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Type: Posts; User: Ry

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  1. Thread: Mob balance

    by Ry
    Replies
    14
    Views
    3,267

    Re: Mob balance

    Why not have etherial damage reported in the combat messages? We get told if its fire damage etc, so why not just add in etherial to the description when it is that type of damage?
  2. Thread: Shattered crystals

    by Ry
    Replies
    2
    Views
    788

    Re: Shattered crystals

    Let the repairing of the crystals be a dragon only skill
  3. Replies
    38
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    5,247

    Re: Don't know if I suggested this before.

    In these fights with many targets, wouldn't that target you changed from so you can heal yourself still be the target of your auto attacks?
    The game still knows that you are auto attacking a...
  4. Replies
    3
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    1,159

    alternate use for cargo disk slot.

    An Idea, not sure if it is possible but here goes.
    Can a cargo disk be made that has very small carry capacity but that gives a boost to some skill, like a block bonus +10 . Use a different...
  5. Replies
    17
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    28,158

    Re: Talk to the team: Loot Revamp Part 2

    1. Items
    Epic one handed weapons - mace/warhammer, one hand sword. something like the deamon spear. Could be made from pieces

    Mask of the (race)- cloth armour, usable when equiped (and attunes)...
  6. Replies
    38
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    19,069

    Re: Talk to the team: Plots

    A set of steps that can be placed at the ends of the vault building and the non-ramped exit/entry to the tiered stonework and scholar workshops.
  7. Replies
    8
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    1,579

    Re: Satyr Island Talismans/Scales

    Would you also please consider making the talismans so that they dont have to be socketed? Maybe make them like the Heart item that is "used" from the backpack to change damage type for the myloc...
  8. Replies
    65
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    11,790

    Re: Scholar Revamp Discussion

    If the scroll conflicts with some other effect, be it potion or another spell, will it be set up so that the scroll is not used, and a message given? It would be annoying to buy scrolls and use them,...
  9. Thread: Istaria new map

    by Ry
    Replies
    7
    Views
    2,398

    Re: Istaria new map

    I agree with Ming, the marker for your own character becomes difficult to see when in the deadlands areas.
  10. Replies
    65
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    11,790

    Re: Scholar Revamp Discussion

    Oh my bad , revitalize is not on the list for scrolls. I guess for the scrolls that are going to be the same as exisiting spells (boons) it wouldnt matter much about cooldown , as they are quite...
  11. Replies
    65
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    11,790

    Re: Scholar Revamp Discussion

    Sounds good. One question, will using a scroll impact scribed spells cooldown timers (of the same spell)? If you had "revitalize I" as a spell and you used a "revitalize I" scroll would they share...
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    1,431

    Re: Are Restless Shades too strong?

    I havent fought these mobs. I wondered if the combat damge is reported as being "etherial spirit" damage or just "spirit" damage? If it isnt shown to be etherial damage in the combat messages how is...
  13. Replies
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    2,380

    Re: spell casting reqs teched/unteched same

    I don't mind if it stays like this, I just wondered if it was supposed to be.
  14. Replies
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    2,380

    Re: spell casting reqs teched/unteched same

    It maybe the descriptions only and not the actual true requirements that has changed, ive not checked that. The way the spell requirments is written in the spell description has had a change in that...
  15. Replies
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    2,380

    Re: spell casting reqs teched/unteched same

    It seemed to be all of them. The skill required was 10 times the lvl requirement of the spell. eg if the lvl requirment is 85 the skill requirment is 850 . I didnt look at every spell I had , though...
  16. Replies
    13
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    2,380

    Re: spell casting reqs teched/unteched same

    The skill requirment to cast a spell used to be higher if the spell had techniques applied to it. Now the skill requirement is the same for a plain spell and a teched spell. I wondered if this was...
  17. Replies
    13
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    2,380

    spell casting reqs teched/unteched same

    Noticed since last patch casting requirements (Skill)for teched and unteched spells are now the same. Skill requirements seem to be 10 times the lvl requirements for any spell teched or not. I am not...
  18. Replies
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    24,674

    Re: February 2010 Content Update

    Quills and ice barrier still seem to conflict
  19. Replies
    125
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    24,674

    Re: February 2010 Content Update

    Cloak of thorns V overwrights ice barrier II, this didnt happen before. Was the change intended?
  20. Thread: Group only quests

    by Ry
    Replies
    5
    Views
    943

    Group only quests

    This is a general idea as one way to promote group interaction in game.

    Would it be possible to have a quest for say 3 people set up so that when you first get the quest you pick one part of it ,...
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    1,029

    Re: Scouts ,sense enemy/friend

    Depends how good your memory is I suppose, theres lots of different mob types. It would make scouts more usefull in early game groups, especially for newer players
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    5,984

    Re: What The World Needs Now

    As far as structures go, some that would be really desirable for adventurers might get the building economy moving a bit. At the moment most structures are craft oriented or basic storage.
    One idea...
  23. Replies
    37
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    5,984

    Re: What The World Needs Now

    An epic onehand crush and onehand slash weapon for warrior types would be good. The ones ingame all seem to be 2 handers except for the spear. An epic crossbow perhaps? an epic shortbow maybe?
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    1,029

    Scouts ,sense enemy/friend

    I find the sense enemy and sense friend abilty to be mostly pointless and of no use.
    I suggest it be replace with an ability that gives information about the selected enemy, such as what damage type...
  25. Replies
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    25,526

    Re: How happy are you ingame?

    The thing I dislike the most about the food is that it has a long delay to use it. Most other actions in the game , for example using a formular to make an item, are basically instant once you "hit...
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