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  1. Thread: Map Pack 3.7

    by Cegaiel
    Replies
    350
    Views
    96,037

    Sticky: Re: Map Pack 3.7

    Map Pack v20.05.23 is now available.
    ------------------------------------------------------------------------------
    Features: N/A...
  2. Thread: Delta Refunds

    by Cegaiel
    Replies
    0
    Views
    150

    Delta Refunds

    Per Delta Notes: https://community.istaria.com/news/?id=887

    Quartermaster Bortak Hammerhead at the Imperial Army Camp has lowered his prices. Players who have already bought formulas there will...
  3. Replies
    5
    Views
    2,988

    Re: Skype's Tochak Madness [IMAGE HEAVY]

    https://i.gyazo.com/041f0b04fa63616a17c42b35327ea74f.gif
  4. Thread: Map Pack 3.7

    by Cegaiel
    Replies
    350
    Views
    96,037

    Sticky: Re: Map Pack 3.7

    I'm not sure why it gives warning to some people and not others. I personally have never received any warnings on any version I've used in past. I always test them after compiling it.

    I see this...
  5. Thread: Map Pack 3.7

    by Cegaiel
    Replies
    350
    Views
    96,037

    Sticky: Re: Map Pack 3.7

    Map Pack v20.03.25 is now available.
    ------------------------------------------------------------------------------
    Features:

    Fix Crashing from old Map Pack's Mini-Map file, per...
  6. Replies
    3
    Views
    287

    Re: Happy Birthday, Veruliyam

    Happy Birthday Chong
  7. Thread: Map Pack 3.7

    by Cegaiel
    Replies
    350
    Views
    96,037

    Sticky: Re: Map Pack 3.7

    Map Pack Warning: The current Blight Client 400.120 https://community.istaria.com/#873 has a revamped mini-map (from the Vanilla Install) which breaks the UIMiniMapWindow.def included in Map Pack (or...
  8. Thread: Map Pack 3.7

    by Cegaiel
    Replies
    350
    Views
    96,037

    Sticky: Re: Map Pack 3.7

    Map Pack v20.03.09 is now available.
    ------------------------------------------------------------------------------
    Features: N/A...
  9. Thread: Map Pack 3.7

    by Cegaiel
    Replies
    350
    Views
    96,037

    Sticky: Re: Map Pack 3.7

    It looks like someone already updated that for next version, Tree_Ice_Unity. I've went ahead and made a form to where you guys can post a comment/suggestion. Things that are posted can also be...
  10. Thread: Map Pack 3.7

    by Cegaiel
    Replies
    350
    Views
    96,037

    Sticky: Re: Map Pack 3.7

    Map Pack v20.02.25 is now available.
    ------------------------------------------------------------------------------
    Features: N/A...
  11. Thread: Map Pack 3.7

    by Cegaiel
    Replies
    350
    Views
    96,037

    Sticky: Re: Map Pack 3.7

    When you have map pack already installed, then subsequent updates are considered a patch. It will look in registry to see what folder you previously installed it in. However, the very first time you...
  12. Re: Weird graphical glitch/issue, even on fresh install

    On fresh installs and even creating a new character... You should un-maximize the window and re-maximize it again .

    That's the square icon on top right (next to X - to Exit Game). Your screenshot...
  13. Thread: Map Pack 3.7

    by Cegaiel
    Replies
    350
    Views
    96,037

    Sticky: Re: Map Pack 3.7

    Thanks for catching that, Smaug. I've re-uploaded the .zip and .exe with correct version. I actually made an conscious effort to make sure I didn't do that, but wound up doing it anyways ><
  14. Replies
    4
    Views
    382

    Re: A Simple Question

    There has been a hotfix to this issue. It should now work.
  15. Thread: Map Pack 3.7

    by Cegaiel
    Replies
    350
    Views
    96,037

    Sticky: Re: Map Pack 3.7

    Map Pack v19.07.28 is now available.
    ------------------------------------------------------------------------------
    Features: N/A...
  16. Replies
    3
    Views
    696

    Re: A Couple of Small Things

    Those graves were marked incorrectly. They should have been normal structures and shouldn't have needed to be built. I've "popped" these on Order and they are now complete.

    I think I was able...
  17. Replies
    3
    Views
    997

    Re: Greetings from a n00b!

    Welcome. I have a tip on possibly boosting that 10 fps. Turn off Shadows, turn down Max View Distance to 50% or less, turn the Graphic Quality (all under Option, Video).

    If you lag bad during...
  18. Re: Veteran Experience Potion of adventure??

    We have a fix for this long standing issue. Sorry for the long delay on these potions not working against the cap correctly.
    There is a sim update on Blight Shard only (not Patch to Blight, but...
  19. Re: wrong level for bright construction source

    Looks like someone already updated this on current Delta (that's on Blight shard now). Thanks for report.
  20. Replies
    6
    Views
    1,010

    Re: Which gives for what

    I can suggest https://istariareference.com/stat_attributes.asp . From Home page, this is the Stat -> Skill Chart link.

    I just re-verified it's up to date. I did have Alchemy school missing...
  21. Replies
    96
    Views
    34,738

    Sticky: Re: Community Building Tracker

    The Community Building Tracker is pretty much outdated and not being maintained anymore. https://istariareference.com/comm.asp is officially deprecated now, but the page and links still remains for...
  22. Replies
    17
    Views
    1,210

    Re: Happy birthday lovwyrm !!!

    Belated best wishes :)
  23. Thread: Map Pack 3.7

    by Cegaiel
    Replies
    350
    Views
    96,037

    Sticky: Re: Map Pack 3.7

    Map Pack v19.05.31 is now available.
    ------------------------------------------------------------------------------
    Features: N/A...
  24. Replies
    17
    Views
    1,863

    Re: New Monk Training

    The quest and idle action files has already been updated on next delta. It's going to behave weird until next delta. For example you mentioned NPC was invisible on one character but not another. ...
  25. Replies
    10
    Views
    3,628

    Re: Formula / Tech Questions

    Replying to this thread, as it was the first one I came about in my search, about this topic. But I know it's always been one of the useful features we wished we had.

    But on today's Blight Client...
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