That's because David Allen never let his ideas be limited by boring things like practicality, playability, his budget, or whether the technology he was using was actually able to do that... :p
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Type: Posts; User: LaughingOtter
That's because David Allen never let his ideas be limited by boring things like practicality, playability, his budget, or whether the technology he was using was actually able to do that... :p
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