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Employment Opportunity: Trandalar, Valley of Repose
If you are bored, are a high level crafter and looking for something to do and make some money (or trade) then look no further...
I'm building a huge plot in Trandalar: Valley of Repose and to put it bluntly the numbers are quite daunting:
- 76,920 Adamantium Bars
- 47,360 Bright Essence Orbs
- 75,900 Radiant Essence Orbs
- 115,500 Steelsilk Spools
- 92,400 Thornwood Boards
- 69,300 Travertine Bricks
On the main plot just southwest of the arrival pad there are 11 (yes, Eleven) Expert Shops planned and partially constructed. I don't have a lot of money and don't know what the going rate is nowadays, but I'll pay what I can to those willing to help build my dream plot (whether it's raw materials, processed materials or applied products); I also have a plethora of Novians I can trade for services rendered as well (almost nothing in the T4 area and light in T2).
Numbers above are based on the theory that it is possible to craft and apply the materials at optimum (15/15, 20/20, and 2/unit).
Leaves messages here are look for me, Aaelefein, in-game.
Thank you,
Aaelefein
*Vaults are open, there are Jman Blacksmith, Stoneworking, and Scholar shops on the nearby plot and in my Dragon's lair (Treyvon) all machines are T5. Public space can be made available upon request.
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Re: Employment Opportunity: Trandalar, Valley of Repose
I took a look yesterday- looks great so far!!
Flame (Lupussan) and me will throw some essence stuff in asap.
You know, that we can plant ferns and tulips and sunflowers?
If you like- I`ll try to get some seeds- forgot how to- but will find out.
Nice to have that big plot build up finally. Thank you for that:-)
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Re: Employment Opportunity: Trandalar, Valley of Repose
Quote:
Originally Posted by
LOVWYRM
I took a look yesterday- looks great so far!!
Flame (Lupussan) and me will throw some essence stuff in asap.
You know, that we can plant ferns and tulips and sunflowers?
If you like- I`ll try to get some seeds- forgot how to- but will find out.
Nice to have that big plot build up finally. Thank you for that:-)
Thanks...tell me how I can repay your assistance. :o
Yes, know about the flowers and stuff, but was told the seeds are available only during the spring and or summer festival events - so they will have to wait a bit to germinate.
Wholly agree with your sentiments concerning the plot being utilized! I have wanted this plot for years for two reasons: Have always dreamed of having a 'Dream' plot such as it is currently planned and 2) Because those that had it before never did anything with it. Reason one might have been subdued if the previous owners had actually done something with it but alas that never came to be. So I'm just happy that last week I went walking by to my other plot and saw the flag - other PC was up getting a year-long sub and minutes later I finally acquired that long sought after plot.
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Re: Employment Opportunity: Trandalar, Valley of Repose
Oh...to those that are helping - the order I would prefer materials are applied to shops are thus:
- Blacksmith
- Scholar
- Stoneworking
- Clothworking
- Woodworking
- Confectioner
- Jeweler
- Tinkerer
- Alchemist
- Mill
- Leatherworking
Again, thank you for your assistance and kind comments.
Also, instead of placing silos, does anyone have anything against the idea of adding in the Journeyman version of the single-machine shops for public storage/access? Seems it would be less visually intrusive and actually more efficient with 4 buildings offering the same stack/space as 12 T4 silos. Input is kindly appreciated.
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Re: Employment Opportunity: Trandalar, Valley of Repose
no payment pls- we work on it for free whenever there is time
I just said that we do essence work- so others might choose something else
( and I have no sentiments if this plot is used: Its just great to see LIFE in that deserted area-
not sure if Babyfloh`s plot will exist much longer- haven`t seen her for a while
I gave her all our spare seeds btw^^ )
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Re: Employment Opportunity: Trandalar, Valley of Repose
Quote:
Originally Posted by
Aaelefein
Also, instead of placing silos, does anyone have anything against the idea of adding in the Journeyman version of the single-machine shops for public storage/access? Seems it would be less visually intrusive and actually more efficient with 4 buildings offering the same stack/space as 12 T4 silos. Input is kindly appreciated.
makes sense yes- and looks better! my opinion
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Re: Employment Opportunity: Trandalar, Valley of Repose
Most Bright and Silk work is complete, what remains can be finished from the novians I'll gain back when deconning the nearby jman shops.
Have now begun the laborious T6 construction where I have decided to concentrate for the moment on single resources - once Travertine, Adamantium, and finally Thornwood are complete on all shops, will then do one shop at a time when it comes to Steelsilk and Radiant Essence.
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Re: Employment Opportunity: Trandalar, Valley of Repose
We already startend with radiant, will go on tomorrow.we do it all, if you give us time☺
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Re: Employment Opportunity: Trandalar, Valley of Repose
radiant spheres in all shops done- radiant sources in progress
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Re: Employment Opportunity: Trandalar, Valley of Repose
Quote:
Originally Posted by
LOVWYRM
radiant spheres in all shops done- radiant sources in progress
WOW - Thanks, but how the heck did you get that done so fast? I thought for sure that and the steelsilk will/would be the hardest to do and with the most time involved. VERY IMPRESSED - Thank you!
Managed to quarry 102,000 Travertine slabs yesterday (I quarried, Treyvan hauled). Was enough to finish all but two shops which I hope to finish today...then it's onto Adamantium. On a side note - that work was worth a whopping 30 million experience for my Mason (Slabs->Bricks, Crafting/Applying Blocks and Keystones).
Also, will get those expert single-machine shops opened to the public today...
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Re: Employment Opportunity: Trandalar, Valley of Repose
Update (as of Saturday @ 1953 Alaska Time):
Alchemy Shop 45.5%
Blacksmith: 73.4%
Clothworking: 71.1%
Confectioner: 52.9%
Jeweler: 53.5%
Leatherworking: 36.5%
Mill: 40.1%
Scholar: 64.7%
Stoneworking: 64.7%
Tinkerer: 53.5%
Woodworking: 60.5%
Adamantium and Radiant Essence is being worked on
All else that remains is Steelsilk and Thornwood
Getting a little closer each day - soon a bustling complex of activity
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Re: Employment Opportunity: Trandalar, Valley of Repose
Update (as of Sunday @ 2153 Alaska Time):
Alchemy Shop 56.7%
Blacksmith: 73.4%
Clothworking: 71.1%
Confectioner: 64.1%
Jeweler: 64.7%
Leatherworking: 47.7%
Mill: 51.3%
Scholar: 64.7%
Stoneworking: 64.7%
Tinkerer: 64.7%
Woodworking: 64.7%
Average Completion: 62.7%
Thornwood and Radiant Essence is being worked on with Steelsilk for last
Getting a little closer each day - soon to be a bustling complex of activity
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Re: Employment Opportunity: Trandalar, Valley of Repose
That's very good progress ^ ^.
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Re: Employment Opportunity: Trandalar, Valley of Repose
all radiant done- doing steelsilk now- thy to Knossos -so we can hopefully pop up a shop today
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Re: Employment Opportunity: Trandalar, Valley of Repose
Getting ready to start the thornwood as well - and wowee - looking good...
Thanks to all who are helping...soon a new gathering place and bustling center of activity.
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Re: Employment Opportunity: Trandalar, Valley of Repose
Update (as of Monday @ 1642 Alaska Time):
Alchemy Shop 69.5% (Steelwilk and Thornwood)
Blacksmith: COMPLETE - Activated
Clothworking: 84.0% (Steelsilk)
Confectioner: 68.4% (Steelsilk and Thornwood, and 31 units of Radiant Sources)
Jeweler: 71.1% (Steelsilk and Thornwood)
Leatherworking: 52.4% (Steelsilk and Thornwood)
Mill: 62.0% (Steelsilk and Thornwood)
Scholar: 88.3% (Steelsilk)
Stoneworking: 84.0% (Steelsilk)
Tinkerer: 71.1% (Steelsilk and Thornwood)
Woodworking: 72.3% (Steelsilk and Thornwood)
Average Completion: 74.8% (Increase of 12.1% over last night)
Thornwood and Radiant Essence is being worked on with Steelsilk for last
Getting a little closer each day - soon to be a bustling complex of activity
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Re: Employment Opportunity: Trandalar, Valley of Repose
Quick Update (as of Monday @ 2007 Alaska Time):
Now in 'to be' completion order:
Blacksmith: COMPLETE - Activated
Scholar: 88.3% (Steelsilk)
Stoneworking: 84.0% (Steelsilk)
Clothworking: 84.0% (Steelsilk)
Woodworking: 84.0% (Steelsilk)
Confectioner: 76.5% (Steelsilk and Thornwood 60 units each Timbers and Braces)
Jeweler: 71.1% (Steelsilk and Thornwood)
Tinkerer: 71.1% (Steelsilk and Thornwood)
Alchemy Shop 69.5% (Steelwilk and Thornwood)
Mill: 62.0% (Steelsilk and Thornwood)
Leatherworking: 52.4% (Steelsilk and Thornwood)
Average Completion: 76.6% (Increase of 13.9% over last night)
Thornwood is being worked on with Steelsilk for last
Getting a little closer each day - soon to be a bustling complex of activity[/QUOTE]
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Re: Employment Opportunity: Trandalar, Valley of Repose
Quick Update before starting work, Tuesday @ 1148 Alaska Time):
Now in 'to be' completion order:
Blacksmith: COMPLETE - Activated
Scholar: COMPLETE - Activated
Stoneworking: COMPLETE - Activated
Woodworking: COMPLETE - Activated
Clothworking: 93.5% (Steelsilk Tapestries)
Confectioner: 77.4% (Steelsilk and Thornwood 60 units each Timbers and Braces)
Jeweler: 73.2% (Steelsilk and Thornwood)
Tinkerer: 71.3% (Steelsilk and Thornwood)
Alchemy Shop 69.5% (Steelwilk and Thornwood)
Mill: 62.0% (Steelsilk and Thornwood)
Leatherworking: 52.4% (Steelsilk and Thornwood)
Average Completion: 81.6% (Increase of 5% over last night)
Thornwood is being worked on with Steelsilk for last
Getting a little closer each day - soon to be a bustling complex of activity
PS - as structures are completed, shops on the nearby plot that have been upgraded will be deconned with their novians applied to the yet to be completed expert shops. Those doing work, predominately oak and obsidian, now use the expert shops and available public storage.
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Re: Employment Opportunity: Trandalar, Valley of Repose
Update (Tuesday @ 2248 Alaska Time):
Now in 'to be' completion order:
Blacksmith: COMPLETE - Activated
Scholar: COMPLETE - Activated
Stoneworking: COMPLETE - Activated
Woodworking: COMPLETE - Activated
Clothworking: COMPLETE - Activated
Jeweler: COMPLETE - Activated
Confectioner: 91.3% (Steelsilk: 81B / 81T)
Tinkerer: 84.2% (Steelsilk: 150B / 146T)
Alchemy Shop 84.0% (Steelsilk: 150B / 150T)
Mill: 84.0% (Steelsilk: 150B / 150T)
Leatherworking: 84.0% (Steelsilk: 150B / 150T)
Average Completion: 93.4% (Increase of 16.8% over last night)
Steelsilk is all that remains
Getting a little closer each day - soon to be a bustling complex of activity
Reminder: The Journeyman and Center 2 Expert single-machine shop storage is OPEN to the PUBLIC
(a total of 20 Stack and 2,400,000 Bulk)
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Re: Employment Opportunity: Trandalar, Valley of Repose
Update (Wednesday @ 2121 Alaska Time):
Now in 'to be' completion order:
Blacksmith: COMPLETE - Activated
Scholar: COMPLETE - Activated
Stoneworking: COMPLETE - Activated
Woodworking: COMPLETE - Activated
Clothworking: COMPLETE - Activated
Jeweler: COMPLETE - Activated
Confectioner: COMPLETE - Activated
Tinkerer: COMPLETE - Activated
Alchemy Shop: COMPLETE - Activated
Mill: COMPLETE - Activated
Leatherworking: 84.0% (Steelsilk: 150B / 150T) 1 more day estimated
Getting a little closer each day - soon to be a bustling complex of activity
Reminder: The Journeyman and Center 2 Expert single-machine shop storage is OPEN to the PUBLIC
(a total of 20 Stack and 2,400,000 Bulk)