Little Additions to New Trismus
I've been going through the hatchling quests on New Trismus, and first I'd like to say they're great! But I did think of a few little things that would make it even better. :)
1) There is no trophy hunter on NT, unless I've completely miss him? If there is one, perhaps add a step to send you to him? If there isn't, please add one. You do manage to loot quite a few trophy disks and it would be good to teach new players that they can hand these in for quests. By the time they get to Kion/Sslanis they're already level 10+ and have missed the level 1-4 and 5-9 trophy hunter quests. I ended up pawning mine, not the best use for them.
2) You learn to make a level 1 (garnet) claw - that's great. Although I reached level 7 (needing a malachite claw) about half way through the quests. New dragons really need to know to get a new claw or atleast be told to ditch the old claw and fight without it, otherwise they're nerfing themselves. So perhaps a step saying "go get yourself an updated claw"?
3) Fortify tech on a spell... hmmm. The lesson about teching a spell is a good one, but I can think of plenty of more useful techs I'd tech young hatchlings to use! Primal damage, heal increase, cleanse tech... why waste a single tech slot on something like fortify??
All that said, really, I've been having a blast tearing around NT. :)
Soresha