Mind Range and Mind Damage, yes.
Type: Posts; User: AmonGwareth
Mind Range and Mind Damage, yes.
These will be unlinked for the next update.
Got this suggestion in a support ticket from a player. Figured I'd pass it along.
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Correct, Clarity was not mentioned in this thread. I'll refer to the thread on Clarity for more on why it was changed and not part of this discussion.
Perhaps you missed the 3 pages of discussion in this very thread regarding Sorcerer? :)[/B]
I think my main concern with some of the changes to Sorcerer is that they might break the focus of crowd-control. Its not meant to be a nuker.
I still have this flagged to work on, it has just taken a back-seat to Crystalshaper and the T3 Revamp. If folks want to continue discussing it and even summarize and discuss specific abilities or...
And it would still be masterable. You only get Blur I right now anyway.
If I can find a way to make it so that mobs (and players) can't be chain-stunned then I could see my way to allowing a...
Some additional thoughts...
- Expand Awareness to be tiered and give +40 to +160.
- Fix damage on Manifested Power and lower to 30 seconds.
- Change Blur so that instead of a bonus to evasion...
Night Terrors are actually very severe nightmares.
Bolt. So, same as Flame or Energy Bolt. Straight damage.
Good suggestions on the Lessen spells. You are correct, they overlap so they aren't needed as mind spells.
Some additional ideas:
• Mind Bolt – (Active) Bolt spell similar to Blood Bolt,...
Didn't say any of them would be for sure. Just some ideas. Hence the post asking for suggestions, ideas, feedback.
So, I was reading OLD (2004-2005) suggestion threads just to see what was being suggested post-merge and I came across a good thread about Mind spells and Sorcerer. It got me intrigued so I jotted...