Bridges not loading.. Many on blight say no bridge to cross..
checked Ne of morning Lite, lowerbridgeView to SableShore, Manta and north.. no Bridge
Type: Posts; User: SkSlyr
Bridges not loading.. Many on blight say no bridge to cross..
checked Ne of morning Lite, lowerbridgeView to SableShore, Manta and north.. no Bridge
The Training tools ya get from the scholar are missing updates.
Training-scissors no papermaker use.
training-rune stylus no scribe use.
Yea, skulk camp at Bayn hill. Tried differnt spots, waiting a bit. in camp, away from camp. Last time i got it to work on my dragon it went perty quick.
am stumped. Past this part of skulk threat I, scout camp, on my dragon..
Tried with my Sslik Reaver, and cant get the quest to update. Lev 70 too much.? No, scout schooling ?
My...
Found the blacksmithy trainer in New Rachaval is still using invisible dye.
There used to be a Mason trainer in Sslanis mason building.
Saw Dalimond terrain corner of vault building is fixed, costume vendors wares are fixed.
Killed few restless shades, saw gold rage only on the conqurers.
found some lesser ghost vapors, says...
the Npc on New trisimus, Anistor the assessor of the soul, is missing her name. Floating name states;
Imperial Assessor of Soul
<Imperial Assessor of the Soul>
k, here goes.
In the Definitions/monsters/ skeletons the xx_u_char.def for each type of char under string list animstateFiles = , could use a xx_gather.def to give the gather animations. ...
Yes, the Claw socket tech works for making the dragon claw weapon..
Another thing is, it seems the old costume bugs are in effect. The gathering actions for all but saris ghosts. The female...
oops, my bad. scratch that, I figured the problem. The Map looks good for me too.
My map shows a Grid view. I use the Istaria Game Map.
On my Hatchy, this is what I have done
Made a new Claw with the new claw socket techs. Is a good deal, now the tool claw is left to use cedar. Tried jamming a cedar knot to help the socket but...
found a terrain height mismatch 22671 / 22746 , Dalimond vault building, the floor doesnt meet the ground. yes, did delete world_caches.
checked wares on costume vendor, this one skeleton...
I tested the Tremendous Sand beetle here, They drop Giant sand beetle compound eye, trophie. And Trem btl are T2, drop T1 Carapace.
Past note was on Giant Sand Beetles that drop tremendous sand...
These ghost dragons are too powrfull for there lev. My lev 47 hatchy, I tried one lv32 and was met with death. Spirit damage Gold Rage.
Maybe at lev 60 I could kill it,, let alone take on 3 or...
*Have a Skulkar leader recruit other skulkars like a hunt party. And when the hunt party reaches there number of recruits, the leader builds a Mech.
*Then this Mech holds all the hunt party and...
Descrepancies found
-Town Marshall quest at lv16-20 to kill tourquise golems
Spooky Spider, Beetle Mania, Frieghtning Forest
-Town marshall in Sslanis Just greeted once, but couldnt...
The Ghost dragons north east of chiconis are whole. There seems to still be a range detail effect not kicking till you are on top of the object.
Mighty Roar still needs work, the hoard cost and...
I have about 600 items to sell, expert forms / techs.
?
I know this is a touchy subject. Here I am adventuring and am finding all kinds of Formula. I started moving them to other char using the guild house. So, when I take a break from...
Been having a random Garbling of target text on first login. But, /loadUI clears it up.
I choose the path of Knight of Creation on most of my chars.
Cept I hardly ever summon the weap and shield, always with a Basterd Sword.
With magic from Conjurer, you can burn down the prey, and if...
Hmm.. well one angle could be that the life force of this wisp monster would be the generating essance of the 12 wisps.. And if this crafter or crafters could endure its punishment and just...
Wisps Generate this essance, we syphon to make orbs.
Instead of Having a Enraged Wisp, Have a Wisp Monster Created by Wisps..
A certain amount of wisps with maximum essance levels, Maybe 12...
The Time I remember the Skull moon, It was just alterd to a white moon that the patches looked like skulls.. no red or blue.. The coloring must of been a Area Effect..