Biped Construction Guide Part 2
Once you own the plot, click on the Planning tab. Here is where you actually design your plot. Click on the + button to add new structures. A window will pop up that has all the structures listed alphabetically, including all the trees, walls, flooring, etc. You are given a 360 degree rotating view of the structure, as well as info on how many can be placed (for instance, certain houses and tiered guildhalls, you may only place one of each tier, but silos you can place as many as you desire). Once you have the structure selected, click on the Add button. The structure is now in the middle of your plot. Back in the plot window, highlight the structure name and you can then use the buttons to rotate, align, or move it to position. Recommendation: start at the edges and work inward or start at one edge and work across. There are 4 alignment buttons: top, bottom, left, and right, which allow you to move the structure as far in that direction as it can go to be built (however, with plot edges, you may have to nudge the structure back onto the plot for successful placement). The rotation buttons offer preset 0, 90, 180, and 270 rotations, as well as a user-defined amount where you can enter the number of degrees you want the structure to move and a button to make the adjustment. Also included are a set of nudge buttons with another incremental amount (usually set to 100 for 100cm). This incremental amount can be entered to be higher or lower depending on your needs to move items besides having them align to the nearest edge or structure. Near plot edging, a common tactic is to set that amount to 1 and move the structure back in away from the edge so it will build. The - button is used to remove the highlighted structure from the planning.
The planning window also shows when structures are good to be built (white), in conflict with other structures (yellow), already under construction (light blue) or over the edge of the plot (red). Towards the bottom edge of the plot, especially with walls, this can be tricky to see, especially if overlapped in the preview by another structure.
While you are planning the plot, you and ONLY you may tour the buildings as if they were finished, seeing where openings are, how walls fit together, where things do and don't fit. Also, it's a good idea to keep the entire thing planned without hitting the Build button while you are adding new structures. It gives a better view of how things will and will not fit because the construction scaffoldings do not give a true indication of where the edge of the structure is. A warning: should you end up accidentally or deliberately recalling, running out of the community, teleporting, or either CTD or logging out, the planning will be lost and you will have to begin again. There is currently no feature to allow you to save plans on a biped plot.
Once you are content with where the structures are planned, it is time to begin the construction. Select each structure in the list and hit the Build button. Be warned, though, if anyone is standing where you are going to build a structure, the build WILL fail. It's a good idea to plan out where the structure, walk around it to make sure everything is clear and that the gaps are either intentional or nudged shut (in the case of walls), and that people are clear before hitting the Build button. From time to time, a structure will not build even though it is correctly planned. In those instances, re-add the structure and use the nudge buttons to put it back in place. You may have to do some creative nudging of other structures around it to get it to place correctly.
Once a structure has been successfully planned and accepted for build, it shows up on the Construction tab. Here, construction units are placed on the structure. Select a structure from the list, then the resource from the bottom list, then hit the Contribute button. This brings up another window with a slider and shows how many units you will place given your current skill. Your effectiveness at placing units depends on your main skill in the construction classes: carpenter, enchanter, fitter, mason, or weaver. You may delete a structure from the Construction tab and from the plot by highlighting the structure and clicking the delete button. Once confirmed, you receive 80% of your placed resources from that structure in your vault as Novian resources. These may only be placed on the plot you own and will place at 1:1 ratio by highlighting the resource in the construction window, clicking the Contribute button, and then checking the box for Novian resources. No skill or tools are required to place Novians. You also do not receive any experience for placing Novians. You may also place coin on units in the Construction tab. Select a structure and click on the Manage button. It allows you to set how many units you wish to pay for placing and how much you will pay for them. When you click on OK from the Manage window, the funds are removed from your current purse and placed on the structure. Should you decide to delete a structure with coin on it, you should go back to the Manage window and set the number of units payable to 0 to get your money back before destroying the structure.
There are other things to be decided as well. The Permissions tab allows you to set plot permissions as to who may access the plot. Currently, they are Deny All, Guild Only, Allow All, and Friends List. Using the Friends List is a bit more than clicking the button and hitting Submit (unlike the other three choices). when you select Friends List, a window will open with your current list. You may drag and drop persons or folder groups from your Player List window, or you may click on the Add button and add persons individually. You may also remove them from this window. Once you have the permissions set, click Submit.
Finally, when a structure is built, a couple other things happen. On the General tab, you may set structure permissions by highlighting the completed structure and changing that structure's setting. The three settings are Deny All, Guild Only, and Allow All, then click Submit. Also, if the structure has machines, you will need to highlight the structure, then the machine, and click Activate. This actually puts the machine in.
1 Attachment(s)
Re: Biped Construction Guide
Grrrr. Ok, let's do this again.
Re: Biped Construction Guide
Just for the sake of being complete, I'm reposting the biped Excel sheet.
Of special note, silos are listed as 246 (even tiered) or 135 (odd tiered). I have noted in recent weeks that the 135 silos are the same footprint as storehouses, so they may be planned in that way.
http://orderunderground.org/wp-conte...ot-Plan-09.xls