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About a certain lin ein the delta 169 notes...
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Greeting V'Tieru will now attune you to the Rift destination pad if you have previously completed the ARoP.
this implies that the rift will now be reachable by teleport. According to the lore laid down in ARoP, this should not be possible, as the rift is not a place. If i recall the lore properly, it is the exact opposite of a place, it is no place.
Being a place which is no place was supposed to be the whole big complication of getting to the rift, which was a major portion of the ARoP: how does one get to a place that is nowhere and nothing? Allowing us to merely teleport there rather cheapens it. As well as being redundant considering the requirement of completing the ARoP: anyone who has completed the ARoP has the rune required to get there, a second method of getting there is redundant.
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Re: About a certain lin ein the delta 169 notes...
The only gate that goes there is the Gate of Embers and the Rune of Teleportation is being changed to port the player to the Gate of Embers chamber, if I remember correctly from the patch notes.
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Re: About a certain lin ein the delta 169 notes...
In the ARoP, you are supposedly using the Gate of Embers to go to the Rift. Now the game mechanics finally match that.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Shur
this implies that the rift will now be reachable by teleport. According to the lore laid down in ARoP, this should not be possible, as the rift is not a place. If i recall the lore properly, it is the exact opposite of a place, it is no place.
Being a place which is no place was supposed to be the whole big complication of getting to the rift, which was a major portion of the ARoP: how does one get to a place that is nowhere and nothing? Allowing us to merely teleport there rather cheapens it. As well as being redundant considering the requirement of completing the ARoP: anyone who has completed the ARoP has the rune required to get there, a second method of getting there is redundant.
I thoroughly agree. This is not a bug fix, this is not an improvement to the game - it is some dev's missguided attempt to "fix" what he considers an exploit - "the porting to the rift with a full disk" - which the rune permits. I consider this a priviledge earned through the passing of the AroP and certinly the "only" crafting benefit for Ancient Dragons... oh yes there is a slight increase in flying speed.
Also note that this is going to cause some issues with candidates for Ancient that fall off the edge... as we all do sooner or later. Reading the intended use of the rune it would bring you back to the Ancient Council and you'd have to port out again - two trips instead of one with the associated time loss and memory leaks and other issues we see porting every day.
It would be so much better if instead of this double porting and use of a gate (yes I know the original script called for use of the gate - but it was supposed to be a gate to "nowhere and anywhere"... ) The full inplication of the lore could be built-up and applied without any changes to code and the ensuing bugs and problems and provide the Ancient Dragons with the porting gift they have earned. Talking of problems - as an example this proposed change currently doesn't work - yes you do get sent to Vi'tieru but the gate doesn't work so - right now for Ancients there is no access to the rift in Blight.
I'm not happy with the direction the game is going for dragon crafting (what I enjoy doing mostly) it is tedious enough without taking away one of the few benefits! It isn't an exploit - it is an earned priviledge.
By the way... if it isn't supposed to be "used" why is there an opening in the wall just below the pad that is at exactly the right height to allow an Ancient Dragon to Fly through? Seems intentional to me considering how everything else is shaped in the rift!
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by Concoidal
This is not a bug fix, this is not an improvement to the game - it is some dev's missguided attempt to "fix" what he considers an exploit - "the porting to the rift with a full disk" - which the rune permits. I consider this a priviledge earned through the passing of the AroP and certinly the "only" crafting benefit for Ancient Dragons... oh yes there is a slight increase in flying speed.
There is also the added capacity that one gains upon becoming an Ancient.
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Also note that this is going to cause some issues with candidates for Ancient that fall off the edge... as we all do sooner or later. Reading the intended use of the rune it would bring you back to the Ancient Council and you'd have to port out again - two trips instead of one with the associated time loss and memory leaks and other issues we see porting every day.
What about the leak that all players, other than Ancient dragons utilizing this method have to deal with by making 1-3 long runs and ports through several hubs depending on the from destination and the to destination? I doubt that it was the intent that Ancients be allowed to avoid these memory leaks, not to mention completely be free of any and all porting fees with a full cargo disk, 600c per port through each gate.
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Talking of problems - as an example this proposed change currently doesn't work - yes you do get sent to Vi'tieru but the gate doesn't work so - right now for Ancients there is no access to the rift in Blight.
The gate does work and you can still port with your disk to the rift, so your "ancient priviledge" is still intact insofar as taking your full cargo disk into the rift and then taking the "shortcut" directly to your bind. As it stands, this proposed "fix" if it's to eliminate/discourage cargo disk rifting, is still much much faster, cheaper and more convenient than flying a full cargo disk from travertine, admantium, violet azulyte crystals, cobalt, t5/t6 gems, even mithril and marble for that matter than paying for the multiple ports and loading times.
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I'm not happy with the direction the game is going for dragon crafting (what I enjoy doing mostly) it is tedious enough without taking away one of the few benefits! It isn't an exploit - it is an earned priviledge.
I think crafting has by far been improved for everyone: disks are super fast now, can port with multiple varieties, almost all t6 resources are now in game and most are unguarded. It seems overall like a win-win for crafters. Crafting is a huge part of this game and if the intent was to allow players to reach their binds with full cargo disks in a matter of less than a minute, then cargo disks would have recall capabilities. Building a t6 grandhall should not be an easy thing, whether one be an ancient or an adult dragon or even a hatchling. Using this method cheapens the effort entailed, in my opinion. But, if that's the intended game design, then it should be so stated, heck even make it one of the tips on the loading screens.
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By the way... if it isn't supposed to be "used" why is there an opening in the wall just below the pad that is at exactly the right height to allow an Ancient Dragon to Fly through? Seems intentional to me considering how everything else is shaped in the rift!
No idea, perhaps no one expected players to be intentionally flying full cargo disks through it? I know that in the AROP dialogue, I never saw any mention of the special ancient shortcut via the rift with your cargo disk--attached and full.
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Re: About a certain lin ein the delta 169 notes...
It occurred to me (after edit timer elapsed) that this is actually available not only to ancients, but to any adult dragon that has started his AROP. So technically I guess you would have to consider it a pre-AROP priviledge.
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Re: About a certain lin ein the delta 169 notes...
You in your other form and your guildee have certainly made plenty of use of the priviledge. So no problem there. I did forget about the capacity... Thanks.
My point is that there is plenty to be fixed in this game besides focusing on what one single dev thinks is an issue in game play - fix the leaks before causing more.
Crafting has been improved - indeed - but this is not an improvement. It would be a set-back.
If the blight rift atunement is "fixed" I have not seen it work yet - tried with three different toons... two ancient dragons and one adult.
... and no... adult dragons that have started their AroP are not able to fly over the gap. At least not mine. And yes - they can port and then walk around to the north wall and jump off... but that seems different somehow.
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Re: About a certain lin ein the delta 169 notes...
A... gameplay issue? It's an issue in breaking lore, point blank.
And last time I checked, the purpose of the rift was to have adults go through thier ROP.
That's why the creatures up there drop little more than useless trinkets so people don't go up there to hunt and break immersion. It's certainly not an intended 'feature' to be able to craft up there.
Be thankful the devs aren't hurting us all for these antics and returning it back to the way it was when cargo disks would just detach when one reached the edge of the world, leaving you or a GM to go fetch it.
Concoidal I think you should just leave it be. It can be much worse.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by Concoidal
You in your other form and your guildee have certainly made plenty of use of the priviledge. So no problem there. I did forget about the capacity... Thanks.
... and no... adult dragons that have started their AroP are not able to fly over the gap. At least not mine. And yes - they can port and then walk around to the north wall and jump off... but that seems different somehow.
I don't know what you can get to from where or in what (adult versus ancient). I nor my guild, nor any of my friends have ever used the rift to avoid long flights.
I am appreciative of the speed increase to disks and have felt that the change has made crafting so much better.
I'm sorry that the extra 100m you have to run now to get your disk to the rift has left you bitter to the point that you would falsely accuse others of using the same methods you feel are a priviledge due Ancients.
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Originally Posted by Shian
returning it back to the way it was when cargo disks would just detach when one reached the edge of the world, leaving you or a GM to go fetch it.
That would resolve the situation. I know there are players that have gone afk on long hauls and wound up flying across the world. I wonder if one cannot just bang against the end of the world like you do on autorun if you ran into a wall.
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Re: About a certain lin ein the delta 169 notes...
Yes it would, but it would hurt legitimate players as well. (Oh no, baby is crying/stove is on fire/I fell alseep/whatever, I have 25k m to go I should be fine going afk)
Is closing this loophole worth hurting legitimate players that would now have to wait a week to get thier disk back via GM? It's always a difficult question regarding exploits of this nature. Is stopping the exploiters worth hurting normal gameplay.
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Re: About a certain lin ein the delta 169 notes...
What the hey?
So let me see if I understand this properly...
Not only do dragons have a method of teleporting with a cargo disc attached, BUT, apparently some dragons feel entitled to this benefit. AND THEN, despite the fact that this is a blatant exploit, the devs "fix" it by not really fixing it at all?
Frankly, I'm disgusted. Either fix the loophole or give me my teleport/recall rune so I can also go to the ends of istaria and get my materials to where I want them to be within moments. I'm a player of this game and I have a reasonable expectation to be treated fairly. Giving certain parts of the shard population a way to circumvent game mechanics is clearly unacceptable.
Edit : Seems to me this problem would be easily solvable by preventing the arop rune from working while a player has an attached disc. Why not try that instead? And then the people who are complaining because it interferes with ARoP lore would be satisfied too...
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by Shian
Is closing this loophole worth hurting legitimate players that would now have to wait a week to get thier disk back via GM?
I cannot answer that. That is why I'm asking whether or not you could just wind up bouncing at the end of the world (like you would against a wall when you're on autorun and hit the side of a building). That way your cargo disk doesn't wind up unrecoverable. Generally if I run to get a drink or something while I'm flying my disk, I hit the back arrow to stop myself from flying, because I've overflown my target before (travertine to Falathein) and I don't want to have to fly back over the island again.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Xarog
What the hey?
So let me see if I understand this properly...
Not only do dragons have a method of teleporting with a cargo disc attached, BUT, apparently some dragons feel entitled to this benefit.
Frankly, I'm disgusted.
Actually, I would go so far as to say only one feels this way. I'm kinda hoping this one's words won't piss off the devs enough to just say 'screw it' and flip the switch back.
*Is one of those that tends to fall asleep at the wheel on occasion ^^;*
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Shian
Actually, I would go so far as to say only one feels this way. I'm kinda hoping this one's words won't piss off the devs enough to just say 'screw it' and flip the switch back.
*Is one of those that tends to fall asleep at the wheel on occasion ^^;*
Players know about it, and players are using it, and more than half the people I asked know this exploit exists (which points to it being "common" knowledge but not acknowledged in private).
Whether they feel entitled to it or not is irrelevant; the problem exists even if they're doing it while thinking they really ought not to.
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Re: About a certain lin ein the delta 169 notes...
*Not acknowledged in public.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Xarog
Players know about it, and players are using it, and more than half the people I asked know this exploit exists (which points to it being "common" knowledge but not acknowledged in private).
Whether they feel entitled to it or not is irrelevant; the problem exists even if they're doing it while thinking they really ought not to.
I certainly have no problem acknowledging that I use it and do so as a Dragon Crafter - not a super crafter - but one none the less.
What I am suggesting is that every one I know uses this Ancient benefit - to label it an "exploit" is throwing the baby out with the bath water. I suspect that the changes to the access to the Rift is only a step to trying to fix the alledged "exploit". This should be headed off. I also have biped crafters - they are hapy to use the dragon's capability to deliver cargo as needed. It sets up good cooperation - I could even see market analogies with bipeds buying cargo deliveries by dragons... heck - that's the way the Cenotaph's were built... Biped on site using resources carried in by Dragon air transport. It was glorious!
As far a "making the dev's mad" so they will "punish" us by reverting to lost disks and other such. Let me remind all of us that "we" are the customers and "they" are the employees. Last I checked "we" pay their salaries - "they" should be more worried about "making us mad".
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Re: About a certain lin ein the delta 169 notes...
[quote=Xarog;226274]
"What the hey?...
Frankly, I'm disgusted. Either fix the loophole or give me my teleport/recall rune so I can also go to the ends of istaria and get my materials to where I want them to be within moments. I'm a player of this game and I have a reasonable expectation to be treated fairly. Giving certain parts of the shard population a way to circumvent game mechanics is clearly unacceptable."
Hello Xarog, the rune was not "a gift" it was earned through a reasonably harduous and lengthy quest - I see nothing wrong with having any willing biped go through a similar quest with the lore attached to it - a better project for that matter than making some of the apparently proposed changes. There are all kind of positive ways to address this and treat every one fairly.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by Sarcasm
Oh sure, why not?
And while you're at it, I'll take my armour of imperviousness that makes me immune to any and every mob attack. I've been wanting to solo that Reklar fool for a while now.
And then I'll take my weapon of uber pwnage so that I can one-shot that new queen, cuz I hear as it stands she's rather annoying to kill.
Games are designed with a certain balance in mind. It's obvious that cargo discs were provided in order to make it easier for players to move large quantities of resources, but without the ability to instantly move those resources to any point on the map. Recalling was disabled to force players to walk at least some distance, presumably to put a certain limit on just how quickly any amount of resources can be moved from one location to the next.
Your behaviour violates that principle, and thus it is an exploit, because it circumvents the intended game mechanics.
I am a also paying customer and I expect that the game mechanics function in a reasonable way - with the goal being to provide a meaningful balance between effort and achievement. I expect the devs to enforce this principle, and as such I expect them to put a stop to your wanton disregard of the way cargo discs should work.
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Re: About a certain lin ein the delta 169 notes...
I'm confused. What exactly can you do with the rift? It sounds like one or both of the following, to which I have attached my opinion based on the fact that ALL disks "prevent recall".
- Teleport/recall there with a disk from anywhere in Istaria, as opposed to finding a portal that goes there? No one can recall with a disk from just anywhere in Istaria; therefore, no one should be able to go to the rift with a disk attached.
- You can recall from the rift with disk attached?? This is absurd for items that "prevent recall".
Again, this is just my opinion based on the description of the items. I also do not know what in the rift, if anything, develops a dragon's crafting skills that it would make any sense within the lore to enable disks in there.
I know there are bugs/loopholes/cheats in game - don't know if a whopper of a biped crafting one ever got fixed - but that does not make them appropriate. I also am a customer and I disagree with those who insist on keeping the cheap exploits that were not intended game design. The biped crafting bug almost tore our guild apart; these things need to be fixed when identified.
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Re: About a certain lin ein the delta 169 notes...
My guess is the Rune of Transport allows you to teleport to the void with your disk as it is non-standard transport. Once there you un-attach the disk recall to your bind point and then re teleport to the disk with the rune of Transport.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by awdz
- You can recall from the rift with disk attached?? This is absurd for items that "prevent recall".
Yes.
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Originally Posted by Concoidal
By the way... if it isn't supposed to be "used" why is there an opening in the wall just below the pad that is at exactly the right height to allow an Ancient Dragon to Fly through? Seems intentional to me considering how everything else is shaped in the rift!
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Originally Posted by Deth
My guess is the Rune of Transport allows you to teleport to the void with your disk as it is non-standard transport. Once there you un-attach the disk recall to your bind point and then re teleport to the disk with the rune of Transport.
Not quite, see above.
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Re: About a certain lin ein the delta 169 notes...
Okay...I don't know what everyone is on, about, but this is the first time I have heard about disks being able to recall, from the rift.
I just went into the game, filled a disk, and teleported to the rift....it let me do that...once in the rift, I couldn't recall out, with disk attached, no matter what dodges I tried..
I think this is a non-issue *shrugs*
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Re: About a certain lin ein the delta 169 notes...
what is the dragon-sized hole below the pad about? do you fly out of the rift to ?? with your disk attached?
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Radamanthas
Okay...I don't know what everyone is on, about, but this is the first time I have heard about disks being able to recall, from the rift.
I just went into the game, filled a disk, and teleported to the rift....it let me do that...once in the rift, I couldn't recall out, with disk attached, no matter what dodges I tried..
I think this is a non-issue *shrugs*
Fly north -over the opening and you reappear at your bind point. That is the magic of the rift. That is why that hole in the wall is there. I don't know what every one else is "exploiting" about. Unless that hole is there for some other reason?
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Re: About a certain lin ein the delta 169 notes...
My guess is who ever shaped the land did not make it high enough. I will lay dollars to doughnuts that this is not intended. The recalling is a fact that you have reached the edge of the world.
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Re: About a certain lin ein the delta 169 notes...
I was never aware of this method. o.o I know I haven't been Ancient for all too long, but I've never heard anyone ever mention it.
But it does sound like a bit of an exploit, if you ask me--I agree with Deth, it was probably an oversight.
Though I'm not liking the 'port twice to get to the Rift' thing. This change disregards and will be blind murder for anyone with an older computer; past the loading times and all that, having a slower computer will just make it horrible. I remember with my old computer having to wait anywhere from 5 to 15 minutes at certain areas of the map per port. Up to half an hour to get to the Rift... lovely. I mean, such a change won't really hurt me too badly now because I have a new computer, but I dread the change on behalf of anyone with an old computer. >.O
Actually, maybe it wouldn't be quite so bad loading the Rift because of how little it's got, but it can still be quite bad.
~Galde
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Re: About a certain lin ein the delta 169 notes...
There appear to be several different "holes", but I do not know where they all are. Some other players might be more helpful in identifying the locations.
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Re: About a certain line in the delta 169 notes...
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Originally Posted by
Creme
There appear to be several different "holes", but I do not know where they all are. Some other players might be more helpful in identifying the locations.
There is just the one that I am aware of - or should say I have found. Now consider that this particular hole - is at exactly the right height that an Ancient dragon can go over it - but to high for an adult dragon. Just that makes it a "purposeful - intelligent design" - it wasn't a random accident of topography, and has little to do with "game mechanics".
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Re: About a certain lin ein the delta 169 notes...
"game mechanics" is, you are not supposed to be able to recall with a disk, period. That's why all disks say "prevents recall". I don't know why you keep thinking this is some grand feature put in the game for you.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Shian
"game mechanics" is, you are not supposed to be able to recall with a disk, period. That's why all disks say "prevents recall". I don't know why you keep thinking this is some grand feature put in the game for you.
Thank you for making it a personal attack. I have never intefered with your gameplay - or anyone elses intentionally. I suport your original post on multiple levels - leave it at that.
I am being honest - I use it - many others use it - it is only an "exploit" if someone defines it as such. And by someone - I mean someone with the authority of game design - not just an interpreter. The hole in the wall is an indication that it could be part of the design, anything else is a guess or a prejudiced opinion.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Concoidal
I am being honest - I use it - many others use it - it is only an "exploit" if someone defines it as such. And by someone - I mean someone with the authority of game design - not just an interpreter. The hole in the wall is an indication that it could be part of the design, anything else is a guess or a prejudiced opinion.
Well, at least you do have the courage to admit it to everyone else, I'll give you that much.
But by the same token, I have very good reason to believe that the devs have already informed some players that this is indeed an "exploit". If you really want clarification on the matter, open a ticket and ask whether or not it is an exploit. And if you do, please let the rest of us know in this thread.
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Re: About a certain lin ein the delta 169 notes...
My guess as they are changing it so you have to use a gateway and there for not take a disk to the Void via Rune of Transports says Yes the Devs see it as an exploit and that the quickest and easiest way to fix it is by changing the destination of the rune of transport.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Deth
My guess as they are changing it so you have to use a gateway and there for not take a disk to the Void via Rune of Transports says Yes the Devs see it as an exploit and that the quickest and easiest way to fix it is by changing the destination of the rune of transport.
As I understand it, though, it only adds an extra hop to the process... it doesn't actually stop the most egregious part of the problem.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Xarog
Edit : Seems to me this problem would be easily solvable by preventing the arop rune from working while a player has an attached disc. Why not try that instead? And then the people who are complaining because it interferes with ARoP lore would be satisfied too...
I really like this idea to address the issue as I understand it.
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Re: About a certain lin ein the delta 169 notes...
Concoidal, this exploit - and it is an exploit, regardless of your feelings on the matter - has been been known to the team for a long time, and fixing it has been on the "to-do" list for quite a while. Other things have indeed come first, but that fact does not make it any less an exploit.
How we intend to address it is not up for discussion here; just be aware that it is an exploit and that we do intend to address it.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
LaughingOtter
Concoidal, this exploit - and it is an exploit, regardless of your feelings on the matter - has been been known to the team for a long time, and fixing it has been on the "to-do" list for quite a while. Other things have indeed come first, but that fact does not make it any less an exploit.
How we intend to address it is not up for discussion here; just be aware that it is an exploit and that we do intend to address it.
And there it is. Now that it has been *officially* ruled an exploit, I suppose that item number 5 in the "Prohibited Conduct" paragraph, of the official Rules of Conduct (which everyone agrees to abide by, every time they 'accept' the EULA, on logging in) applies. To wit:
5. Use or exploit any bugs, design errors or problems in the System or Game or communicate the existence of any such exploitable items, either directly or through public posting, to any other user of the System or Game. Exploits include, but are by no means limited to, those behaviors which allow a character to remain either out of potential combat range, or invisible to mobs, while actively in game. Any such problems, errors or bugs should be promptly reported via the support website at https://support.istaria.com. Failure to report such bugs, errors or problems in order to continue to exploit the system will result in immediate suspension of the player's account pending closer investigation of the matter.
Guess I will continue flying resources over the long hauls ;)
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Re: About a certain lin ein the delta 169 notes...
Well, the Delgarath portal will make those hauls considerabily shorter, IMO. At least for T5/T6 stuff.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by Zexoin
Well, the Delgarath portal will make those hauls considerabily shorter, IMO. At least for T5/T6 stuff.
Very good point Zexoin and IMO is yet another improvement to crafting of some higher tier materials.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
LaughingOtter
Concoidal, this exploit - and it is an exploit, regardless of your feelings on the matter - has been been known to the team for a long time, and fixing it has been on the "to-do" list for quite a while. Other things have indeed come first, but that fact does not make it any less an exploit.
How we intend to address it is not up for discussion here; just be aware that it is an exploit and that we do intend to address it.
Also explaining how to do an exploit is also a big no no...violation of terms of service and eula iirc.
I just learned wher the hole is today due to these posts just for the record.
I agree it needs fixed.
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Re: About a certain lin ein the delta 169 notes...
Lol Sliverblaze- me too, learned it in this thread.
Seems I`m too blonde for such things:rolleyes:
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
LOVWYRM
Lol Sliverblaze- me too, learned it in this thread.
Seems I`m too blonde for such things:rolleyes:
Then whats my excuse? ><
I'm not even blonde.
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Silverblaze
Then whats my excuse? ><
I'm not even blonde.
Bad dye job? ;p
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Re: About a certain lin ein the delta 169 notes...
Since the cheat itself is the use of the auto recall when going over the edge of the world, why isn't that changed/fixed instead? Think that would be the better way and truly get rid of the cheat itself. Have the auto recall send you somewhere, maybe a deserted island you cant leave but by recall with your disk inside your inventory. :rolleyes:
Did the re-attuning yesterday, took a long while to find the right spot to use the gate. A friend could not find where the gate was, so I went to help and do it for myself. Thought we recalled inside the cave not outside. 1st was on path, "You are too far to use..." moved closer and fell in, (gap between gate and path is too wide, that needs a fix) flew back up and landed inside the gate... "You are too far..." What!!?? Flew up landed on top of gate ... "You are too far...." er...???? GRRRRrr..... Finally, found the spot UNDER the gate that let me use it. Now we cant use the rune to go back to start of the Riff without going through all those extra steps.
IMHO changing the auto recall destination would be a lot better and target those that used it to cheat and not punish everyone that uses the Rune of Teleportation for the Riff run only.
And after all of this controversy, that cheat is still there and will still be used, I'm sure. :(
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Re: About a certain lin ein the delta 169 notes...
besides that I miss the magic of the rune, which always ment something special to me..
Its more than ANNOYING that you even can`t port easily into the rift.
Trying to start Runos`rift run it took us precious time
to find exactly the right point from where we were able to use the teleporter (which was easier und blight).
Thy to the most patient dragon I ever met, Maekrux, we finally did it.
Well, all long term players-
but flapping or crawling around like noobs:mad::mad:
Pls notice that such is a dishonorable and sad start
for such an important event:(:mad:
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Re: About a certain lin ein the delta 169 notes...
I agree and support with everything said by LOVWYRM.
The very idea that someone still bothers to cheat in Istaria is just... LOL. It's like attending a race for childrens bringing a full compliment of doping substances, oversized professional tools and a bazooka, just in case.
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Re: About a certain lin ein the delta 169 notes...
Quote:
Originally Posted by
Image
Since the cheat itself is the use of the auto recall when going over the edge of the world, why isn't that changed/fixed instead? Think that would be the better way and truly get rid of the cheat itself. Have the auto recall send you somewhere, maybe a deserted island you cant leave but by recall with your disk inside your inventory. :rolleyes:
Did the re-attuning yesterday, took a long while to find the right spot to use the gate. A friend could not find where the gate was, so I went to help and do it for myself. Thought we recalled inside the cave not outside. 1st was on path, "You are too far to use..." moved closer and fell in, (gap between gate and path is too wide, that needs a fix) flew back up and landed inside the gate... "You are too far..." What!!?? Flew up landed on top of gate ... "You are too far...." er...???? GRRRRrr..... Finally, found the spot UNDER the gate that let me use it. Now we cant use the rune to go back to start of the Riff without going through all those extra steps.
IMHO changing the auto recall destination would be a lot better and target those that used it to cheat and not punish everyone that uses the Rune of Teleportation for the Riff run only.
And after all of this controversy, that cheat is still there and will still be used, I'm sure. :(
Again, this exploit can easily be stopped by preventing the rune from working while a cargo disc is attached. Then it can't be used as an exploit. Then the rune can convenietly place people right where they need to be.
It should be an easy fix to make, it means that the devs can still be kind to people who accidentally fall off the edge of the world, and the rune of teleportation can still put people nicely in the rift wherever they need to be for the ARoP. (Guessing about the last part, I don't have a dragon who's ever been to the rift...)
Quote:
Originally Posted by
Vahrokh
I agree and support with everything said by LOVWYRM.
The very idea that someone still bothers to cheat in Istaria is just... LOL. It's like attending a race for childrens bringing a full compliment of doping substances, oversized professional tools and a bazooka, just in case.
If it's so laughable, why do you feel the need to advertise the fact that your hoard was accumulated via "untainted" means?
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Re: About a certain lin ein the delta 169 notes...
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Originally Posted by
Xarog
If it's so laughable, why do you feel the need to advertise the fact that your hoard was accumulated via "untainted" means?
I guess he meant he's never hoarded blighted stuff ?
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Re: About a certain lin ein the delta 169 notes...
Quote:
Originally Posted by
Zexoin
I guess he meant he's never hoarded blighted stuff ?
I don't think so. Fireworks (which he refers to) aren't blighted. But on the other hand, they were known as a means for a dragon to quickly increase their hoard totals.
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Re: About a certain lin ein the delta 169 notes...
Quote:
Originally Posted by
Xarog
Again, this exploit can easily be stopped by preventing the rune from working while a cargo disc is attached. Then it can't be used as an exploit. Then the rune can convenietly place people right where they need to be.
It should be an easy fix to make, it means that the devs can still be kind to people who accidentally fall off the edge of the world, and the rune of teleportation can still put people nicely in the rift wherever they need to be for the ARoP. (Guessing about the last part, I don't have a dragon who's ever been to the rift...)
The exploit has nothing to do with the Rune itself, the Rune is (was) only a mean to get you closer to the edge of the world. One can still fly/walk to the edge of the world and recall home with their disk attached. Using the auto recall from "falling" off the edge of the world is the exploit not using the Rune. From what I understand and can see from the changes. :)
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Re: About a certain lin ein the delta 169 notes...
Quote:
Originally Posted by
Image
The exploit has nothing to do with the Rune itself, the Rune is (was) only a mean to get you closer to the edge of the world. One can still fly/walk to the edge of the world and recall home with their disk attached. Using the auto recall from "falling" off the edge of the world is the exploit not using the Rune. From what I understand and can see from the changes. :)
No.
What the rune does is make it possible for you to get teleported to a place near the edge of the world, with a cargo disc in tow, from any point on the map. Basically this means that no matter where you are, you can get from *any* resource field to your bind point in a matter of moments. And this is what makes the rune precisely so egregious. Change the way the rune behaves, and you change the usefulness of the exploit. No one's going to spend ages flying to the end of the world when legitimate portals are closer to the player than the world's edge.