to the topic at hand or start a new thread.
Re: I'm really worried that Istaria will fall apart.
Agree with you Amon (and Xzchatchyk).
Now, let's approach this from another angle. The current economy and MMOs...
We are seeing the worst recession in a over decade. Many people have lost jobs and many have to do with less. In turn they spend less on entertainment. Many of my friends play the world's largest MMO... and their guild is basically dead. Some people can't afford to play anymore, some are fed up with that game and a few jumped ship to that new Asian PVP MMO. Awful lot of guilds of that huge game seem to complain they're losing players.
I know a couple of guildies (CD on Chaos) that don't play Istaria currently because they too have been hit with the recession. Anyone else seen this happening on their guilds? :confused:
Although I've been following the Xfire player numbers... Istaria has been pretty stable there. Slowly going up a tiny bit, actually. But then again, that's not very accurate tool, but I have no other data I can follow.
Re: I'm really worried that Istaria will fall apart.
Well I was gonna refrain from adding my two cents worth, because I've been flamed enough on here over the years. Like Philip had the samething thrown in my face plenty of times...the good old "if you don't like it leave, we love it." Well theres one reason people leave, you guys keep telling them too. What makes anyone think that someone who takes their time to post what they know are going to be unpopular sediments, we all enjoy the game as much as you guys, thats why we pay for it, play it and want to add our input in hopes that perhaps change may occur. Philip is dead on, this game is developed with the craft side of the game the number one concern, dragons second and lastly adventuring. Most left are crafters or dragons so that somewhat makes sense.
To a couple of Lov's questions, why do veterens leave. Theres plenty of reason, one just normal game rollover, and with no advertising and Hz designed for free updates and content , theres never a marketing campaign for new content to put it front and centre during said releasing of product on popular gaming sites to entice people to give it a shot. Two, several of my guild left over the death point change as predicted, I know we were viewed as just a bunch of whiners and told like it or lump WE think its the right thing so thats the way it is, and again to normal chorus of the forum hawks of "If you don't like it, leave we love it." Of course unfortunately the food got nerfed twice after they left like they were told to do. The reason most of the population didn't mind the change is because it meant more coin for them, hunters needed yet one more thing from them, of course a bunch of people that never hunt didn't think that change was bad. I've tried to talk those guys into returnng since the food has been modified and tavern bonuses added in for larger player build ones, but they feel that there are certain people on here basically speak for VI, because no post telling one of VI's paying customers has ever been deleted or moderated, so its natural to assume VI doesn't care if people leave, and actually would rather see anyone who doesnt share their vision gone. Three, alot of people that have left would still be here if the Grandfather sub was renewable, check the timeline of when most left, most believe that Hz still has enough bugs to not warrant top line sub prices. Last one I'll bother with is the near stagnation of adventure content, and to be honest Doom was a good job, but too easy and not as much fun as either a Satyr Isle hunt or for that matter ED if you chose to hunt the high aggro areas.
Too the new players leaving, I recently talked 4 friends into giving it a shot, withing one month all but one has moved on. Their complaints, lack of needed items available for sale on the NT connie was by far the largest, new players don't generally feel like seeking out a high level in MP to get T1 stuff, getting good equipment while low should be the easiest thing in game, theres not enough new players to stock the connie properly, I know veterens try and keep it stocked our guild does it routinely keeping a close eye on not cuttng off new players ability to make money. The NT loot tables need adjusted to reflect the difficulty in getting what you need, why cant potions, food, popular normal weapons and armour drop in a beginner world, that will also aid in newbies figuring out what they will need in higher levels. Another reason is the shard population, a new player logs into a game in primetime and sees 25 people online can't help but think this can't be very good game. The game is set up for near impossible if you don't want to join a guild, due to lack of population being guilded is nearly your only option, and plenty of folks in the MMO world prefer playing without said allegiances.
The forum though most don't even use it is another reason, you cant tell people to leave on the games main web site, any post even mentioning that should be deleted immediately, it makes it seem if you think you might have a legitamate concern or complaint that VI would prefer you just leave than exercise your freedom of speech. Though I'd like to add us whiners (using it generally not impling ive had any changes made) are who led to the food getting changed for the better, still not great but livable, the grandfather clause was added because of whiners and lots of others things I'm sure. The general attitude that if you dont think the game is perfect you should pack up and leave is crazy, you can love something thats not perfect...My wifes been doing over a decade now.
I dont agree with all the insults on this thread but Philips points are valid, the adventure side of this game has been developed very poorly, and too much done carelessly, Example the new Doom trophies say a trophy hunter wants these....BUT he doesnt does he, you need to pawn them or did I'm just back, but that needs fixed may have only taken me 20 minutes to port and run to one to find out, but thats a waste of my paid playtime and just makes it look like the developers dont care about detail.
Most MMO players enjoy a good challenging hunt and until Istaria offers it to them across all tiers the population will continue to dwindle. Vi has done an admirable job, I understand the severe budget constraints, but that kind of stuff shouldve been passed around to the veteren base by word of mouth, not in the open for all to see. If your looking at game to play and you read on its forum, " we are so overworked, so much to do, theres just not enough of us, were doing our best be patient." Well thats fine for veterens to hear but that is not much of a sales pitch to attract new business.
Despite what most of yas think of me I also love HZ, only want to see it grow and finally hit its potential, but the adventure side of this game can be as exciting as watching paint dry. I'm nopt bashing Vi I think theyve done alot of good, but they've alienated plenty of people with their attitude and tone. Maybe you guys will get lucky and Philip will leave like yas want, but that won't change the problems facing the game only allow everyone to poke their head back in the sand until the next guy/girl decides he/she has got an improvement theyd like to share.
Sorry for such a long post, but I miss lots of friends and from now on I'm gonna point out why they left and how I think the reasons can be improved to stop it. Like Philip I'm no newbie we've been playing a long time, I think we've earned the right to post an opinion without getting flamed, or questioned whether we should be here, we vote yes with our credits cards every month just like the rest of you guys.
Oh yea and the idea of raids sounds beyond good to me, and if theres raids things get destroyed, we can rebuild anything, were at war things get destroyed, take out the bridge by Lerena out and it be rebuild in a day or two, and maybe more crafters would grab a weapon again if we had to stop the destruction from happening, when we attuned to communities we were told we may be called on, if your online and a call goes out if you dont respond your no longer attuned, thatll also get folks out. Its a war lets start playing it like one again.
Re: I'm really worried that Istaria will fall apart.
Teto, thank you for your passionate statement.
Much appreciated.
I agree with nearly everything you`ve said.
Re: I'm really worried that Istaria will fall apart.
Teto mentioned that new players cant get gear from connies and I would agree that this is a propblem. One reason I dont bother to make and try to sell things on the connie is that in almost all cases the items end up back in my vault.
It maybe better if items that are put onto a connie for sale are left there untill sold, the player selling removes them or the account expires.
Now many may say that this will just be a form of storage, and it would be to some extent but how different is it to the items falling back into a vault and being left there, in fact it would limit this and stop "vault stuffing". We do have a maximum number of allowable items that can be on a connie at any given time.
Which is the better of the 2 evils , a vault stuffed with hundreds of stacks or a connie with set max number of items, some of which will hopefully be available to other players, that dont drop back into a vault after 2 weeks (or whatever the time frame is)?
Re: I'm really worried that Istaria will fall apart.
Problem there is what happens when you run out of slots and want to put more items up? You would have to go around all the connies (hopefully you remember where you put everything?) and take them off, then put new kit up for sale.
But I agree, it is a problem having non-stacked connies.
Re: I'm really worried that Istaria will fall apart.
I dont think that would be a big problem there are only a few imperial connies left that you would have to check and probably you would be going to one to put the new items on anyway. It would be the same now if you had maxed out your connie slots and wanted to sell some other item.
Re: I'm really worried that Istaria will fall apart.
Three consigners. New Trismus, Aughundel, and Bristugo.
Re: I'm really worried that Istaria will fall apart.
Just code it so resources can't stay on for more than 2 weeks, while gear, crafting tool, packs and such can.
Re: I'm really worried that Istaria will fall apart.
Quote:
Originally Posted by
Phillip
Just code it so resources can't stay on for more than 2 weeks, while gear, crafting tool, packs and such can.
or with the option to set how many (1-8?) weeks items will stay on a connie before getting vault dumped
Re: I'm really worried that Istaria will fall apart.
Quote:
I suspect that having survived the first few years, and seeing the upswing that the game is on now
Does this mean that if I log in now, I see more players than I have seen at Christmas 2008?
I can't force myself to log if I don't see a Kion with 5-10 people.
Quote:
I like the crafting system - I don't have an issue with it - but I will say that the imbalance of craft vs. adventure in the game model that is why things are this way. New players drop out because of it. Hell, I been saying this since beta.
In EvE Online, almost everything is player crafted. And nerfs come and go.
The player base is > 300,000. The PvP very active. The PvE even more. No real players decline. And the game is quite old.
We have to find out what that game is doing it right and this one is not.
There is heavy player crafting on both. There are nerfs being slinged on both. Both the games are "old style". Both are old.
So what's different? I too used to think 100% like you, but now I think your idea of issue is too simplicistic.
For a starter, in EvE you don't see "crafter vs adventurer". Many are both. Many only craft. Many only PvE or PvP without touching crafting with a pole.
There are no "refurbished ships", there's no help. But that game works.
Something works there that once analyzed it could be applied here.
One obvious reason is: there's an item *economy* in EvE. That is stuff is made but then stuff gets destroyed, on a regular basis, despite the deaths are so frequent due to it being a PvP game.
In Istaria you don't die a lot plus your stuff lasts forever. Hence the item economy (notice I am not talking of the money economy, as Istaria has basically none) is in permanent motion.
Some stuff is only available on "mobs" over there, but in Istaria it's true as well.
So, what happens? That in EvE the constant destruction of stuff creates demand for stuff "adventurers" go and fetch off the mobs.
In Istaria for some reason whenever you talk of:
- Economy
- Competition
- Destructibility of items.
The few self made crafter spokepersons stand up and cry rivers of pain (notice: I was a level 10 adv 100 craft dragon, so don't come and pretend I am a crafter hater. I am a *this stale way* hater).
So, keep the 500 stagnant players game, while another which is *identical* in many foundations, is prospering.
Now, this is obviously just one of the many factors that affect Istaria nor I pretend Virtrium could ever do what well rich CCP can do.
But Istaria, the game, has to change. To risk. To eventually lose some lords of craft whose role ATM is to clog the possible markets with freebies for everyone. And to implant some vitality, some element that makes new people join the game knowing there's progress before them. That they one day can go kill XXX and get useful YYY that will earn them a shiny new thing.
Now guys who enter the game, get pre-made craft sets dating 2004 (because they last forever and fill in a "spot" other crafters won't be able to use), have nothing to do but whack at mobs without a path to "power". There'll always be the guildie feeding them everything, no point grinding months of craft when there's an established number of invincible "all craft schools maxed" cartel.
The worst thing in Istaria? That you have no point to exist in there.
Either you have long time friends (but then a chat / forum / Ventrilo would suffice) to spend your time with, or you are depicted against gods of craft that not only are impossible to compete with (but it's a RPG feature to need to level after all, so it's fair) but useless to compete with. What are you going to do once you got 10 schools under your belt? That 1 craft set a year?
And what will the adventurers do, while they wait for you to need the drop components for that 1 craft set a year?
The game got the good features. The good craft schools. The many and good adv schools.
Now what would be needed is a reason to want to use them. Not everyone are satisfied at logging in, cutting 100 trees and make 1 wall.
Others want an objective, a reason to go kill the oggre for the 53th time, that is once the curiosity left and routine kicked in.
Re: I'm really worried that Istaria will fall apart.
I posted a constructive suggestion implementing my idea at
http://community.istaria.com/forum/s...895#post234895
Re: I'm really worried that Istaria will fall apart.
Quote:
Originally Posted by
Teto Frum
I'm nopt bashing Vi I think theyve done alot of good, but they've alienated plenty of people with their attitude and tone.
This. Times 1,000,000. I am feeling alienated enough by one dev to be on the verge of canceling my two accounts. :mad:
Re: I'm really worried that Istaria will fall apart.
Quote:
Originally Posted by
Nambroth
This. Times 1,000,000. I am feeling alienated enough by one dev to be on the verge of canceling my two accounts. :mad:
don`t do Nam-please:):)
you surely are not the only one, and if it was not that sad, I would lol.
Istaria is not that one dev, nor is the forum or the other devs.
Lets discuss it in public if it was an answer in the forum that annoyed you- and be sure I will assist you, cause my patience is running out too, or
if it was an answer to a ticket you send- send your inquiry to another dev, telling that you can`t live with the answer given.
At least this is what I gonna do in future.
We are customers, and we deserve the best service available.
Confusing answers, a patronizing know-it-all attitude and a massive absence of of empathy is no service or help at all.
Re: I'm really worried that Istaria will fall apart.
Vah, my response to you was deleted by a mod due to not being constructive. I pinpoint precisely what the problems are and it can't get anymore constructive than that.
It's ok I knew about it - I was warned by the general populace in the game about posts getting deleted, as well as being banned from the forum by the mods here. They say VI don't take criticisms too well. Maybe we can discuss on a different forum.
Re: I'm really worried that Istaria will fall apart.
Quote:
Originally Posted by
Phillip
Vah, my response to you was deleted by a mod due to not being constructive. I pinpoint precisely what the problems are and it can't get anymore constructive than that.
It's ok I knew about it - I was warned by the general populace in the game about posts getting deleted, as well as being banned from the forum by the mods here. They say VI don't take criticisms too well. Maybe we can discuss on a different forum.
Phillip, we're more than happy for players to post constructive criticism. We welcome ideas and suggestions and discussions about current systems and the future of the game.
I re-read your deleted post to be sure that we were right and there was nothing constructive in it. Personal attacks, no matter the target, are not allowed on these forums. And your post was clearly a personal attack on the current team here at Virtrium.
Now, if you can come up with more constructive reasons for your arguments than what you did (which I assure you is so blatantly incorrect its not even funny) then you are welcome to continue posting and discussing here.
Re: I'm really worried that Istaria will fall apart.
Phillip, I do not mean to teach you- don`t get me wrong, but
we can and we shall discuss here everything that is necessary.
As long as we all stay moderate and decent and do not hurt purposely,
nothing will be deleted- no one will be banned.
It might take a bit longer to write a post that meets that reqirements, but it is worth it. If I post something , I want it to be read- not deleted.
As a forum junkie I wrote lots of posts- only 0 point something have been deleted- and if, I always knew why.
VI has to take criticism every day-Its simply not true that they delete posts, they do not agree with- or bann uncomfortable posters.
Polemics never will be acceptable arguments.
And some things should not be written in a public forum. Lets use pm for that instead.