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Petition to rescind the Pawnbroker Nerf
We the community of Istaria are upset at this blatent and uncalled-for nerf to being able to sell things to pawnbrokers. It will harm the community as a whole by making guild pawnbrokers of necessity private, and by making it very hard for newer players(especially dragons)to advance. We ask that it be rescinded as soon as is possible before the community loses any players.
Ssylva Del (43/44 dragon on Order)
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Re: Petition to rescind the Pawnbroker Nerf
It's a step in revaluing the coin in Istaria and restimulating player-player transactions.
It isn't going to be as bad as everyone thinks, and it's not going to be undone. Short term looks bad, long term should be a better game with an actual reason to have or earn money.
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Re: Petition to rescind the Pawnbroker Nerf
umm .... PB runs happen because there isn't enough population to support player to player transactions. That stopped being a viable means of making money back in February 2004.
Economies are set by population numbers. So unless Tulga thinks this game is going to have 50,000 players over night they may have to rethink this one.
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Re: Petition to rescind the Pawnbroker Nerf
Let me make this simple,
Put it back the way it was.
If not done by next patch, count me out.
Puki level 61 adv / 77 crafter on order shard
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Re: Petition to rescind the Pawnbroker Nerf
I'm devastated by this and am asking that this change to the PawnBroker please be removed. I'm not much of a crafter, but I am aware that this will make things incredibly difficult for everyone in the future, but mostly for dragons who have less of an ability to make a variety of things. I rarely see anything bought from the consigners unless it is a cargo disk or expensive biped armor with multiple techs. Disallowing players, especially dragons, the ability to sell some gems is mean-spirited and ruins much of what I had come to believe about Horizons and Istaria's community.
Kamo Tokage (65 adv/61 craft Lunus)
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by ssylva
We the community of Istaria are upset at this blatent and uncalled-for nerf to being able to sell things to pawnbrokers. It will harm the community as a whole by making guild pawnbrokers of necessity private, and by making it very hard for newer players(especially dragons)to advance. We ask that it be rescinded as soon as is possible before the community loses any players.
I agree.
Tzaphnil Karkahitin (46 Adv/45 craft Helian -Order Shard-)
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by gopher65
Money is currently meaningless in istaria except to buy stuff from NPCs (or initial plot purchases). I have tried to buy things only to be turned down because n oone wants cash. They (crafters normally) have no desire for my coin because they can make more coin easier by using this semi-exploit. Now that avenue is a little bit harder to take for a crafter. We'll see how much effect this will have. Personally I don't think it will do all that much, but who knows.
The crafters didn't have much use for your coin because they could make money themselves? Did you need their coin? No, because you mugged WA stooges for their lunchmoney? Congratulations.
Of couse, the forms, techs, and comps you get from mobs, you consign... and sell to crafters. So, now a lot of crafters won't be buying your techs, comps or forms.
Oh yeah, you won't care... you can still pawn at full value because you only get one of this, one of that. Well, full pawn value, which is how much lower then consigner value? That's great....
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Re: Petition to rescind the Pawnbroker Nerf
I approve this change. PBs were nothing but money mules before, hope this stabilize the economy.
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Re: Petition to rescind the Pawnbroker Nerf
So long as the limits have been set to reasonable amounts (not like 200 bars and you've sold too much, more like 50-100k on resource type items and the PB closes down on that item until time drops some of the PBs inv off) then I am fully behind this change. I don't see this change as a bad one at all and money really should have more worth than inconsequential as it is now.
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Re: Petition to rescind the Pawnbroker Nerf
50-100k? good luck, you get 25 of the same item per pb
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Re: Petition to rescind the Pawnbroker Nerf
We are the customers. They make the game, but the game is for us. We as the community should have a voice in changes of this magnitude.
Sadly, time and time again we find ourselves having things such as this thrust upon us in a like it or lump it fashion.
I find this to be disrespectful and arrogant.
Sadly the only way I have to vote is with my hard earned dollars.
Horizons is a great game and has even greater potential. It saddens me to see it wind up this way.
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Re: Petition to rescind the Pawnbroker Nerf
Enough talk,
My point is made, your point is made. The ball is in Tulga's court. I will await their response and measure my next move accordingly.
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by mindlor
Enough talk,
My point is made, your point is made. The ball is in Tulga's court. I will await their response and measure my next move accordingly.
That has to be the most mature thing I have seen posted here all day. I thank you.
As it stands right now, I agree with gophers assesment of somthing needed to be done, but I'm waiting to see how reasonable/effective the changes actually are, and what the amount to price ratio is before I get all upset over potentially nothing.
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Re: Petition to rescind the Pawnbroker Nerf
only 25 items? wow.
like I said in the other thread, what is an enchanter to do? make 25 orbs, 25 tainted orbs, 25 purified orbs.... and then your done for the day?? brilliant. I could fullfill that in less than one full load of essense.
color me crazy, but I think we have more important problems that need fixing than pawn broker runs.
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Re: Petition to rescind the Pawnbroker Nerf
I don't know where they got the 25 items from, It's probably going to be somewhere in the range of 50 for some items(Forms/Techs), to several thousand for others(Resources)...That's a guess of course, but far more likely than 25...
Edit: Read the other complaint about this and saw where they got 25 from...have you tried it with resources? Either way, I still support this move to get rid of eternal gold...
And no, I do not have much money, over a year and a half in game and I have 1 gold in savings and a 7 gold plot that I worked hard to get...
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Re: Petition to rescind the Pawnbroker Nerf
Fairs fair Blights should drop as much less coin as the pbs have been reduced by as they are also an unlimited supply of gold.
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Re: Petition to rescind the Pawnbroker Nerf
The current quantities that a standard Pawn Broker will be willing to stock:
3000 of each gathered and processed resource
300 of each crafted "stackable", i.e. food and potions
30 of each crafted, techniquable item
The cleanup period is heavily randomized to prevent anyone from timing their trips, but on average, a standard Pawn Broker will completely deplete their stock in about a day. This is, of course, assuming the stock isn't refilled in that time.
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by Smeglor
The current quantities that a standard Pawn Broker will be willing to stock:
3000 of each gathered and processed resource
300 of each crafted "stackable", i.e. food and potions
30 of each crafted, techniquable item
The cleanup period is heavily randomized to prevent anyone from timing their trips, but on average, a standard Pawn Broker will completely deplete their stock in about a day. This is, of course, assuming the stock isn't refilled in that time.
thanks for clarfication.
would have saved your customers a bunch of grief if it was in the patch notes however.
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Re: Petition to rescind the Pawnbroker Nerf
I'm in full support of this change to the PB for the following reasons...
( I'm sure these reasons will not be agreed with by all... such is life in Istaria )
1. Money was too easy to make and had become worthless. Realize that even if a player never took advantage of this method, MANY others did. They have made too much wealth enter the system. This MUST be corrected to improve the economy.
2. A lack of limits in any game mechanic can and will be exploited. What this means is that once found, any unlimited thing be it a repeatable quest, or easy way to make money will be exploited for personal gain. Unlimited easy quests were stopped because it allowed folks to level too fast. The PB adjustment is the same thing. It was NEVER intended to be a primary source of cash.
3. Unlimited PB's have hurt player to player interactions. Yes it's true that we still craft for guild mates, and new players to help them out. But I'm willing to bet that you don't craft to make money. Why? Because its faster to just pawn them for cash, and crafted goods sell too cheap since everyone else can craft the same things. I'm hoping this change will influence crafters to start crafting for money again. And from what I suspect will come next, we will need to.
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Re: Petition to rescind the Pawnbroker Nerf
Of course nothing that dragons can craft are in that stackable category -- we make spells and scales (practical limit of 12 per pawn on each).
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Re: Petition to rescind the Pawnbroker Nerf
Besides which, it really screws up the lair auction. Probably too late to correct that although maybe it'll catch the farmers who were waiting until the last minute. Anyway, better late then never.
If you don't farm crap for cash and instead you've been making money as intended and scrimping and saving for a year; and if you plan to putall your savings from the last year on that nice waterfall lair plot, don't bother. Some farmer made enough last week to trump any bid you could make.
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by ssylva
Of course nothing that dragons can craft are in that stackable category -- we make spells and scales (practical limit of 12 per pawn on each).
But you do have a rather large variety of items to choose from:
~130 types of spells per tier
and
42 types of scales per tier
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by gopher65
Money is currently meaningless in istaria except to buy stuff from NPCs (or initial plot purchases). I have tried to buy things only to be turned down because n oone wants cash. They (crafters normally) have no desire for my coin because they can make more coin easier by using this semi-exploit. Now that avenue is a little bit harder to take for a crafter. We'll see how much effect this will have. Personally I don't think it will do all that much, but who knows.
I haven't farmed the pawn broker in months.
In that time, I have gained less than 500sp in sales to players. I answer requests for making things everytime I see them.
When I offer to make something for people for coin, I often do not hear back from them, because someone else (not even in their own guild) has offerred to make it for free.
In the last two weeks, I have made nearly 2gp off of mobs, hunting for comps and techs.
I agree that the Pawn needs to be fixed, but ALONG WITH all the other changes that the game needs to stimulate an economy, including ITEM DECAY, MULTICLASS LIMITATIONS, etc.
With this change, crafters have no good source of coin. Pawn brokers will play out fast, and trying to figure out the buy low, sell high system between pawn brokers when no one is going to bother anymore will be far more time consuming than just hunting for a little bit, assuming that crafters CAN hunt. Pure crafters are COMPLETELY screwed.
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Re: Petition to rescind the Pawnbroker Nerf
Adventuring provides infinite money.
Adventurers pay very little for anything crafters make, either because they have guildmates or close friends to make their stuff, or because they make it themselves, being high-level crafters. Not to mention the crafters who craft for free for anyone regardless.
So, with this change, it says "level adventurer if you want to make money".
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Re: Petition to rescind the Pawnbroker Nerf
If this move was about trying to encourage a more player-based economy, it has a major flaw that others have already mentioned in this thread.
I gave up on consignment sales a while back. When I first started the game, I tried making money by selling things I crafted through the consigners...nearly all of it ended up back in my vault.
If this was an attempt to make the economy more "realistic" then the ENTIRE economy needs to be re-worked, not just this one aspect. There is no real reason for players to keep buying the thingsother playerssell.Rather than crippling our ability to profit from the pawnbrokers, the developers could work on ways to make it more profitable for us to sell throughconsignment.
Some suggestions:
- Tools, armor & weapons could wear out and eventually break requiring the purchase of replacements or repair kits.
- Instead of relying solely on scribed spells,crafters could be giventhe ability to craft one-shot magical items that cast a single spell. This item, a scroll or baubleor rune or whatever, could be used by any player regardless of their magical ability and then evaporate.
-Require ammo for bows & crossbows. Crafters could make a boatload of copper assembling arrows& bolts in bulk.
I don't know if any of you had the sheer force of will to suffer through the novel Atlas Shrugged by Ayn Rand. In one part of the, a character named Hank Reardon, who owns a multinational metal manufacturing conglomerate, imagines a world where everything would be made of his magical new metal alloy which is stronger than steel, lighter than aluminum and never ever deteriorates. Machines built of the metal would consume less fuel and never break down. Pots & pans made of the metal would be passed from one generation to the next. In Rand's, apparently limited, understandingof economics, such a situation would lead to a golden age of wealth & prosperity.
We now have that situation in Istaria. It's not exactly prosperous. Nothing ever needs to be repaired or replaced. Players who "outgrow" their arms & armor often simply pass their old sets down to newer players, free of charge. Sometimes, they even craft stuff for new players free of charge. (I admit, I'm guilty of this, too.)
This change hit me, and probably other newer players, especially hard. I've been looking forward to getting a lair almost since I started playing and did my best to earn coin in between my level advancement. Now that lairs have gone live, I find even the cheapest of lairsare stillwell beyond my grasp andmy best hope of quickly earning the money to purchase one has been taken away.
I can understand wanting to encourage players to build their own economy, but this was a pretty mean trick to pull on us newer players.
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Re: Petition to rescind the Pawnbroker Nerf
it was always that way. If you want the big money go hunt. If you want some money go pawn while leveling. Now it is go hunt or forget.
The small crafters are out now. No player buys the stuff and now not even a npc.
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Re: Petition to rescind the Pawnbroker Nerf
If it is supply and demand.. Well I demand you supply me with coin from the pawn broker.. sorry bad joke.[:$]
All this talk and the only action to come from it will be a loss to the game,in player base.
Those of you who live in these forums when you are not living in Istaria can debate the issuesuntil Tulga turns out the lights.
But the players that don't post to the forumsdue tolack of time.. or an over- abundace of good sense[;)].. don't talk here.. they talk by playing the game.. and quietly go away when the game is no longer fun.
Maybe this needed changed?... Maybe it didn't.. [:^)]but my coin seems to buy the same things in the game the same way it did before.. or is Nadia going to lower her prices?... or is the WoW coin completing with the Istarian coin?
This is not fun.. this is poor business and worse customer service. Talk about playing a game all you want, but this is a business that is customer service oriented. You are suppose to build your business, supporting the customer. Not hen peckboth to death.
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Re: Petition to rescind the Pawnbroker Nerf
the pawn broker change makes sense to me to encourage and fix the player-player interaction and remove the "we are all too rich" issue
but a nerf is a nerf
i cant understand why it took such a long time for Tulga to react? they use always a hammer at our fingers. But they dont explain why they fix issue X.
its funny every time to see what Tulga/Gn can do without customers reaction. If you would buy a car and nothing of the features work after you sit in and no support... every court would assist you to get your right ^^
the communication is bad like 2 years ago :(
my conclusion to this nerf:
i think its ok and the economy needed this long time ago, but please make such changes not in such an unfriendly manner
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Re: Petition to rescind the Pawnbroker Nerf
I hope they will increase the droprate of tech comps.
It will be a pain to buy stuff from nadia without being able to grind the money she wants in a day or two.
Tech comps dropping more often would help that.
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Re: Petition to rescind the Pawnbroker Nerf
have mixed feelings on this one - I levelled 90-100 of DCRA using gems andPBed a bit of that - so I cannot be unsympathetic to players who did not get this advantage..
On the other hand - I do not think that the situation as it is with worthless money is in the interests of the game.
As a dragon (the current lair auctions excepted) - there is almost nothing to spend money on for me except comps for my 6th and 7th set of scales - and then only if I'm too lazy to hunt for them because it is easy enough to get money.
To me it makes a great deal of sense from TGs perspective to bring this in now, as we are going to see a large amount of money dropped straight out of the economy with the auctions.
Things prices have inflated to silly levels or dropped to nothing because of the inflationary nature of the way the PBs were. The people hurt hardest by this were the new players. Whilst they are the ones who have not perhaps had the ability to use the PBs this way - they are the ones who will never compete in making coin with a L100 crafter using the same approach.
So, is this the right approach ?? - Well, I'm not sure. I think the levels seems abit low before the coin drops to zero - but the idea itself may help in the longer term.
For me - I will wait and see whether the longer term effects justify the action and whether they can try to save the economy. At the moment it is completely wonked!!
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Re: Petition to rescind the Pawnbroker Nerf
doesnt seem a good change to me..altho i have my plot and armor done now so i have no use for money anymore but the overpriced plots about 15g need something over than hunting for those ppl who like crafting betta to actually make money on..consigners aint going anywhere rele things sell for a few s if ppl are lucky. Pawns are also there for hunters who come back wil tons of stuff they havent got time to consign too. Ancient dragons have a good way of getting coin money which serves them well so they cann get enough money for the goin to be overexpensive lairs that will be active soon but then again aduylts and hatclings dont have this access to this. Imo the reason every1 has so much money is because of the overexpensive plots and the overpriced items ppl sell n thier market channel and such forth. I personally would not grind for money unless i had a goal in sight i.e a rare item or a plot
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Re: Petition to rescind the Pawnbroker Nerf
while I think this is good, my friend hates it. this will kill off the crafters. until items decay and get destroyed, crafters have just got a raw deal. thanks TG for showing everyone how little you really care about you player base. I play rarely, but my friend plays alot. this will help him come over to WOW.
Thanks TG [;)]
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Re: Petition to rescind the Pawnbroker Nerf
Add my vote to the "Rescind" column.
As for the "infinite money" argument, as others have pointed out, so is adventuring.
I don't know a lot of people with a lot of money. Most people consider themselves well off with 10g or so, I rarely have more than 1 or 2 at any given time. Not enough to make even a single set of decent triple-teched jewelry at my level (if I was purely crafting), and that 1-2 takes me a while to get, whether I'm pawning T5 gems, adventuring, or whatever.
I don't see the benefit, I think the player-player interaction argument is pure bs, and the other folks supporting this are using the "I'm gonna ram my preferred style of playing down your throat" kind ofarguments.
I'm not sure why I'm so upset, as I only pawn for money maybe a couple days a month when I have a particular thing I want to buy. But my having fun meter was still cruising along at an 8 out of 10 or so, and it just fell to 2 when I saw this.
This change does NOT increase the fun factor for the vast majority of players, far as I can see. Fun is the commodity, not money, all you economic geniuses out there. I have not seen a cogent argument that links this change to increased fun. I'd at least like to know what the developers reasoning is on how this does that, so I can decide if maybe I'm the idiot, or if this is just a foolish pipedream of a move.
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Re: Petition to rescind the Pawnbroker Nerf
I believe the change was needed, and long overdue.
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by Foxfire
This change does NOT increase the fun factor for the vast majority of players, far as I can see.
Nerfing Boars Hide Masks in the last major update
did not increase the fun factor for adventurers.
(and that change was not even announced, but
rather "sneaked" into the patch...)
When a game mechanic is abused and "not working
as intended" the Devs will change it. That change
will invariably anger many. It's a tough balance to
maintain.
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Re: Petition to rescind the Pawnbroker Nerf
Anyone that is really complaining about this is just a horribly greedy or very dumb person, simple as that.
Take 2 minutes, shut your mouths and think about what is happening in the world.
1. PBs supply an infinite amount of money.
2. PBs supply so much money that not even the best and most powerful adventurers can hope to out earn a crafter who is at little to no risk. I spent the last 4 days in the yew, and rarely saw a treeant or oastic, if I was farming for cash I could have made a ton.
3. There is no money sink (except Nadia) to even out how much money we make.
4. Nadia was designed as a major moneysink and something you weren't supposed to think about going to unless you had no option, right now she is just a bother and you could make up the cash mindlessly pawning things.
5. The PB is meant to take up excess craft and adventure materials you can not sell. It is not meant to be a cash machine. In that terms anyone who uses it for major cash is using an exploit or broken game system.
6. If you sit back and take a minute to think, you can still make so much money, the problem is you all want to be semi-**************** robots. It is easy to make 200s off of just tools right now, spells you can make more... and thats just one pawnbroker. Tell me with what you spend that it still isn't enough?
7. Right now, an adventurer can ask in market for crafted materials and offer GOOD cash for those materials. They go unanswered often... why? Money has no meaning, the PB lets you farm so much cash and at such a faster rate than adventurers can make, it isn't worth your time to actually help someone, in that community spirit you are all bitching about. Bunch of hypocrites.
8. The PBs are not removed (they could have done that too). All you have to do is craft different items, and rotate those items between pawnbrokers. If you want to make cash, you are gonna have to look at the game while you craft.
Craft new items, bring them to new pawnbrokers, go to new fields and collect where others don't, be inventive and outthink, outsmart the other players. Stop being a machine with no brain. If you make and sell 20 of each spell form to the pb, how long can you craft spells and earn cash? Very long... same with weapons, tools, etc.
Instead of everyone just complaining constantly, why don't you actually TRY to figure something out, and see how you can do well in a system that makes more sense. Everyone got fat and lazy from a broken pawnbroker system, it was wrong and it had to change, a lot of things have to change, but you are all acting like you can't make money, the real case is you all don't want to make the effort to make money.
So learn to be smart, camp a pawnbroker that you know gets heavily used, buy the 2c priced objects and haul them down the road to a new pawnbroker. Use the 300 forms you have to make different objects.
If you think porting is a major slowdown for the game, turn your loading screen off. The memory leak from porting is very small now, and most people are running for hours and hours without having to relog. If you can't then you probably have something set up wrong. Stop using excuses and do something other than complaining. Every complaint I've seen is that people keep trying to pawn the same crap at the same pb over and over, give it an honest shot then come back.
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Re: Petition to rescind the Pawnbroker Nerf
I'm a Dragon with one char and a biped crafter with the other. I like this change. It's a step towards a more realistic, healthy economy. It just didn't make sense that they PBs had infinite money for infinite items.
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Re: Petition to rescind the Pawnbroker Nerf
Once again they introduced something new to make people quit....I truly believe they want us all to quit or just have a selected amout of preferred people playing this game.
I am assuming that most of the people agreeing with this change to the PB have everything and now want new or lower level players to work harder to get what they have accomplished.
The same old question still stands; Why not fix the old issues that we all have begged for, for so long?
For my main issue is the lag in the game....if you cannot fix it then say so and I for one will quit! I am tired of going around in a maze when a few mobs attack me. And forget lowering the graphics to play...have to be fairly low to be tolerable in battle.
I wonder what is broken when I log in again :(
Sad times again i guess :(
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by TheRock
Once again they introduced something new to make people quit....I truly believe they want us all to quit or just have a selected amout of preferred people playing this game.
Horizons is not merely someone's hobby; it's a business.
Now think again about what you just posted.
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by AA0
Anyone that is really complaining about this is just a horribly greedy or very dumb person, simple as that.
Not at all greedy, genius IQ, and really complaining about it.
None of your arguments or approaches sound like more fun to me than what was.
To AAO's points:
1. Adventuring supplies an infinite amount of money.
2. Depends on what you hunt or what you craft, disagree with the assertion.
3. If there is no money sink, why do most people have very little money?
4. Provide an alternate method to Nadia please.
5. You say the PB was not meant to be (one of the many) in game cash machines. Who declared that to be truth?
6. Have you tried to make 200s off of tools right now? And it's ok to do at once, but not more than once? So you're saying its ok to have infinite on the PB's still, but lets just slow the rate down so that the feeling of accomplishment / joy of receiving pay for work goes away more quickly?
7. Low player base is the problem here, not the economic system.
8. Rotating items is just an "exploit" by your original reasoning. You're finding a clever way to turn the PB back into the "cash machine" you were trying to shut down in your earlier argument. And it's clearly less fun.
I don't complain constantly, hardly at all. You're just getting that impression from the way you're reading these boards. And why on earth would I WANT to port all over tarnation to sell goods?? Is there some fun in that?
Think you're totally off on the wrong side of this argument with regard to what most people expect out of a game.
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by Foxfire
5. You say the PB was not meant to be (one of the many) in game cash machines. Who declared that to be truth?
The current staff of Developers/Designers.
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Re: Petition to rescind the Pawnbroker Nerf
With all due respect helcat, you quit the game.
YOu dont play anymore? What right have you to render an opinion?
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Re: Petition to rescind the Pawnbroker Nerf
Well excuse me Helcat.
Doing things to drive players away is good business? Now you can think again?
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Re: Petition to rescind the Pawnbroker Nerf
Something I just want to mention.....
1,000 copper = 1 silver
1,000 silver = 1 gold
1,000 gold = 1 mithril
In all the conversations I've had, nobody has come close to a mithril coin(I hear 270g was the most anybody had). Why put a mithril coin ingame, if it's impossible(or near impossible) to get? Now of course, this gets into the value of coin. The most expensive plot is, what, 6g? Maybe 7....(minus guild plots, which go a bit higher IIRC). I think the value of coin just went up. I never made much money to begin with(what I do make goes towards hoard or comps). I think this is going to hurt me in the sense that who I buy things from will have less money, thus charge more, thus making things a lot harder for me. That being said, I fully back this change. As somebody mentioned on the first page(or maybe the other thread), if you want to go God-Mode style then head to a single player game. It's a *game*, it's supposed to be difficult to get everything you want/need. Thats what makes it *fun*!
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by mindlor
With all due respect helcat, you quit the game.
YOu dont play anymore? What right have you to render an opinion?
I'm not sure where you got this bit of misinformation.
I've never quit the game, having played since launch.
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by TheRock
Well excuse me Helcat.
Doing things to drive players away is good business? Now you can think again?
As I said in a previous post, it's a tough balance.
The Devs must constantly decide between healthy
game mechanics going forward, and angering
exisiting subscribers used to having things
a certain way.
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by AA0
Anyone that is really complaining about this is just a horribly greedy or very dumb person, simple as that.
I am neither, thanks for the insult.
I oppose this because I see it as having the most detrimental effect on starting players. Resource grinding is one of the few ways a new player has to build up wealth. For the mid- and upper-levels, I think I could get behind it.
Just like removing crafting machines from the field, this hurts new players far more than it does high-levels and makes the beginner game harder but not more enjoyable. While new players can hunt gruok and undead for cash, that's is forcinga specific gameplay style on peoplewho may not wish to play that way.For that reason, I support recinding it unless some other means for new players to build capital is introduced.
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Re: Petition to rescind the Pawnbroker Nerf
Fun! Does grinding gems give you fun?!
i get fun from
- walking around a corner of a mountain and be amazed with the view (still happens on unknown terratory)
- accomplishing difficult quests
- slaying the mob you are always whacked by
- doing constructive/tion stuff with other players
- planning your plot and seeing it grow and get beautifull
- making an armor you spent hours on to get the needed comps, because you refuse to pay nadia, and then show it off to yer mates
and other things like this
the only thing here that needs money is for a plot, and you can earn money for a not too large plot very quickly, and do a lot of trading/adventuring to get a biiiig plot (or buy them with friends, easier to build up then too)
edit: i never grinded for money and payed my own plot and have around 500s now, enough for me
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Re: Petition to rescind the Pawnbroker Nerf
Quote:
Originally Posted by LaughingOtter
I oppose this because I see it as having the most detrimental effect on starting players. Resource grinding is one of the few ways a new player has to build up wealth. For the mid- and upper-levels, I think I could get behind it.
I believe beginners will be fine. They have not been spoiled by
unlimited PB farming, so they will not notice a change in that
regard. And the allotted limits, combined with the fact that PBs
will deplete their stocks EVERY DAY, insures beginning players
will have more than ample opportunity to gain coin. Just no longer
in excessive quantity.
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Re: Petition to rescind the Pawnbroker Nerf
Why I woke up at 1:30 this morning I will never know but it's 6am now so I suppose it's reasonable to post.
For those who haven't been around through the whole game they won't remember, coin wasn't easy to get in the beginning when the server populations were high, and it wasn't meant to be. It was HARD. Really hard. You hunted long for whatever you could and hoped for guild help. They did realize it was a little too hard and adjusted but pawn brokers weren't capable of being instant return because populations kept the resources low as well. I remember fighting for bronze!
So....things have changed a lot since then. That's the understatement of the century.
I don't think there's anyone in this forum that denies that pawnbrokers have been abused for a very long time and something needed to be done.
The question was...how URGENT was it? I mean, take a look back at the last 18 months of fixes...heck, the last 6 months and see what you think you'd have given up to find a fix for pawnbroker abuse instead.
The simple fact is there was so much wrong and so few resources to fix it that a choice and an order of importance had to be made and pawnbrokers just fell WAY WAY down on that list.
And so abuse occurred. By few, not many. But so it goes in real life as well. The wealth is always in the hands of the few, not the many. My main character after two years has 13 silver. I'm not complaining. I could have farmed. I chose not to.
Tulga is making enormous efforts to bring new players into this game while at the same time completing content that is long overdue (lairs). Doing both simultaneously while working on a Thesis of "what is wrong with this game from launch" can't be easy. How do you balance it?
The biggest problem I read seems to be "I didn't get MY chance to farm". You know what folks? You did! You just chose not to. Be proud of that. You played the way the game was intended and still are. It was never supposed to be the way it was. They simply never balanced for the drop in sever populations.
I also read a lot of "we should have had a week's warning". With lairs coming? Can you imagine the imbalance of wealth for those who have the time to farm? Every dragon player who has 20-40 hours a week would be assured the lair of their choice while those who can't play or who won't play that way would be left out in the cold.
And there's something else that those on these boards aren't taking into consideration - most people in the game don't even read these boards. Those of you who do have a considerable advantage over those who don't. Yes, they could. But they choose to play the game as a world of wonder and surprise.
If the devs had posted the change in advance it would have been flat out irresponsible on their side with the lair auction in place.
Now, the anger and vitriol being spewed is amazing to me considering how responsive this particular group of developers has been to the complaints of the players. ARoP - didn't like the changes - they made changes within hours. Lairs aren't even live yet, but I'm betting after the first set go in you'll see changes YOU ask for.
Why not give the Pawnbroker changes time to settle, see exactly HOW they affect the economy and then LET them balance accordingly? They've listened before you have no reason to believe they won't listen now.
Ophelea - at GenCon - taking pictures and having fun :P