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Type: Posts; User: Tathar

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  1. Re: Move relevant resources on AI closer to their respective machines (or vice versa)

    The tannery is also a good distance away from its relevant resources. The majority of the kenaf on the island is located just behind the tannery, which is why I feel that's the better location for...
  2. Re: Move relevant resources on AI closer to their respective machines (or vice versa)

    You can as Sslik, but only if you're right up against the wall of the shop. Either way, for aesthetic purposes, a fix is needed for the positioning.

    But more importantly, having to travel the...
  3. Re: is there a problem with logging in today? i cannot...

    Yes, it is.
  4. Re: is there a problem with logging in today? i cannot...

    This is happening to me too.
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    Re: Add consignment functionality to show teching

    Actually, I sell low-tier teched spells on a regular basis, and collect tech comps for that purpose. When consigners changed their UI to not show techs on the item names, it really hurt my sales,...
  6. Move relevant resources on AI closer to their respective machines (or vice versa)

    One of the things I don't understand about Abandoned Island is why the Clothworking, Essence, and Tannery Shops are so far away from their respective resources. The majority of the kenaf on the...
  7. Re: New dragon schools? No no, they're old, very old!

    That's really not what I meant by that at all. I mean, if you were to create a dragon school with the same melee-centric focus that Warrior has, but still maintain that distinction between dragons...
  8. Re: New dragon schools? No no, they're old, very old!

    Actually, I would like to see what a dragon's take on these schools would be, factoring in the differences in anatomy and fighting styles. For fun, let's see a concept of you can come up with that...
  9. Thread: Plot resizing

    by Tathar
    Replies
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    3,958

    Re: Plot resizing

    I'd love to see the plots in Four Corners get resized. I need neighbors!
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    Re: Talk to the Team: Techniques

    I like the idea as an optional thing, since it would allow crafters to offer more a la carte options for goods. However, I'd like to see more reason to use the less-popular techs, since right now,...
  11. Re: Construction Crew: Buy and sell crafted goods here!

    Rolling out some changes to our stock!

    First, we're now only stocking basic resources, spell shards, and a handful of high-demand crafted goods. We've had issues with other types of goods being...
  12. Re: Construction Crew: Buy and sell crafted goods here!

    I'm hopping on the forums to make a quick announcement. The Construction Crew is recruiting any and all industrious crafters interested in selling crafted items and keeping crafted items available...
  13. Re: Construction Crew: Buy and sell crafted goods here!

    Not at the moment, but we probably will need about 1000 cotton spools in the future once we get started with T3 equipment.
  14. Re: Construction Crew: Buy and sell crafted goods here!

    Sorry we couldn't do it for you. Tinkerer is one of the last schools people typically train because it gives Salvaging skill, which can prevent experience gains from deconstructing items.
  15. Re: Construction Crew: Buy and sell crafted goods here!

    It might be a while. I'm not yet able to make T2 cargo armor, and BareBear doesn't have Tinkerer.
  16. Re: Construction Crew: Buy and sell crafted goods here!

    I'd like to welcome BareBear to the Construction Crew. He's been doing a lot to keep New Trismus stocked with T1 resources, and with my progression towards stocking T2 resources and gear, BareBear...
  17. Re: Construction Crew: Buy and sell crafted goods here!

    Your set is ready for pickup, or I can put it on NT connie and you can pick it up from there at your convenience.
  18. Re: Construction Crew: Buy and sell crafted goods here!

    Any preferences regarding leggings vs. greaves, visible vs. invisible helm and mask?
  19. Re: Construction Crew: Buy and sell crafted goods here!

    The catalog has been updated to include biped armor sets. Tannin resource prices have also been reduced significantly.
  20. Re: Construction Crew: Buy and sell crafted goods here!

    This order is complete and ready for pickup.
  21. Re: Construction Crew: Buy and sell crafted goods here!

    I'm currently working on an order for a T1 set of platemail and cargo armor. Although it's not on the catalog yet, I am taking orders for armor sets and pre-orders for teched armor.
  22. Construction Crew: Buy and sell crafted goods here!

    Construction Crew Market
    Selling crafted goods since 2012

    After two years of stocking the New Trismus consigner with a variety of T1 resources, the Construction Crew is now taking orders for all...
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    Re: Economy of Chaos

    Old or not (and I realize I'm necroing too), the OP is still quite relevant to today's market. I'm currently working on a price sheet for all the resources and crafted goods I regularly sell, and...
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    Re: Spell / Effect Conflicts

    I find that Withered State conflicting with the Blight Poison tech is a problem. Blight spells are supposed to be all about DoTs, so none of them should be conflicting with each other.
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    Re: Talk to the Team: Neo Schools

    I haven't tried the Neo schools, but I would like to see a greater level of differentiation between schools. I think your description of these Neo schools fulfills this need, and is something I'd...
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