Search:

Type: Posts; User: Hal`cyon Sskyler

Page 1 of 20 1 2 3 4

Search: Search took 0.02 seconds.

  1. Replies
    85
    Views
    16,098

    Re: Dragon Riders

    This was never said and shouldn't be assumed. There's a lot you can say about adding X feature by just from having a fairly abstracted understanding of how the game works.

    Latency (lag) needs to...
  2. Replies
    85
    Views
    16,098

    Re: Dragon Riders

    This is a minor nag, but there's a misrepresentation in your words here. It's important to note dragon riders were a "Pony List" item and only existed as an idea, not as code or content. Aside from...
  3. Re: Devs from the past or just experienced programmers?

    I need a haircut, but I offer this as proof:

    http://www.sskyler.com/img/haircut.jpg

    Seriously though, Rick mentions me by name in the IGN interview:



    I'm "Adam."
  4. Re: Devs from the past or just experienced programmers?

    I haven't seen this list, but I'm guessing I'm probably on it. Most people know about my internship last summer just before the EI buyout where I revamped the crystal loot and helped out a bit with...
  5. Replies
    12
    Views
    1,917

    Re: cant even submit a ticket

    If that fails, send a PM to Horizons_CS

    There are a lot of options here, and not giving a reason why you can't open a ticket isn't going to help you out.
  6. Replies
    15
    Views
    4,135

    Re: direct challenge to VI

    Virtrium doesn't take your money, PayPal acts as a broker between you and Virtrium. If there is a misunderstanding between any of these parties your best bet is a support ticket.
  7. Replies
    12
    Views
    3,116

    Re: Weather events?

    It's not a matter of being possible, it's a matter of being possible as something quick and easy. It's not. There is no such thing as a sector or zone in Horizons. The whole idea centered around...
  8. Replies
    12
    Views
    3,116

    Re: Weather events?

    @Guaran:

    That's exactly what the intension was. It's a really neat idea, but just isn't something that would behave as you'd think. Not to mention invisible weather monsters would chew memory on...
  9. Replies
    12
    Views
    3,116

    Re: Weather events?

    This was mentioned a few years back but was never implementable due to how monsters despawn when no players are around.
  10. Replies
    15
    Views
    6,217

    Re: Web-based Rating Calculator

    He's asking for the XP you would receive from killing an enemy based on your rating. As far as I know this formula is not published. It's really two formulas, one for monsters above your rating and...
  11. Replies
    24
    Views
    2,886

    Re: promises

    Unity was much farther behind than you think, and importing a username/login is in no way the same as importing your old account.

    Virtrium has said several times that they are working on this, but...
  12. Replies
    24
    Views
    2,886

    Re: promises

    We know nothing on the status of the database from Unity. Even if Virtrium was handed all the characters Unity used a different billing solution than Tulga and who knows how the accounts are set up...
  13. Replies
    8
    Views
    1,283

    Re: Confectioner Resources

    From http://rpgvault.ign.com/articles/824/824529p2.html

    Give it time, this was a very large project and included a ridiculously large number of new resources.
  14. Replies
    8
    Views
    1,738

    Poll: Re: On demand Lair/plot Resizing

    Biggest problem I see is that it's impossible to change the size of a plot on just one shard. You affect all three. Also there's the matter of not all plots being placed in an area that allows for...
  15. Replies
    56
    Views
    12,574

    Re: Favoritism

    I don't usually break out the "d" word here, but seriously, dude, calm down. I flew across the country on my own time to work for free when everything was about to melt down with EI and got something...
  16. Replies
    56
    Views
    12,574

    Re: Favoritism

    If I remember correctly, the plot was resized by manually moving one of the corners in increments of 4 meters. That's just what happened to fit given the location of both plots.
  17. Replies
    56
    Views
    12,574

    Re: Favoritism

    Hopefully I can offer some perspective here, since I'm guessing you're talking about my plot in North Crystal.

    David was behind most of the world editing in Horizons. It was something he enjoyed...
  18. Replies
    8
    Views
    2,833

    Re: What may Come! :)

    'Reyem' was the old Tulga customer service representative and is back to tickets and pokes around as Horizons CS now and then. You can never be sure who is behind the mask, though.
  19. Replies
    8
    Views
    2,833

    Re: What may Come! :)

    Small nag, but David was the CEO. Rick was the CTO, chief technical dude. He knows the server tech better than anyone. If it means anything to anyone "Jason, Roger, Adam and Zack in design" are...
  20. Replies
    59
    Views
    7,751

    Re: Blight Patch 123 Discussion

    I believe the crystal was removed because it functioned so oddly in the game's damage calculation system. 1-1 delay adjusted damage just isn't a clear definition for "is this sweet loot?" There are...
  21. Replies
    8
    Views
    2,833

    Re: What may Come! :)

    Believe it or not, the people in charge now were all key members of Tulga staff before the buyout. They actually know what their doing, more or less.

    You may find these informative:
    ...
  22. Replies
    64
    Views
    8,900

    Poll: Re: Original Ancient Model

    Okay, seriously now. Let's put away the narcissism and conspiracy theories here and take a step back:

    -The ancient assets were in place back before launch but were never used in-game by players...
  23. Replies
    64
    Views
    8,900

    Poll: Re: Original Ancient Model

    I voted no, but with some reservations.

    There seems to be a discrepancy between "bring back the ancient models because the current ones have a problem with the heads not fitting right" and "rawr i...
  24. Replies
    59
    Views
    7,751

    Re: Blight Patch 123 Discussion

    There's a division of labor between those who work on new content and those who work on the database. New content does not necessarily mean a reduction in focus on technical bugs.
  25. Replies
    59
    Views
    7,751

    Re: Blight Patch 123 Discussion

    http://community.istaria.com/news/?id=229
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4