Re: Talk to the Team: Stuns
Quote:
Originally Posted by
Northwind
Bit late here, but Bind weapons ability used by Bloodskulk Spearfishers was looked at?
It acts like a stun if i recall correctly (by preventing the target to act in any way, except moving) and Spearfishers are very social. So it is not uncommon to be attacked by more than 4 of them which gives little to no chance to survive while binded. Dragons have the opportunity to fly out of the combat, but bipeds don't have this luxury
Unfortunately the ability they use is the actual one also used by the Spearman school so I can't just alter it. But I'll look into what can be done with it.
Quote:
A little off topic but is there any ETA on when this blight patch is going to live
No ETAs.
Re: Talk to the Team: Stuns
I found the Blight Crabs today and noticed that they do an annoying stun which gets used far more than it should. It lasts 1:20 to 1:30, much like the murk crabs. I didn't notice the Blight Crabs mentioned on the patch notes for Blight with the other fixes to stuns. Given that the crabs stun is so long and difficult to dispel, they've got plenty of time to kill you without you being able to heal or do anything. Is this going to be addressed with the other stuns as well?
Re: Talk to the Team: Stuns
Well if Daknor is the whole reason Clarity was introduced, might there be a way to give a Daknor-specific spell to deal with his perma-stun? A spell to reduce the chances of getting stunned perhaps or even to temporarily dispel his perma-stun buff? Something along the lines of Primal Boon for dealing with Reklar? I don't mind most of the stuns that are in-game as they are, gotten used to dealing with the nasties that do stun badly and have my own strategies for dealing with them (mainly that you take on one or two at a time far away from potential swarms) but I'm definitely not opposed to less chance of dying without the chance to act. I've only ever even seen Clarity used for a Greater Anchor fight and a Daknor hunt, otherwise everything else can be dealt with so no complaints from me about Clarity.
Re: Talk to the Team: Stuns
FYI, the majority of stuns/mezzes have either been changed or removed from mobs since this discussion mid-last year. You'd have to check the patch notes for the exact detail. Side note, I'd prefer any buffs required to attack boss/epic mobs to be like the queen heart rather than primal boon. Primal boon effectively takes a group member out of combat due to its extremely short duration... Not very fun for that poor soul.
Re: Talk to the Team: Stuns
ran a test near greater anchor. 1 and 1/2 years later the mobs there still stun repeatedly. and now on top of it, they have a larger social range. since now they can call the mobs from all the way over to forward encampment. Still need to test other area's to see what else was missed
Re: Talk to the Team: Stuns
Quote:
Originally Posted by
Malicore
ran a test near greater anchor. 1 and 1/2 years later the mobs there still stun repeatedly. and now on top of it, they have a larger social range. since now they can call the mobs from all the way over to forward encampment. Still need to test other area's to see what else was missed
The greater anchors can spawn so many monsters of various types. If you look at your combat log, can you tell which in particular are causing the stuns? Also, I assume you mean the Greater Anchor outside of Delgarath cause regular anchor spawns can now have a Greater amongst them (that is different than the Delgarath one).
I'm betting its the Corrupted Shades, they get Stunner 3 (a wizard ability with a 30 second recycle and 12 second non-dispellable duration).
Re: Talk to the Team: Stuns
yes, I was referring to Greater Anchor in Delgarath. And it was the Shades pulling mobs from forward encampment, and also stunning my alt
Re: Talk to the Team: Stuns
I've removed Stunner 3 from the Corrupted Shadows (and Defiled and Ruined as a result) for the next patch. They have no need for it, they get lots of other Wizard abilities.
Re: Talk to the Team: Stuns
Re: Talk to the Team: Stuns
Quote:
Originally Posted by
Veruliyam
Like Chain Lightning? :p
No, none of the monsters that spawn from the Greater Anchor in Delgarath get Chain Lightning.