heh, for that to happen there are going to need to be a lot more games offering dragon like this one does
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heh, for that to happen there are going to need to be a lot more games offering dragon like this one does
Truly. This game has a lot of dragons because there is no other game like it that allows you to play a dragon. The only other two games I can think of are "I of the Dragon," which sadly was a complete hackjob of a game, and the "Spyro" series, which does not make you feel like a dragon at all... it makes you feel like a kid with a squirtgun full of gasoline.
Of course, even if there were a lot more games with playable dragons, Istaria would still be greatly populated by them. People like their Istarian dragons, and no matter of "% population of dragons vs. % population of bipeds" will make them quit playing what they like.
lol you all got confused by my post, that's what I meant by it makes no sense; my traditionalist view calls for there not to be a ton of dragons, my love of them (and as you can see, my own login screen!) calls for a ton of dragons coz they're just awesome ;)
anyhoo back to the topic!
As for the Lunus/Helian being 'just' a faction or being schools... I'm mixed in this view now. I used to argue that Lunus should be pushed towards melee and Helian towards spellcaster (whilst being able to still spec the opposite as you wish). I think I mainly used to argue that is because my Pev is an odd mix of views; she is a Lunus who believes very much in taking a firm claw on any decisions and she certainly believes she is 'better' than a biped... but she has a huge fondness of Saris and certainly is very friendly with all other bipeds. She isn't a spellcaster though, unless she really needs to use them, hence I stayed away from Helian. That said, she also loves to craft. So I think over time, by playing her this way I've actually come to think of the factions as 'just' factions, rather than being a school, so the specialist melee/spellcaster school idea kind of appeals to me. Perhaps make it so you can still choose to be 'just a dragon' and not specialise in either, a jack of all trades who can do everything but nothing quite as well as a specialist.
hatchlings are the middle ground to be both melee and spell caster but you miss out on buffs and flying a nda few other skills
so we should decide what way would fit best to the dragon playership
multiclassing like the bipeds
or get 1 school (which cannot be changed)
or stay 1 school dragonadventurer with additional lvls/quests
btw can anyone explain me why dragons get with the blight patch +1tc and +1primal per lvl? i haven´t felt underpowered ^^
It to bring them more in line with other base classes. Compared to other base classes they were getting less skill points per level in there primary skills is how I understand it.
Thanks for the responces.
Not really true. Plenty of us PRE-DATE some of the changes or abilities later added. This means I chose a faction and I did so based on the political views of myself, how I played my character when interacting with fellow players, and how that fit the lore. I did RoP as soon as it was added, discovering as I went. I did not have pre-knowledge of the small bonuses we were going to get upon completion. Let alone months later the Elemental breaths being added, which were tied to faction. Nor years after that, that Helian spells were still slow casting and limited, not even close as effective as melee, yet with ARoP you get Fangs of Fury which can really turn the tide in tough fights. Did you even know that Gold Rage, and it's quests were added in after RoP? Yet here we still sit, no equivalent for a spellcaster.
Prestige schools, one for warrior style, one for mage style, need to be added for dragons. Buffs granted from RoP and ARoP need to be made passive to all. Even the small RoP bonus (+20 BASE primal) is nice, because it means less tp's needed in Primal to cast spells. It's fairly small and if this was left as is to satisfy the generalized lore stating "helians tend to be more scholarly", I'm fine with that. However everything since I'm not.
The NGE screwed up SWG more then their Jedi system. I agreed with it (Jedi system prior to NGE), especially during the timeline... there were almost no jedi. People always complain, now there are thousands of jedi running around and the game is pointless.
However, this point is moot, as Horizons doesn't have the playerbase to alienate the few people who actually play.
This is a no brainer: you develop a game with nothing "special" that will keep people on your product forever. Except _1_ feature. 70% of the player base love that _1_ unique feature.Quote:
I believe this approach was tried with Star Wars Galaxy concerning the Jedi, in that they tried to make them rare, and it proved more than a little disastrous.
SWG approach: nerf that _1_ feature worth 70% of your player base.
Smarrrrrrrrrrrrrrrrrrrrtttt!
Vahrokh, then they tried the reverse... Post-CU you can be a jedi as a basic choice. So you could have a universe full of Jedi.
So first it was insanely tedious to become one, then they made it hard and tedious, then they nerfed the crap out of it and then they devalued it. Pretty much got every option there, except for the one they were originally intending to reach. Heheh.