Originally Posted by
Chioxin
Well, was just being clear for all where I stood on it.
I never said someone "asking" for help feels useless because they have to ask for it, just that the content they are going through does make them effectively... useless... because they are of the wrong level to be doing that content. If that makes sense =) Then again! You might not feel useless! I on the other hand, would feel useless! And not be happy... and would rather quit than finish RoP for that. [And I did just that in WoW recently after being power leveled!] Players are fickle creatures.
That's why I said it's personal opinion.. and that I'm happy the RoP is the way it is. It's doable at low level if you want to and don't mind getting help. Or, you can do it later at a better level to manage it. [Granted, I don't think you are told you can do it later... so people coming from other games are going to be angry receiving a quest they can not do right away!]
The point is, it is your choice! =) [Which you're hitting on as well.]
Now! This is just adding to the discussion ;) I'm not pointing at anyone. I'm just giving a designer point of view to the problem.
By Game Design:
A level 30 player is useless when going after bosses that are level 60. [or level 100!] Statistically useless, we aren't speaking on how said player might feel in this case. So as a designer, having a level 30 quest that is impossible for a level 30 player is terrible game design. In fact, the way games are designed now, this is a way bigger turn off that they receive a quest they CAN NOT do themselves. Players are inherently trained from other games that 'They can do it themselves.' [Does the quest inform you that you may need others? I don't know the new RoP, just the old.]
Now, we may say "Right! Well, a group of level 30's can do it!" Then, the design should encourage that. Can a group of level 30 hatchlings actually take on level 60 mobs? Perhaps!
Reality, due to the games inability to retain people, the case of there being a group of level 30 hatchlings to do that is very low compared to hatchlings that are doing things on their own. So it's wiser by design to make the quest doable by a single hatchling... if it's to stay a level 30 quest.
Now, the OP wants a quest that is not solo-able, but requires "interesting" content for the higher levels to do to lead hatchlings through. Ideally, and on pen and paper this is nice. Reality though, it's counter intuitive. You can't make content that is interesting to the level 100's that will also be interesting for the level 30's [At least, not in HZ tech, because lord knows how the agro system works! It seems extremely random and chaotic to me!!! And low levels seem to be a magnet to anything way higher level than them in a group!] At the same time, you can't make content interesting to a level 30 that includes level 100's... because the level 100's will just splat it.
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And, I'll stop here unless people are enjoying the thread! =)