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Type: Posts; User: Steele

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  1. Replies
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    Re: Nadia Discussion

    Just wanted to say a quick "thank you" for the quick turnaround, even tho it's now kinda off topic.
  2. Thread: Tool Shed

    by Steele
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    9
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    2,138

    Re: Tool Shed

    I didn't think the devs want equippable armor to act as containers. Waaaaay back in beta, you used to be able to stick a cargo cap inside a cargo cap inside another cargo cap, and then stick it on...
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    Re: Nadia Discussion

    I shoulda been more specific, I guess. Figured fifty kills with no jaws (I swear to whatever and whoever that's no exaggeration Amon!) would have been a hint there could be a seperate issue. ;)
    ...
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    Re: Nadia Discussion

    ...without even looking at the droprates? Those Ogres do drop unblighted, raw shining essence (I guess someone figured it was close to receiving bottled lightning from them or something); perhaps...
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    Re: Nadia Discussion

    ...does this mean we'll be able to harvest dead spiders for silk, if we so desire, instead of getting it piecemeal as loot and having to delete after every other kill?

    Harvesting dead spiders to...
  6. Thread: New "attacks"?

    by Steele
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    19
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    1,984

    Re: New "attacks"?

    *Elvis voice*
    ...Shank ye verry motch!
  7. Thread: That puppy!

    by Steele
    Replies
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    21,000

    Re: That puppy!

    Wow... yeah, Terriers are definintely some of the highest-energy, most rambunctious dogs you'll ever meet. Simply draining them of enough energy to put them in a state where they can more readily be...
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    Re: Workaround for missing structures plot bug

    Yeah this method doesn't work for storage structures because when you double click em, it pops open the storage window instead of a structure Details window; it seems as tho the workaround requires...
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    Re: Standardizing Meal Costs

    Right... because a player's time gathering, and the effort to get to L100 Alch, certainly aren't worth compensating for.

    IMO this mentality is the root of the problem for confectioners currently...
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    Re: trying to learn dragon talk

    This Dwarf, and others I imagine, would seek to learn a few words simply out of respect for drake brethren; certainly not in an attempt to master syllables which our wagging tongues be physically...
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    Re: Is it fact of fiction?

    ...Phillip?! Now THERE is a name I haven't seen in ages.
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    Re: Some newbie questions on crafting

    It's actually a good practice (generally) to delete previous formulas once you scribe the next tier... in other words, once you scribe Journeyman Scalemail Breastplate, delete Beginner Scalemail...
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    Re: Glass Bottle Formula is Missing?

    Galem, could you have gotten it from the festival lottery during the last event?
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    Re: Wish me well; I need a water supply

    I have to agree with QuO on this... I don't care about sarcasm and cynicism; I'm a New Yorker to my core, which means sarcasm is my lifesblood and cynicism my birthright. :)

    That said, this...
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    Re: Snakes. Poison Snakes.

    ...and Parry, just for nostalgia's sake (EQ1).
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    Re: Switching between characters

    I don't remember this ever being the case, but I could be wrong.

    *shrug* As nice as it would be to switch characters without relaunching... the way I see it, it gives my PC a chance to clean up...
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    Re: FinHead splat topfin

    Ah, I see... in the second picture: as an Ancient, your earfins are split.

    I'd be willing to bet that's an artifact of scaling up the hatchie/adult models; makes me wonder if the issue (the gap...
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    Re: Constructed Paths

    There had been talk, or at minimum it has been suggested, to have the entirety of plots be granted road bonus - similar to how Dragon lairs now are... that would solve the problem of not having road...
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    Re: Wilderness Plots

    Actually, that's a cool idea too Guaran. :)

    Building an outpost or fortress for later use, to be inhabited by quest NPCs and surrounded by new mob types (for the quests?) would be el-neato!...
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    Re: Wilderness Plots

    *gives Guaran a flame-retardant atomic wedgie*

    *runs away laughing*
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    Re: Wilderness Plots

    Totally agreed, there! They'd also need to not be too close to any pre-existing resource fields, to prevent resource nodes from spawning inside houses and such.
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    Re: Wilderness Plots

    This would be a bit of a throwback to the wistful days of UO, when you could plunk down a house (or castle, or whatever) in the middle of the wilderness, as long as it fit between the trees and...
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    Re: World and Plot Issues

    I mistakenly posted this on the "Issues with Sept Patch" thread... I should have made suer it was posted here:

    On Order, Shepherd's Home plotstone issue (plotstone is in the middle of plot area)....
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    Re: RL player PETS gallery

    Holy Thread Resurrection, Batman!

    Ok, since the thread is back, alive and kicking I'll have to add Caeli to it. This pic is over a year old, but it's handy and already uploaded.
    ...
  25. Re: Racial houses for Plots limited? (might be bug)

    ...not likely. Dwarves hate water; this is why they don't bathe for weeks at a time.
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