Re: Talk to the Team: Abilities with Long Recycle Times
Good catch on Nature's Path. I linked it to the other sprint abilities and lowered it to 180 seconds, but raised the other two back up from 120 to 180.
Spirit Disciple abilities lowered to 5 minutes each.
Re: Talk to the Team: Abilities with Long Recycle Times
Quote:
Originally Posted by
AmonGwareth
Good catch on Nature's Path. I linked it to the other sprint abilities and lowered it to 180 seconds, but raised the other two back up from 120 to 180.
aww, crumblies. *wistful sigh* I liked the stacked effect. Oh well!
Re: Talk to the Team: Abilities with Long Recycle Times
Quote:
Originally Posted by
AmonGwareth
Good catch on Nature's Path. I linked it to the other sprint abilities and lowered it to 180 seconds, but raised the other two back up from 120 to 180.
Spirit Disciple abilities lowered to 5 minutes each.
Everyone gets sprint, where's the incentive now?
Re: Talk to the Team: Abilities with Long Recycle Times
Nature Path was OK as it was, to be honest. This change is rather uncalled.
Re: Talk to the Team: Abilities with Long Recycle Times
Quote:
Originally Posted by
awdz
aww, crumblies. *wistful sigh* I liked the stacked effect. Oh well!
The effects still stack, the ability recycles are shared.
Re: Talk to the Team: Abilities with Long Recycle Times
Quote:
Originally Posted by
AmonGwareth
The effects still stack, the ability recycles are shared.
Yay!! You are the best! :-D
Though, doesn't shared timer mean you cannot have them on at the same time?
Re: Talk to the Team: Abilities with Long Recycle Times
Quote:
Originally Posted by
awdz
Yay!! You are the best! :-D
Though, doesn't shared timer mean you cannot have them on at the same time?
Not sure how much it affects it, but they share a partial timer Amon said (mentioned 50%, not sure if that still holds or is changed), so I guess depending on length of the buff they could overlap (or at least be on more frequently that just Sprint alone).
Re: Talk to the Team: Abilities with Long Recycle Times
Guardian: Morning Dew, Duration 15:00, Recycle 30:00 - maybe something that could be considered to be improved as well.
Re: Talk to the Team: Abilities with Long Recycle Times
Quote:
Originally Posted by
Terao
Guardian: Morning Dew, Duration 15:00, Recycle 30:00 - maybe something that could be considered to be improved as well.
From the Delta 244 patch currently on Blight (as of 2013.07.29) "
- Lowered the recycle of the Guardian ability, Morning Dew, to 60 seconds."
Re: Talk to the Team: Abilities with Long Recycle Times
well the shared timer part, if all of these abilities are on a 50% shared timer. as far as I can remember, sprint I lasted 20 seconds, saris sprint was 30 seconds and natures path was 60 seconds. this change mean no run speed buff will last long enough for the other sprint or sprints become usableu This means player uses 1 of the run speed buffs then waits a Max of 1 minute and 30 seconds before they can use one of the other run speed buffs.
Re: Talk to the Team: Abilities with Long Recycle Times
It's not a ability but have a long timer, the banners, some discussion already was done in this thread: Nature tower banners
Quote:
Originally Posted by
Terao
I'd like to see reducing the 30:00 minutes timer to 5:00 or 10:00 minutes, and the effects should be stackable, too.
And please add a crafting quest to the nature tower comparable to the one at the imperial outpost to earn the nature tokens.
Re: Talk to the Team: Abilities with Long Recycle Times
Quote:
Originally Posted by
Terao
It's not a ability but have a long timer, the banners, some discussion already was done in this thread:
Nature tower banners
I think I mentioned that too in this post somewhere in here beforehand, not that it really matters since you can't get the forms to make them anymore.
Re: Talk to the Team: Abilities with Long Recycle Times
A suggestion i have is for battlemage, Reflect attack ability. it is currently removed after one hit, suggestion is it be removed after 1 use
Re: Talk to the Team: Abilities with Long Recycle Times
Quote:
Originally Posted by
starlight
perhaps remove the passive run bonus ranger already shares with scout and replace it with maybe ranger only version of the natures path
some of these posts are more hellbent on trying to ruin other classes that people took to improve their abilities. rather than what this topic is really about. This is not a timer issue.
Re: Talk to the Team: Abilities with Long Recycle Times
Quote:
Originally Posted by
Northwind
Nature Path was OK as it was, to be honest. This change is rather uncalled.
i agree, it "was" uncalled for
Re: Talk to the Team: Abilities with Long Recycle Times
I also agree that Nature path was Ok and this change was " uncalled for "
Re: Talk to the Team: Abilities with Long Recycle Times
Quote:
Originally Posted by
Malicore
some of these posts are more hellbent on trying to ruin other classes that people took to improve their abilities. rather than what this topic is really about. This is not a timer issue.
Without naming who i know some are just expressing "rangerhate-butthurt" because rangers got to learn burning archer.. thus "ruining" ELAR.
Re: Talk to the Team: Abilities with Long Recycle Times
The "lessen" line of spells, syphon, soul link and area syphon's cooldowns are too lengthy. I think they should have 30 seconds, 2 minutes, 2 minutes and 3 minutes, respectively. What do you think?
Re: Talk to the Team: Abilities with Long Recycle Times
Quote:
Originally Posted by
vencedor
The "lessen" line of spells, syphon, soul link and area syphon's cooldowns are too lengthy. I think they should have 30 seconds, 2 minutes, 2 minutes and 3 minutes, respectively. What do you think?
+1
They could all do with some adjustment. I think they had not been mentioned as the OP asks about abilities with 10min+ recycle.
Re: Talk to the Team: Abilities with Long Recycle Times
Also, if coordinated attack and coordinated shot have 1:30 recycle, why do their spell counterparts have 3:00?
Moreover, if istariareference.com is correct, clap of thunder has a 10 min recycle.
Mind over body also has too long of a recycle for such a small effect. I think either the effect should be increased, or the recycle lowered, preferably the former. Maybe even adding an additional rank.
Thanks for reading.