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Type: Posts; User: Ikfel

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  1. Replies
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    Re: All my hard work done for nothing

    Yes, I've done that too. Quarried marble, hauled the bricks back to Aug, ran back to the fields. But I think the vault was more a psychological advantage than anything. It meant you could batch all...
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    Re: Case opened: Plot selling price issue

    Every plot has an official imperial price. What us crazy players bid it up to doesn't affect that. It worked just like I would have expected: the system paid you the official imperial price. If you...
  3. Thread: I'm Fed Up!!

    by Ikfel
    Replies
    71
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    5,450

    Re: I'm Fed Up!!

    Sure it's possible to do construction with the limited size vault. I've done it before the merge and I'm doing it again. But I sure miss the convenience to the huge vault.

    Looks like you'll get...
  4. Thread: I'm Fed Up!!

    by Ikfel
    Replies
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    5,450

    Re: I'm Fed Up!!

    I think you misunderstand the term.

    memory leak: A bug in a program that prevents it from freeing up memory that it no longer needs. As a result, the program grabs more and more memory until it...
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    Re: All my hard work done for nothing

    The only machines in the field were at tier 1 and 2 fields. Removing one type of machinery slowed down leveling for tiers 1 and 2. This hurt beginning crafters only. Machinery was actually added to...
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    Re: Some observations of mine that a dev could use

    I agree it's a problem. I just don't agree that pawnbroker removal is the solution.

    The deep problem is how easy it is to produce that one sword and how quickly a crafter can produce hundreds. A...
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    Re: Disscussion - HZ Economy

    I'd like to convince the developers that consigner sales need to be globalized. If you could browse and buy anything on sale at any consigner from one place it would make the system a lot easier to...
  8. Thread: I'm Fed Up!!

    by Ikfel
    Replies
    71
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    5,450

    Re: I'm Fed Up!!

    That explains the increased item count, but I do wonder where they came up with the one million bulk figure. That represens the capacity of 166 silos. Did anyone have anything close to that put into...
  9. Thread: I'm Fed Up!!

    by Ikfel
    Replies
    71
    Views
    5,450

    Re: Why scaling back vaults to small size when...

    Anyone can create five charcters with 200 items each in their vaults. A few people with large plots can cover them with buildings and maybe get the equivalent of an extra character or two.

    I...
  10. Re: Leveling construction the old fashion way... Tools!

    I think the materials usage is because they intend for deconstruction of buildings to eventually return some resources. Notice that that the pattern is that the first tier takes A, the second A & B,...
  11. Re: Leveling construction the old fashion way... Tools!

    Actually expert workshops require the exact same 5600 maple boards as a journeyman shop. They just need 7840 thornword boards as well (at optimum, anyone optimum on master construction forms?)....
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    Re: Add NPC's for Armor, Spells and Weapons...

    Why are the crafters busy doing PB runs? To get enough money to buy forms and techs off the adventurers. Maybe if you have a juicy tier 4 tech drop you'd be able to catch the eye of a cobalt capable...
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    Re: 3k Bulk Vault Space is not Enough!

    Are you arguing that reducing the item count hasn't helped lag, or that the change hasn't really reduced the count because people just shuffled things around to new locations? A locked down consigner...
  14. Thread: Liquidation...

    by Ikfel
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    1,452

    Re: Liquidation...

    All those servers used to be leased from Verio, so they weren't part of AE's assets. Now that they've moved I don't know if they own the servers or not, but I wouldn't just assume so.
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    Re: 3k Bulk Vault Space is not Enough!

    I'm not going to try and justify the 3K bulk limitation (though I'm also not saying it's unjustified), but I will mention some ways unlimited vaults reduce fun:

    * Extra system lag from all the...
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    Re: Some observations of mine that a dev could use

    I merely said I doubted they'd turn down that sort of money for PB runs. I'm trying not to make any assumptions here. Still doesn't make sense to me that they'd turn up 250 silver just to make a few...
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    Re: Some observations of mine that a dev could use

    How is that an example why? It's an example that the marketplace chat channel isn't a great solution for finding what you need, but it doesn't indicate why that's the case. Did any of these crafters...
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    Re: Istaria Industries Inc - New Catalogue

    Thank goodness they don't require any more cobalt! Cobalt has to be about the worst material to produce, especially since the vault shrink. I hear silk isn't all that easy either. What was the...
  19. Thread: I'm Fed Up!!

    by Ikfel
    Replies
    71
    Views
    5,450

    Re: I'm Fed Up!!

    I'll say it again. The simplest way to reduce the portaling pain of construction crafters is to reduce the bulk of construction units from 150 to 30 or so. Other solutions like vault size and...
  20. Thread: vault storage

    by Ikfel
    Replies
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    928

    Re: vault storage

    I think that's exactly what they intended you to put in your vault. It's sized to hold a pretty complete set of tools and cargo armor. Fighters have it more difficult because metal armor is much...
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    Re: Looking to craft option

    Does the current "looking for group" function get much use? It's kind of hidden in the interface. I would worry that not enough crafters would bother to set it, or that they wouldn't update it often...
  22. Re: Leveling construction the old fashion way... Tools!

    You've got a good point there, Korial. Some people say that all the porting is necessary in construction or it would be too easy. Let's have a look at what goes into a journeyman shop (forget about...
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    Re: Construction Idea's

    You are correct that applying novians yields no experience, but then the experience gained applying construction units has always been the least of it. As a matter of fact, the total experience gain...
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    Re: AE - How to deal with exploiters.

    Hey, stop trying to make a serious point. Let's have more punishments!

    I've got it. It would require a good deal of graphics work, but it would be perfect. Make the exploiters apear like...
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    Re: AE - How to deal with exploiters.

    I don't think it's being suggested that everyone that made a single copper of the bugged trainers should be shot on sight. But the ones that made multiple gold off it undoubtedly knew what they were...
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