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Type: Posts; User: starlight

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    Re: Talk to the Team: Sorcerer

    well it looks like to me sorcerer will not be able to do much of any crowd control anymore because they lost the spellbind ability more or less as its been i wager kept the 45 second recycle and...
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    Re: Talk to the Team: Sorcerer

    A belated responce to amons comment about sorc school not being a nuker. I all honesty a sorc being a nuker is to me is obviously the exact opposite of how sorcerer class is to be used. example being...
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    Re: Talk to the Team: Sorcerer

    Good to know these are being restored to the original state
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    Re: Talk to the Team: Sorcerer

    It is knowing how to effectively use the adventure classes that the player brought up for the most effecient buffs and abilities to both A: increase survival chances for themselves and their group,...
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    Re: Talk to the Team: Sorcerer

    Usually if it is preperation of a hunt the ability is used on everyone that is going to be in the group before the sorc would even change classes not simply used on self. Personally im against...
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    Re: Talk to the Team: Sorcerer

    I all honesty of my opinion Clarity II was never really broken in the first place. An the only change i myself can see as a acceptable change is making it dispelable, sorc has already gotten one nerf...
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    Re: Talk to the Team: Sorcerer

    after looking at the istaria wiki THE only change to the entire ability list of sorcerer school that would need a change/fix is make clarity 2 dispelable that is the ONLY change. spellbind and area...
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    Re: Talk to the Team: Sorcerer

    unfortunately if I remember correctly turning clarity into a aura type would prevent all other more effective auras from working if those did not overwrite the clarity in the first place. right now...
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    Re: Talk to the Team: Sorcerer

    I was refering to clarity II the one that granted the immunity. as for the illustrious stand and aura of health , the illustrious stand can not be used with aura of health and currently aura of...
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    Re: Talk to the Team: Sorcerer

    In my opinion again about clarity, is orignal design before all this began happening was how i feel worked as intended and i see or saw no reason to even consider making any changes to it
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    Re: Talk to the Team: Sorcerer

    I meant to say crowd control in my previous post not cross control
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    Re: Talk to the Team: Sorcerer

    as for the spellbind change this is my speculation of the reason is to either limit or reduce a sorc ability for cross control
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